Remove Aurabots ?
A bunch of users complained about party play being too powerful and blame it on aurabot support. but what about the rest of the party ? Cursebot and Mana Guardian exist aswell?
Anyways, lets look at the possible ways the balance team can nerf aura effect: 1. Limiting the amount of auras a player can have 2. Limiting Aura Effect 3. Lowering the effect of Auras on other players 4. Removing some sources of mana reservation reduction from the tree and jewels edit from the replies: " 1. and 2. would completely remove aurastacking from the game, cause less build diversity overall since some builds use many auras. 3. would certainly nerf party play but cursebot and mana guardian still exist so it doesn't really matter. 4. would fuck over almost every build in the game. only 3. seems reasonable to me since limiting aura count or effect arbitrarily impacts other builds as collateral damage. anyways... lets be real , people aren't complaining about aurabots, they are complaining that some groups of players are playing organized and that they corner the market early. overall that they are better at the game than them Those who complain are doing it in a kneejerk reaction to ggg nerfing every build they play and seeing that those who play in a group do better. It's pure jealousy. "If i can't have it, so can't you !" I think its very short sighted to complain about those groups because those groups provide almost all of the league start uniques for others at league start and help kickstart the economy. If you were to remove them, the way of playing for trade, to buy your cheap leaguestarter gear would be slowed to a halt. Even when they nerf aurabots, mana guardian and cursebot will still exist and increase defense and damage by a factor of over 5. Even if you nerf curse and guardian aswell, the same groups would still find a way to gain an advantage in the early game and be more wealthy than you, simply because they are organized. To those who complain about aurabots and aurastacking, ask yourself: Do you want to kill party play ? Do you want ggg to nerf auras for everyone? Do you want ggg to nerf mana stacking again, nerf curse effect even further so that everyone who uses curses or plays guardian has to suffer? Do you trust the balance team to make the right decisions on this when the scope of 3.16 is already as full as it can get to fix shit ? I doubt it. Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915 Last edited by impulze3#1573 on Sep 23, 2021, 5:47:29 AM Last bumped on Sep 26, 2021, 8:55:07 AM
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4. would not fuck over most builds in the game, did you know most builds do not invest into RMR at all or to any meaningful value?
2. would injure aura stackers, but I feel just reducing the amount of aura effect modifers(or just their value ranges) on items would be the better way to go. 3. would be the most reasonable way to nerf aura bots without touching any other build, heavily reduce it(say 60-70% less effect on other players, possibly scale this based off number of auras you have enabled so those only running 1-2 auras have a significantly lower less effect), add in a few aura clusters to tree that reduce the less effect(no RMR, maybe a little aura effect clusters to bring it to 40-50$ less range) also people are complaining about aurabots, they trivialize everything in party play, they give you a ton of defenses(90% all resists, evasion, %armour(if you have any), ES, life/mana regen, accuracy, crit, tons of damage and probably some things I am forgetting. High level players would still do better than the average, but they won't have a single person in the party making everything trivial. |
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Or 5: Limit how many auras each person can have active on other players, like, only the 1st 4 auras affect other players, others only affect yourself and your minions. Aura effect is untouched
Putting a hard cap on how many auras each player can have active on other players would not impact single-player aurastacking one bit and aurastacking in parties would still remain a thing, only the party would need to plan to have multiple members each contributing with different auras rather than a single character trivializing the whole game So we have the topic closed, single aurastacking builds are untouched, party aura stacking still a thing but having to actually organize rather than the current leave one aurabot, one cursebot and the rest goes generic, we would need ACTUAL party builds Just my 2 cents |
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" limiting the amount of auras you can stack would pretty much nuke scion aurastacking out of existence. edit: nvm i read that wrong, yeah having a hard cap on how many auras can affect other players could be a solution Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915 Last edited by impulze3#1573 on Sep 22, 2021, 7:51:22 PM
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" Yes, just to make my idea perfectly clear with an example: You coudnt have every purity+determination+haste+some offensive aura given to you by a single player BUT you could still have all of those on you as long as the arrangement is something like: scion 1 gives determination, haste and one purity; scion 2 gives offensive aura and remaining purities. A solo character could still have all of those if his build can afford it, BUT only for himself and his minions, on players near him, limit applies That would force all the players, including the aurabots, to contribute to dps or the party would serioulsy suffer from lack of people putting damage. It would force some investment on part of all the players, as everyone with auras would need to invest into aura nodes and gear, and would balance the discrepancy between playing solo vs playing party. The current problem is how you dont even need real investment outside the person being the aurabot AND you dont even need much coordination, as the formation with solo aura provider makes true team builds unecessary, you get an obviously superior style of play for no effort watsoever If every part of the team have to bring their part of the team/aura, it forces every part of the team to have an actual team build. Group play would be viable as long as the people actually played like a group instead of a bunch of solos who flocked around the aurabot Last edited by feike#6684 on Sep 22, 2021, 9:14:41 PM
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" I play SSF, but this is very sensible. ~ Please separate the PoE1 and PoE2 forums.
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" No. The issue here is that while GGG's nerfing always heavily affects solo play and solo build viability, the impact on aurabot group play is minimal and usually translates as 2-4% less damage. This isnt about punishing good players or groups - its about nerfing an enabler build which creates a giant gap between solo and group play just by existing. Whatever GGG does, it shouldnt have any impact on solo play. My solution would be that sharing auras with other people would also affect their mana reservation, either in full effect or 50%+. |
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" wouldn't that make all players avoid party play because it would fuck up their mana pool ? Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
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The opening post has multiple personality disorder.
" ![]() "Wow. I have seen strawman hit with a bat before, but it's something special to see an opening post feature one. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Sep 22, 2021, 9:52:08 PM
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" Fucking up their mana pool is the point, so groups with aurabots would actually have to build around it a develop a more complex strategy than "lets throw in an aurabot". I take back full/50% mana reserved effect, it should be a couple of % with a multiplier that would depend on how many auras is one recieveing by other players. |
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