Any longer Time players starting to get bored?

"
ZionHalcyon wrote:

Based on the interviews Chris Wilson has been giving, it actually feels as though he is saying that the developer vision is more important than the player experience. At least to his development group.


It is, Chris's problem is that the game isn't actually near their development vision. In the various interviews he's conducted over the last few weeks this has consistently come that he will indicate a problem and why they do something to resolve that problem but doesn't seem to be aware that either the problem isn't what they think it is, or their resolution isn't a resolution.

Take a really easy example he was talking about how chests that open and drop nothing feel bad so they have splinters drop in singles all over the show. Ok I understand that, then why do half of the boxes in any given expedition drop nothing.

The obvious solution is less chests that drop more but he created a strawman to dodge this one while simultaneously ignoring that delve actually has no chests for its mechanic yet consistently feels rewarding (within the scope of moving the cart along). This is another problem they already solved, then forgot the solution for and took a step backwards in future leagues. A common trait in GGG's design philosophy frankly.

They need to take a long dispassionate look at their design objectives then move towards them in an intelligent manner, somethings like their loot rework are far too important to how the game works to constantly get pushed back and they need to isolate and fix those design bottlenecks so they have more freedom to create content within their original specifications. The game as it is right now is filled with these, i don't know if its right to call it development debt as i'm not sure they actually borrowed I just think they have priorities that ignore how key some issues currently are.
Last edited by Draegnarrr#2823 on Sep 4, 2021, 2:12:22 PM
That's neither the problem nor a strawman. Its exactly as Chris said in the Baeclast. When they drop something, you complain they drop something. When they drop nothing, you complain they drop nothing.

If every chest dropped something, you'd have more stacks to pick up and would be complaining about that. A decent number of chests need to exist because the mechanic revolves around balancing the danger and the reward and trying to fit them in the same circle. Fewer chests would render the whole thing pointless.
This year has hit me hard with falling out of PoE. The combination of Maven/ConqSirus endgame is just too much for me. It takes like a month for me to really get the atlas setup in a way that I can start using it. It's one of my gripes with it, it feels bad to farm without having the watchstones and having the passive points.. if you do, your missing out.

I didn't feel like redoing it in Ultimatum. I didn't mind the league itself. But I made like 6 characters.. got to maps and said no thanks.

I got a bit further this league but still, it took awhile to find a build I wanted to take into the deeper endgame thanks to all the nerfs. By that time, there was no point as far to much time passed in the league before I got anything out of it.

Expedition is alright, but it's not something I want to do every zone. It's like blight for me, I like it now once in awhile but every zone is to much.

The nerfs gutted my builds.. and my builds were scrapping the bottom of the toilet bowl for dps. I pushed my character further then ever in Ritual and was able to do all the content in the game except uber elder (didn't get the fragements). But I only ended up with like 2mil dps. That same build that took me 2 months to work on is only 700k dps.. it feels really bad to play and it feels equally bad to invest in that character.

I am trying to play some builds in standard with gear I've acquired in the past so we'll see. I get the feeling I probably won't get that love back until January when a big atlas change comes.
Not bored, the league mechanic is pretty cool to me. Still messing around in logbooks checking all the little special things.

But boy oh boy, what a truckload amount of work before the comfort zone. Looking at builds, one needs a higher investment now to get something good going (except FR totems, they are bonkus). So there's not much messing around with builds for me so far. And I'm past the 10k map tiers.

League uniques are not so exciting. Ward. But ward has a better place in Last Epoch tbh. It feels weird and unfitting in poe atm. But that's just me.


But the logbooks - absolutely fun. Cool story too. I find a bit of an adventure in them and that's been a while.









Did you try turning it off and on again?
On the contrary I wish I could play.
We tested it extensively
I'm definitely bored of poe right now. I played the first week thinking I'd be hitting at least 12 challenges, but I don't really feel like logging in currently.
There's no particular reason to be honest. I've been playing since 2013 so it's already been quite a grind.
I play the game since 2012, and have played every league to some extent since official release except 2 of them. 8k+ hours in.

