Pet options

Yeah that could be interesting. The skeletons = mini-explosions I like, granted that's already in but I think its a nice supplement. Though they cost a lot of mana comparatively. Personally I'm also hoping for some kind of 'chaos damage' type of spell as I don't think there's really anything else necromancy in except the minion stuff.

Erm though that doesn't really help, I just kinda want more necromancy oriented stuff heh. Never been an elemental mage fan. Least not for me to play that is, kinda like paladins. Like that they exist, don't like playing em.
Def Con: kills owls dead
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AdhinJT wrote:
Yeah that could be interesting. The skeletons = mini-explosions I like, granted that's already in but I think its a nice supplement. Though they cost a lot of mana comparatively. Personally I'm also hoping for some kind of 'chaos damage' type of spell as I don't think there's really anything else necromancy in except the minion stuff.

Erm though that doesn't really help, I just kinda want more necromancy oriented stuff heh. Never been an elemental mage fan. Least not for me to play that is, kinda like paladins. Like that they exist, don't like playing em.
Oh, I wasn't suggesting the exploding skeles, I was saying that it's how I use them on bosses\large rooms. Switching the exploding damage from Fire to Chaos, and then have all Minion damage set as Chaos would be nice though.
I know you weren't, and wasn't suggesting pets go chaos or the explosion should be (though that'd be nice). Just was saying I hope they also add in 'other' necromancy like spells beyond the pets.
Def Con: kills owls dead

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