when did the hate to auras develope?

at what stage in poe some players developed this toxic hatred towards auras?

If delirium/cluster did not happen, do you think this hate will exist?

If empyrian's party are not streamed, do you think this hate will exist?


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Last edited by DarthSki44#6905 on Oct 11, 2021, 12:21:51 PM
Probably when the ratio of power became too great. This isn't the first time hate for aura stacking happened. In the early 1.x stages of the game, aura stacking was also very popular with Shavronne's Wrappings. The skill tree looked like a circle around the edges starting with Scion heading out toward the internal nodes. Not too dissimilar to now. It was substantially more powerful than most any other approach since the number of more multipliers at that point was significantly less.

I happen to have an image from the time. There is not nearly the same amount of auras that can be achieved today, but for the time it was a lot and disproportionately powerful.

There was absolutely an uproar and soon after aura reserve nodes were nerfed if I recall. Something happened to make it much harder. 7 auras at the time was quite a few.

This particular image was of a rare monster that I couldn't get down before there were any great answers for Corrupted Blood, but it still highlights the aura stacking of that period.

Thanks for all the fish!
Last edited by Nubatron#4333 on Oct 11, 2021, 12:34:31 PM
"
elemental_oasis wrote:
at what stage in poe some players developed this toxic hatred towards auras?

If delirium/cluster did not happen, do you think this hate will exist?

If empyrian's party are not streamed, do you think this hate will exist?




My crystal ball says before the streamer made it knowledage to community.
if this hate started a long long time ago, then this hate was exclusively developed in global poe and not in garena poe

"
Nubatron wrote:
Probably when the ratio of power became too great. This isn't the first time hate for aura stacking happened. In the early 1.x stages of the game, aura stacking was also very popular with Shavronne's Wrappings. The skill tree looked like a circle around the edges starting with Scion heading out toward the internal nodes. Not too dissimilar to now. It was substantially more powerful than most any other approach since the number of more multipliers at that point was significantly less.

I happen to have an image from the time. There is not nearly the same amount of auras that can be achieved today, but for the time it was a lot and disproportionately powerful.

There was absolutely an uproar and soon after aura reserve nodes were nerfed if I recall. Something happened to make it much harder. 7 auras at the time was quite a few.

This particular image was of a rare monster that I couldn't get down before there were any great answers for Corrupted Blood, but it still highlights the aura stacking of that period.



unfortunately, I don;t have experience in that period I only joined during warbands and I played at garena server when garena and global poe were separated. If my memory is right, I have never encountered an aurabot in pa party while playing in garena server only when our server was merged to global server.
Last edited by elemental_oasis#3583 on Oct 11, 2021, 12:55:30 PM
"
elemental_oasis wrote:
if this hate started a long long time ago, then this hate was exclusively developed in global poe and not in garena poe

"
Nubatron wrote:
Probably when the ratio of power became too great. This isn't the first time hate for aura stacking happened. In the early 1.x stages of the game, aura stacking was also very popular with Shavronne's Wrappings. The skill tree looked like a circle around the edges starting with Scion heading out toward the internal nodes. Not too dissimilar to now. It was substantially more powerful than most any other approach since the number of more multipliers at that point was significantly less.

I happen to have an image from the time. There is not nearly the same amount of auras that can be achieved today, but for the time it was a lot and disproportionately powerful.

There was absolutely an uproar and soon after aura reserve nodes were nerfed if I recall. Something happened to make it much harder. 7 auras at the time was quite a few.

This particular image was of a rare monster that I couldn't get down before there were any great answers for Corrupted Blood, but it still highlights the aura stacking of that period.



unfortunately, I don;t have experience in that period I only joined during warbands and I played at garena server when garena and global poe were separated. If my memory is right, I have never encountered an aurabot in pa party while playing in garena server only when our server was merged to global server.


I don't think it is sufficient to call it hate for auras as it is bigger than that. It's a general hatred for something in the game being completely out of balance with everything else. There is no substitute or competitive alternative to a group with an aurabot. Aura stacking tends to yield a better version of most builds as well.

The hate is more for the imbalance of things.

I tend to think that if something is stupid expensive then I'm fine with it being broken as long as their are other comparable stupidly expensive things that can be done. When it starts being the single best choice no matter how much currency, there is a problem though.
Thanks for all the fish!
"
Nubatron wrote:
Probably when the ratio of power became too great. This isn't the first time hate for aura stacking happened. In the early 1.x stages of the game, aura stacking was also very popular with Shavronne's Wrappings. The skill tree looked like a circle around the edges starting with Scion heading out toward the internal nodes. Not too dissimilar to now. It was substantially more powerful than most any other approach since the number of more multipliers at that point was significantly less.

I happen to have an image from the time. There is not nearly the same amount of auras that can be achieved today, but for the time it was a lot and disproportionately powerful.

There was absolutely an uproar and soon after aura reserve nodes were nerfed if I recall. Something happened to make it much harder. 7 auras at the time was quite a few.

This particular image was of a rare monster that I couldn't get down before there were any great answers for Corrupted Blood, but it still highlights the aura stacking of that period.

i remember aura stacking even before that when most auras had a flat reservation, and you could use EB, reserve disciple, and it would generate a net positive increase in mana you could reserve even more auras on. idr if it was any good tho. shortly there after reservation was reworked to mostly percentages instead
Waaaaaaaay back when all auras were still flat reservation. They were maximum tedium and you could not play the game without stacking literally every single aura in the game on your characters. It was too much power for "too little" actual cost (except massive tedium as you had to gearswap to get them all running).
Then there were constant nerfs/buffs to them, and any time the auras would be slightly buffed into viability they would become absolute neccesity for teamplay, and because of the multiplicative nature of damage in PoE they were always too good when too many were present.

It legit goes back 10 years.

The delirium stuff was just the same issue but exponentially worse because now it actually broke the game to the point where players were literally immortal.
"
deathspenalty wrote:
Waaaaaaaay back when all auras were still flat reservation. They were maximum tedium and you could not play the game without stacking literally every single aura in the game on your characters. It was too much power for "too little" actual cost (except massive tedium as you had to gearswap to get them all running).
Then there were constant nerfs/buffs to them, and any time the auras would be slightly buffed into viability they would become absolute neccesity for teamplay, and because of the multiplicative nature of damage in PoE they were always too good when too many were present.

It legit goes back 10 years.

The delirium stuff was just the same issue but exponentially worse because now it actually broke the game to the point where players were literally immortal.


in my experience as an aura bot, there are 2-3 major factors that I consider have great impact on the damage increase an aurabot can provide.


1.) the weapon mod "auras from your skills grants 2-4% increased damaged to you and your allies" of course this weapon didn't exist 10 years ago and no matter how many auras you stack like 20 auras if you don't have this mod in your weapon your aurabot will suck.

2.) more % increased effect of non-curse auras from your skills. The more the better.

3.) Mask of tribunal mods " Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have


my understanding now is, maybe 10 years ago ggg had a design flaw in damage that made aura mandatory. I only experienced a time in poe when 100k tooltip dps was considered godly.
When? I would say... the meoment "aurabot" become a thing.

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