My recipe of not getting bored/burned out :
1. Don't do challenges. They make you do stuff that aren't fun, especially the conditional stuff.
2. Set your own simple goals, that can be a level, a boss or whatever random type of thing. Have goals you can't reach also helps, but divide them into reachable ones too.
3. Don't let currency be your main reason to play, I guess this goes together with not playing at mach 5 speeds. You'll miss the details that can give you a feel of joy.
4. Make your own build or at least tweak a backbone build, for me it makes me feel more attacked to my build.
5. One friend to play with certainly helps me keep the game fresh, I know this isn't somethign you can just do, but not being able to share things about the game makes you feel bored faster.
6. Enjoy the ordened chaos of so many league mechanics. I do like the feeling of every map being a surprise of what can be in it.
7. Once in endgame, pick stuff to do you enjoy, be it some atlas passive thing you haven't done before or one you really like to focus on, etc ... Don't be running for conquerors or maven only forcing you do play maps you heavily dislike.

I assume the majority of the players are very other types of players (zoom zoom, meta copy pasta builds, pure economy focused, arbitrary challenges focused ...), but hey for me it works. I can genuinely say I enjoy the game so much that in my xxth league I still want to play 5 weeks into the league. Heck I might even make it to level 98 for the first time, and this in a league state that some many people called the worst ever.
Heck one league I played standard only and even then I felt I was playing a game that felt finished.
Last edited by leto2626#2588 on Sep 5, 2021, 6:49:55 AM
"
leto2626 wrote:
I play the game since 2012, and have played every league to some extent since official release except 2 of them. 8k+ hours in.

My recipe of not getting bored/burned out :
1. Don't do challenges. They make you do stuff that aren't fun, especially the conditional stuff.
2. Set your own simple goals, that can be a level, a boss or whatever random type of thing. Have goals you can't reach also helps, but divide them into reachable ones too.
3. Don't let currency be your main reason to play, I guess this goes together with not playing at mach 5 speeds. You'll miss the details that can give you a feel of joy.
4. Make your own build or at least tweak a backbone build, for me it makes me feel more attacked to my build.
5. One friend to play with certainly helps me keep the game fresh, I know this isn't somethign you can just do, but not being able to share things about the game makes you feel bored faster.
6. Enjoy the ordened chaos of so many league mechanics. I do like the feeling of every map being a surprise of what can be in it.
7. Once in endgame, pick stuff to do you enjoy, be it some atlas passive thing you haven't done before or one you really like to focus on, etc ... Don't be running for conquerors or maven only forcing you do play maps you heavily dislike.

I assume the majority of the players are very other types of players (zoom zoom, meta copy pasta builds, pure economy focused, arbitrary challenges focused ...), but hey for me it works.


That's exactly how I play the game and it fits SSF very well (except #5).
I got so bored from playing trade because in my head I measured everything just in chaos or exalted (per hour) instead of enjoying the drops and content.

enjoying PoE is a mindset thing more than anything else imo.
PoE2 0.4 Character:
https://poe.ninja/poe2/profile/Sadaukar-2191/character/Sadaukar_Vaal

OS: CachyOS (Arch Linux btw. <3)
I played almost the entire league (except for the final week) in 3.13 since it was so awesome. I played two weeks in 3.14 and 1 week in 3.15. I miss the game, I miss playing but at some point this 15,000 hour player said enough is enough and I need to make my statement to GGG about how much I hate where they are going. Everything was great....and then it was not. A real shame.
I adapt, and adapt, and adapt, but yeah it's beginning to get tiresome.

Taking 1 and 1/2 month breaks between leagues helps somewhat but can't say I agree to the slowing of the game they're going with currently. I've long since given up on leveling more than one character per league and they're making the campaign more tedious smh.

I like doing the challenges, minus the end game grind and the map grind ones which I feel forced by, conditional challenges are nice changes of tempo (when they are not build or gear gated) that encourage you to think outside the box or adapt new things in your build (not talking to you trialmaster or uthred)
Second-class poe gamer
Last edited by pr13st#1040 on Sep 6, 2021, 6:49:46 AM

Report Forum Post

Report Account:

Report Type

Additional Info