Not Fun Trap Gauntlet Gameplay Reduced Again, Thank you GGG
Some like, some dislike the Trap Gauntlet gameplay introduced by the widely hated Labyrinth. GGG recognizes that their user base loves ARPG gameplay of kill-monsters-get-loot but many don't like the trap gauntlet gameplay. GGG has admitted this fact by significantly reducing the commonly hated gameplay. They admit it again today when they announce that completing the 6 endgame trials will no longer be required to enter the eternal lab.
Although I still can't fully forgive you, GGG, for introducing the horrible lab into your otherwise great game, I do thank you for reducing the bad not fun gameplay even more. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Last bumped on Oct 14, 2021, 1:39:23 AM
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This, the addition of spell suppression and adding iron will keystone is what has made me most excited about this expansion.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready. Last edited by Pyrokar#6587 on Oct 13, 2021, 1:22:08 AM
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It will be great to not have to run 754038 maps just to do the eternal lab :D
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oh really, i had the strong impression that only you hated it :)
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" Thank you for the laugh! :-) This and the obscene number of enchants were the last two biggest complaints left about lab. They fixed the enchants earlier (pretty much) by giving the enchants prior to doing the enchant. This fixes the last biggest complaint. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Last edited by Turtledove#4014 on Oct 13, 2021, 10:39:44 AM
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this is one of the best changes lately...
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" It really is. I'll play in the league much more from now on. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" I'm begging for more, make the Altar of Ascendancy available on Hideout after complete the Eternal Lab |
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" That would be great. In case not everyone is aware, I should probably mention that GGG has stated that PoE will provide an alternate method to ascend in PoE2. So if you play in the new storyline there will be no lab, ascending will be done in the new way. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Pretty sure it isn't because of the trap gameplay, but because of how stupid it was until you got your 6 trials of the right type. You will still have to do the traps in order to get the Lab keys. I think it is a good change, though (because of the RNG that was there, not because of the trap gameplay).
Pretty unsure whether your statement about the lab being "widely hated" is true. I like it. Remove Horticrafting station storage limit.
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