The Goodbye Thread (Scourge League)
" I guess what some people don't get is that others feel so strongly for a game - you called it love - as if it were a human or dear pet and not just that... a piece of software to kill some time. And actually, it baffles me as well. Bird lover of Wraeclast Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar Last edited by Mikrotherion#4706 on Nov 1, 2021, 2:30:05 PM
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Reasons why:
1. Well scourge league isn't worth playing at all I've just been playing standard because like what's the point of playing scourge when I don't use the mechanic. 2. Once again we have meta skills and 90% of the other gems are unusable. Also every ascendancy other than champion dies instantly so it's kinda boring for me. (Also kinda funny they added a toxic rain mtx huh?) I'm not actually quitting but it's more like motivation to play. On a scale of 0-10 I'd say I'm about 2 or 3, where 0 is where I don't want to play at all. Last edited by Draagoburrtio#1034 on Nov 1, 2021, 3:31:41 PM
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So how many have left comparing to last league?
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Strong lack of truly viable endgame builds/ascendancies most of which are builds I don't enjoy playing (traps, dots.)
Tree changes and masteries are interesting but a large amount of the masteries are gimmicky or niche, overall a decent change on paper but underwhelmingly executed and not filling in the gaps from the prior recent nerfs to clusters/tree/ascendancies/gems I didn't play the last league so this was my first experience with the flask changes, I really do not like the added extra need to get high ilvl flask bases and sink alts + new orbs to get decent flasks. Like there isn't enough plates to spin already with building a character at league start. Was it really necessary to complicate normal flasks? I think the heavy handed nerfs to unique flasks were more than enough. League mechanic was underwhelming to me. It fails at adding meaningful density to maps, the corruption system has too much variance to be anything except cheap bricked items for new players or more reddit karma farming "lol look at my 1/10000000 outcome/50 exalt sink gg item." Lack of desire to interact with the corruption system among most players makes the corrupted currencies worth basically nothing as drops. And above all even in non juiced low maps the encounters themselves are too dangerous for builds that don't have established and invested defensive layers (which is another massive problem in the current game, although I will say the changes to evasion and es are a step in the right direction to help break the armor and block stacking meta) If the seasonal mechanic isn't enjoyable to me and there are no functional builds I like then I just don't see a reason to play. |
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So is this league performing better then last league?? Or do we see the same number of players at this stage?
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" Stats time again? OK, so looking at the most recently completed day, being day 14 of the league and reviewing the previous 12 leagues (inclusive of Scourge), Scourge ranks as the 8th lowest in player volume at 64,571 while Ritual comes in at number one at 96,657. Last place was Blight at 38,957 which is an absolute stand out stinker at this point in the analysis. Graphing the player volume data you can group Synthesis, Blight and Expedition in the lower group, Legion, Harvest, Heist, and Scourge in the middle group and Betrayal, Metamorph, Delirium, Ritual and Ultimatum in the upper group. Now looking at the percentage decrease by day 14 from the launch point of the league and the performance varies somewhat. Scourge comes in at 11th worst performance with 57.09% loss of players and only just pipped at the post by Expedition with 57.12%. Metamorph was our best performer here for retention with 30.01% player loss and Betrayal not far off the mark at 32.11%. Again, graphing the data allows us to visually identify three major groups with Expedition and Scourge being in the lowest retention group in the 57% range, Synthesis, Blight and Harvest in the middle group in the 48%-52% and Betrayal, Legion, Metamorph, Delirium, Heist, Ritual and Ultimatum being the higher group in the 30%-43%. So there's two aspects at work here being: 1. how successful GGG were in attracting players to the new league to start with as obviously a higher starting point means you have a better chance of keeping player volumes high as the league progresses, and 2. how successful GGG were in retaining those players in the new league. That is, are players enjoying the game play? So Scourge was a pretty good performer in attracting players to engage with the new league, but a large proportion of players have again not enjoyed the experience and have already abandoned the game. There's probably not much point in looking any further into the stats now as the situation appears quite clear given the data and commentary. Once again a proportion of the player base are happy with the changes to the game and the League mechanism but again we have some significant polarisation with another large proportion of the player base not being engaged by the direction that GGG are taking the game. As I said last league, there are ways for GGG to broaden the appeal of their game to keep both groups more engaged, but there appears to be some problems with either the desire or the capability of GGG to refine their strategy. Edited to add the data table as I know some people will ask for it and it does make it easier to review things for yourself. Player volumes Betrayal 79730 Synthesis 53663 Legion 71957 Blight 38957 Metamorph 81156 Delirium 81643 Harvest 61863 Heist 72136 Ritual 96657 Ultimatum 88282 Expedition 49849 Scourge 64571 Player loss Betrayal -32.11% Synthesis -52.30% Legion -37.07% Blight -48.01% Metamorph -30.01% Delirium -38.78% Harvest -51.17% Heist -40.92% Ritual -38.48% Ultimatum -43.01% Expedition -57.12% Scourge -57.09% Last edited by Aldora_the_Summoner#4021 on Nov 5, 2021, 6:45:45 AM
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Seems like CW's vision is surprisingly consistent when it comes to player retention.
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" That, I am not so sure of. Probably, some of them are just trolling. But I belive most do care about the game (or rather, can't stop caring). This game has the capacity to make players addicted to it. Anechdotal as it is, I've had games that I enjoyed and, once I was done with them, I totally forgot about they existed. But there are other games, like in my case WoW, that had such a grip on me that stop playing it became a struggle. I can totally see the same thing happening with PoE. I'm no psychologist, mind you. But I find proclamations like what TheIronBankofBraavos mentions in his "I'm going to quit smoking" example, pretty relatable with what you mention in gaming. I think it's more done for oneself ("See? I wrote it and said it out loud! Now I won't be able to back down"), than something directed towards other players or even devs (who we know, never read these forums). Either way, my thoughts about why that happens is that while some could be trolls and others do say good bye and leave, most that do these things just can't break the (toxic) relation. |
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" If they removed the downsides to league drops, I'd be all over it. It's difficult enough to get mods that synthesize with the item drops and throw in the harsh downside mods it makes the items useless 99% of the time. Just remove the downsides and I think many players would jump back in. But we all know that's not gonna happen lol. They'll probably nerf drops even further rofl. The nerfs will continue until morale improves.
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Are people still playing this league??
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