👻3.20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages

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kayella wrote:
Is there a breachlord you had most problem with? I can test running it.

No need, I just tried again and it went fine. It was probably a DPS issue, my failed attempt was a long time and many upgrades ago.

I want to thank you. This build let me get my first ever Uber Elder, Maven and Feared, all deathless, in SSF. It was an amazing experience.


SSF Nice!!

About breaches. I think uul-netol is the hardest. the walls are very close together and lots of bleed...
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Hi Kay,

Thanks for the Golem build - it was the first time I beat all the bosses!

Regarding the 3.18 update, I think the masteries for the golems should be corrected:

MASTERY
Minion Masteries
1. Minions have 100% increased Critical Strike Chance
>>2. Minions penetrate 8% of Enemy Elemental Resistance
>> should be as the golem build PoB, right?
2. Minion attacks overwhelm 20% of physical damage reduction
3. 20% increased effect of Offerings

It would be nice to include advice on which mods to get on the large cluster jewels, until one is able to save enough currency to buy/craft the large jewel with Vicious Bite, Renewal and Feasting fiends. I took longer to try the build because the large jewels were 5ex and I wasn't sure if the build would suit me. Later on it was not that difficult to craft (20~ tries in my case) with bound + aetheric + deft fossils. Having cheap start options makes the build easier to adopt.

From your comment on Apr 22, 2022, 3:19:41 AM
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kayella wrote:

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large cluster
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you can craft cluster with harvest, just keep using critical craft even if you just have vicious + renewal it is enough.
...

I assume that one can start cheap with critical harvest crafting and get Vicious bite + Renewal, right?

Thanks again for the fun build!
For leveling with absolution in the acts, we use the same skill tree and gems as the skelly mage starter?
Last edited by TheChosenOne_ on May 10, 2022, 1:23:57 AM
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TheChosenOne_ wrote:
For leveling with absolution in the acts, we use the same skill tree and gems as the skelly mage starter?


Yes :)

But if you want to focus on Absolution for endgame, use Assassin's Mark. You can also level up sniper's mark in weapon swap.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
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GravBeam wrote:
Hi Kay,

Thanks for the Golem build - it was the first time I beat all the bosses!

Regarding the 3.18 update, I think the masteries for the golems should be corrected:

MASTERY
Minion Masteries
1. Minions have 100% increased Critical Strike Chance
>>2. Minions penetrate 8% of Enemy Elemental Resistance
>> should be as the golem build PoB, right?
2. Minion attacks overwhelm 20% of physical damage reduction
3. 20% increased effect of Offerings

It would be nice to include advice on which mods to get on the large cluster jewels, until one is able to save enough currency to buy/craft the large jewel with Vicious Bite, Renewal and Feasting fiends. I took longer to try the build because the large jewels were 5ex and I wasn't sure if the build would suit me. Later on it was not that difficult to craft (20~ tries in my case) with bound + aetheric + deft fossils. Having cheap start options makes the build easier to adopt.

From your comment on Apr 22, 2022, 3:19:41 AM
"
kayella wrote:

....
large cluster
...
you can craft cluster with harvest, just keep using critical craft even if you just have vicious + renewal it is enough.
...

I assume that one can start cheap with critical harvest crafting and get Vicious bite + Renewal, right?

Thanks again for the fun build!


Yeah, sorry I didn't say much about it in the video! 3 mod jewel is best, but you can use 2 mod. Or even 1 mod (just vicious bite!). I played most of archnemesis with 1 mod large jewel because it was too annoying to take it out for harvest crafting :P

I think I will change my recommend to vicious bite + feasting fiends though. A little bit of leech will help your main minions!

For 3.18, I'm changing the builds a little to 1 cluster set and you can use 8-12pt large. I think this will make it easier for people to start using cluster jewels and also you can self-craft your own instead of paying someone 5ex or 10ex.

Thanks for finding mistake!! I have so many build so sometimes I forget to check everything!
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Updated my Skeleton Mages guide for Sentinel League.

The build guide now has both league starter, endgame builds + animate guardian guide + guide for upgrading from league starter to endgame. Lots of gaming showcase + real DPS testing on Elder (don't trust POB numbers).

I also wanted to make the build more casual friendly, so changed from 2 cluster sets to 1 set to reduce cost. So, this isn't a fully minmaxed build, but it should still have enough DPS.

And a lot of people say that 5L Fleshcrafter is stronger than Tabula, so I added a DPS test for the endgame build with +2 Tabula instead of 6L Fleshcrafter.


🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
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kayella wrote:
Updated my Skeleton Mages guide for Sentinel League.

The build guide now has both league starter, endgame builds + animate guardian guide + guide for upgrading from league starter to endgame. Lots of gaming showcase + real DPS testing on Elder (don't trust POB numbers).

I also wanted to make the build more casual friendly, so changed from 2 cluster sets to 1 set to reduce cost. So, this isn't a fully minmaxed build, but it should still have enough DPS.

And a lot of people say that 5L Fleshcrafter is stronger than Tabula, so I added a DPS test for the endgame build with +2 Tabula instead of 6L Fleshcrafter.




So what would you say are the main changes? Just the cluster (and not using pale seraphim) and throwing in zombies as bodies? Looks like from your previous high damage skele build it lost a bit of life has vaal haste for a temp damage buff instead of a shock focus ring, guessing quite a bit cheaper though?

Also vaal haste, is the damage buff from that worth losing vaal souls on vaal skeles?

oh, dropped fortress and quickening covenant too.

Old PoB went 11 skeles, and getting a good rare (implicits there can be good as well) is that still a good option end game?

Instead of vixen's entrapment for the additional curse, have you considered breathstealer with whispers of doom?
Last edited by vladimars on May 10, 2022, 3:17:34 PM
Is it a widely known fact that having your animate guardian use a windscream enables your character to cast an additional curse? I use this to self-cast punishment and have vixens entrapment cast snipers mark and enfeeble.
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kayella wrote:
Updated my Skeleton Mages guide for Sentinel League.

The build guide now has both league starter, endgame builds + animate guardian guide + guide for upgrading from league starter to endgame. Lots of gaming showcase + real DPS testing on Elder (don't trust POB numbers).

I also wanted to make the build more casual friendly, so changed from 2 cluster sets to 1 set to reduce cost. So, this isn't a fully minmaxed build, but it should still have enough DPS.

And a lot of people say that 5L Fleshcrafter is stronger than Tabula, so I added a DPS test for the endgame build with +2 Tabula instead of 6L Fleshcrafter.




Is the "Endgame Build" section supposed to have the same POB as the "league starter" section? Because as of right now they both do (POB: https://pastebin.com/XSZNMbYY)
Last edited by Baddsoul on May 10, 2022, 5:27:50 PM
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borg286 wrote:
Is it a widely known fact that having your animate guardian use a windscream enables your character to cast an additional curse? I use this to self-cast punishment and have vixens entrapment cast snipers mark and enfeeble.


I'm almost 100% sure it's not supposed to be doing that. You sure it is? cause if so, those are BIS boots for the AG.

Also, i know we swap volley to hypothermia for bosses, but increased critical damage is worth literally twice the dps (with 3 power charges and brittle boots) 2 power charges its 25% more so still really good. Even without brittle boots and only 2 power charges it still ends up doing 8% more damage than hypothermia. Does require us to have 1 white socket on our gear, but thats really not hard.

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