Remove Aurabots ?
Increase the mana reserved by how many players your aura is affecting.
|
![]() |
" if you were to play any build that reserves 80% of mana with 2-3 auras, and you play in a party, your build would be come unable to cast any spells. thats not a good solution Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
|
![]() |
"This solves literally nothing, and devalues progression. "hay guyz, I know how to solve the problem. Let's take all the numbers — in a game where progression is getting your numbers as high as possible — and make it so new number is natural logarithm of old number. Ta-da balance!" That you wrote a post that long about a concept that insipid is testament to the power of your confirmation bias. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
|
![]() |
They should simply put a cap on aura effect.
|
![]() |
Myeh I'd want the % inc aura on the clusters to become self only.
Or evaluate the grouping formula. They pumped this power of groups, but never evaluated the group formula (kinda weird huh). Pretty sure you get more XP and quant combined now considering the speed at which you can make progress compared to the solo experience. All over there is no downside to grouping other than the impact on your hardware. What the nerf (and yes all supports should be visited) won't 'fix' is how highly optimized some groups are. They'll still be advantageous in that sense, properly. 2ct. edit: and with grouping above I mean in the context of aura stackers, or rather the somewhat more advanced groups. Did you try turning it off and on again? Last edited by kaepae#2068 on Sep 24, 2021, 11:00:24 PM
|
![]() |
1: jewel corruption 1%rmr being legacy.
2: global mana reserved limited to 70%. 3: buffs on other players reduced by 50%. 4: necromancer ascandancy from scion nerfed. Thats it. Don't destroy aurabot like you did with other builds again. Support skill like D2 is still a 20years old bad mechanic. STOP NERFING AURA
|
![]() |
IMO GGG best move is to do not change anything about aurabots OR remove the 1%RMR corruption jewels so people have to use couple less auras or small cluster jewels for RMR for specific aura to keep their mana/auras OR if there are 20 auras in game, make so a player can have max 10-15 at once /so its defense+carry oriented aura setup?/.
Everything else would mean GGG will fuck up things IMO. Also the suggested changes i read here sound bad, and i am a damn solo player who invites carry not aurabot if have to. xD Why your changes would be bad? -Because your thinking is tunneled in this wide complicated game. Think about duo/trio parties, think about effect of economy in trade leagues, think about guys who dont play at leagues peak but end and how harder would be to find enough guys for party for challenges e.g., think about other but aurabot builds affected, think about whats your problem with aurabots and does that actually ruin your game or just your ego -there is SSF mode for you and one damn fact: you are not the best to judge. Also, GGG probably have thought about same changes in a yes/no list, but in end they will take responsibility. Just like this league > they "aimed at top players nerfs" and "made game harder as in past" even tho back then there were 5 times less mechanics and so monsters at once > just to hit casuals and unefficient solo players most - because losing 300k dps in a poor 1M dps build feels worse than losing 3M dps in a 10M dps build because those with 1M dps are casuals/newbies/people who lack knowledge and skill to play glass cannons and dont party much and cannot farm 30ex more just like that to get the dps back to 1M, unless there is Harvest buff or anything else that makes godly gears rain for 100c again. /needed harvest nerfs but stupid nerfs on rest crafts/ :)) Slow down for a minute to enjoy the beauty around us.
|
![]() |
"Okay, but simultaneously introduce a new jewel: Scrotie's McBargain (name subject to change) Unique crimson (?) jewel 1% reduced mana reserved (Perhaps a minor modifier or two) Corrupted (No limit) So aura characters still could get 1% rmr from each jewel socket, but if they do they get (virtually) nothing else from the slot. "No, fuck that. That change would go beyond nerfing some builds, outright destroying them. "Maybe not 50%, and definitely not reduced, but by some x% less? Sure, I'd allow it. Personally, I'd make it "Auras have 10% less effect on other Players and their Minions per additional Player you're partied with." Players, Aura effect, Effect × Players 1, 100%, 100% 2, 90%, 190% 3, 80%, 260% 4, 70%, 310% 5, 60%, 340% 6, 50%, 350% "Perhaps eventually, but if you're doing #1 and #3 then I'd leave this alone for the moment and see what other changes do first. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Sep 25, 2021, 2:13:54 AM
|
![]() |
I definitly quit the game if aura support is not a thing anymore. The only fun time i have to play with people. Otherway its just a solo game. Not fun at all for an online game to not play with friend... i mean you still can play with friend with any build. But it's meh as fk if it's not boring xp rotation kind of. People don't really play like that in poe. Not at the level i play.
Worked 3 years on my build. Definitly top tier aurabot (and it's not all about stacking aura + effect). I'm done with the game if they nerfed it to the ground. STOP NERFING AURA Last edited by Primaeus#8018 on Sep 25, 2021, 9:05:13 AM
|
![]() |
"No, fuck that. That change would go beyond nerfing some builds, outright destroying them. " STOP NERFING AURA
|
![]() |