Why are their mobile games with better pvp? Or games with less cash shop funds & less playerbase?
alrdy have royal
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https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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" Wow somebody didn't read the conversation at all. Good job. Since somebody is recommending Royal or League of Legends, to me - who is a Planetide 2 general leading 100 men, who also was the main alliance member leading 40 people during WoW Classic Alterac Valley BG's release (& solo summoning the ram riders countless times). With the best faction vs faction map awarness in both games. I'll recommend two games for you PVE'ers: 1) Super Mario Sunshine & since you like mowing down waves of enemies with OP 40+ mill dps builds, untested re-balancing / without enough skill; from lack of 1vs1 duels in POE. 2) Lawn Mower Simulator 20vs20 group pvp updates (for the main game, not royal). Siege vs siege maps. Randomized & shuffled passive trees. Bigger trees +30 point updates. Large towns hosting 100+ people; bard taverns. A field near town for guild events. Not hideouts like WoW-Garrisons. Outside like Ragnarok Online. Last edited by PrairieTutanka#3123 on Sep 7, 2021, 11:37:50 PM
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" I'm not advocating AGAINST pvp. Like I said previously they can add it and balance it all they want, the MAJORITY of players won't care, because this genre's true pvp is the competition on who has the best gear / who's cleared the hardest content. Just like in D2, just like in D3, just like in PoE, just like in PoE Royale, the minority of players will continuously partake in pvp. Not against work being done ON pvp and you won't hear me gripe if they pull resources to work on it, but myself and most other players don't really care about it. And if that's somehow 'as bad as a pay to win game' then I think you've lost the plot here. |
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" Defense scaling in a game when 1 build does 1mil dps and other 1 bil.... The entire point of PoE is to have those builds. We dont have balance in PvE because we dont need it. We have meta shifts. PvP just doesnt fit here and will be DoA waste of time and money. Nobody here wants this trash here. D2 pvp was a joke and everybody knows that. Also mod didnt delete anything from me here. |
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The reason for Royal, was because if it was connected to the main game, it'd reveal how out of balance the main game is. That's the reason for separating it from the main game.
To say PVE'rs only want alternating meta's & not balance is your opinion only, if polled you'd see the votes on that would be 50%/50% at least. From what I can tell, most want the bottom-down skills to be as good as the top. So actually people hecka want balance. I personally don't care about alternating seasons, like Magic The Gathering standard has. Personally, even IF you get the best gear. You don't even have a proper town to show it off. What,.. 10 people sitting at the stash & quickly running off or some ditch of a small hideout? All because the further we head into the future, the games projection plan has to copy a 1990's game only, aka Diablo 2?? POE 2 wants better combat, for skill-based. Overall I want to pvp with my main char, not a royal char. " It can't be pvp, it can't be a mmo " yet this game could probably have another 10 years of updates. If you really believe Leagues are the best thing to be talking about, than sure go ahead for the millionth thread about that. I'll be over here talking about pvp battlefields, arenas, & bigger social towns. Fair enough. As for endgame gear competition, to each their own I guess, I know Asmongold personally likes collecting mounts. Tho overall the lesson to be learned is variety. Not just 1 avenue. " What about the numbers! the big damage? how are they gonna make pvp, because we have big damage, how how... " kek You do realize I'm from a mmofps game, where a lvl 1 can kill a lvl 220, because it's skill > over stats or gear. Stats & gear, should add more tools your your belt, tho not be planned for a I-win-button. Everyone has blind spots. That's reality. 20vs20 group pvp updates (for the main game, not royal). Siege vs siege maps. Randomized & shuffled passive trees. Bigger trees +30 point updates. Large towns hosting 100+ people; bard taverns. A field near town for guild events. Not hideouts like WoW-Garrisons. Outside like Ragnarok Online. Last edited by PrairieTutanka#3123 on Sep 8, 2021, 2:44:03 AM
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" You calling everyone a troll because they say something you don't like is NOT a conversation. |
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I like football, why is Pro Evolution Soccer a better football game than POE??? GGG should take all their resources away from developing the next couple of leagues so we can play football against people who come to our hideouts. Would be so cool and I bet 99.9% of the players really want this.
"You want it to be one way, but it's the other way" Last edited by MarloStanfield#2928 on Sep 8, 2021, 7:54:53 AM
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" Alternating meta is GGG's way of doing things, thats how they want it, they said it multiple times. PoE is game about builds, always was and always will be. Stop trying to change core of what it is just to suit you stupid idea of pvp. Just go play a game that focuses on that. This is not MMO, FPS or any MOBA so stop comparing it to them. PvP just doest fit here, its stupid idea. The sheer amount of possibilities PoE gives makes pvp not viable, ever. Or are you trying to say that they need to destroy dudes 5 mirror build because "pvp" that nobody besides you want? Just no. Last edited by kuciol#0426 on Sep 8, 2021, 8:51:13 AM
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PvP was actually one of the first things GGG tried to work on after the games' initial launch. The Version 1.3.0 patch was big on PvP - https://pathofexile.fandom.com/wiki/Version_1.3.0
And more work would have been done on it. So why didn't they? Simply because the community made it clear they weren't interested in it. It was a largely unused feature, and plenty of people on the forums/Reddit very clearly told them it had no place in this game. So they didn't bother after that. And that sentiment hasn't changed much over the years. There's maybe a slightly higher portion of the community interested in PvP today, but it still seems to be fairly niche. Royale came out of an April Fools' joke that was never meant to be a full game feature. Its popularity was heavily based on novelty, but even back then people were complaining about how unbalanced it was (which was understandable, as GGG themselves admitted it'd only got the barest minimum of development). Ever since there's been the occasional request to have it back, which they've now finally acquiesced to, but it was never a major demand. So why'd they launch Royale again now? Who knows? Maybe as an experiment, to see if they can make their one and only successful (even if just briefly) PvP mode work. Maybe in order to shore up players by having them keep playing the game, even if just for Royale, even later in the league - in order to counteract the launch of Diablo 2 Resurrected (which is coming out during the later part of this league). Maybe just as an employees personal side project. But whatever the reason, it still doesn't seem like the fundamental reason why this game hasn't developed its PvP much has changed - most of the community doesn't seem to believe in it, or want it. Will it be impossible to balance? Probably. But that's just another reason among many for why it isn't wanted. Last edited by Exile009#1139 on Sep 8, 2021, 9:04:53 AM
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" Maybe not a troll, or maybe a troll yes. Mentioning Royal, is pretty much a slap in this face to all the effort put into writing this thread at this point. It's pretty much the same thing as suggesting League of Legends, for a 2nd time. It brushes over all the points made. 20vs20 group pvp updates (for the main game, not royal). Siege vs siege maps. Randomized & shuffled passive trees. Bigger trees +30 point updates.
Large towns hosting 100+ people; bard taverns. A field near town for guild events. Not hideouts like WoW-Garrisons. Outside like Ragnarok Online. |
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