Any longer Time players starting to get bored?

not rly...
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Quit the league 3 days in.
Quickly discovered it was going to be garbage for me.
I usually play ~2 months or more every league I've played.

This is the first time I felt like I should skip the league because I wasn't going to have fun. It started in Ultimatum around 1 month in. But I still played the league and farmed some Mirrors. But I knew that unless they added new exciting things in 3.15, the league would flop.
Didn't think they would completely annihilate everything though. Not only didn't we get anything new and exciting, they made everything feel and play worse.
Recipe for disaster really.

Now it's done though, so maybe they can focus on making a more fun league with good changes that will attract players again.
Last edited by Deadandlivin#2745 on Sep 3, 2021, 7:57:02 PM
"
trixxar wrote:
Its demotivating to look at what you can grind toward, and find it does 1/4 or less of the dps that it did the last few patches.

I dont blame GGG for their choices, however, in the end the player experience is more important than their vision (at least for who will actually be playing the game).

I think I will read next few leagues patch notes and see if the next endgame is interesting, other than that Im not sure what PoE offers.

"Come experience the same thing, only now you can be slower and weaker!"


Based on the interviews Chris Wilson has been giving, it actually feels as though he is saying that the developer vision is more important than the player experience. At least to his development group.

A couple of times he is expressed a very narrow vision and seemed more than happy to let players who don't like that vision to just slag off.

Combine that with his repeated statements of that they aren't in making this game in order to make any money, and I think he'd be happy having his perfect vision of the game with only a hundred players playing versus having a 100,000 playing but having various player needs and demands.

It's almost like the really artsy director who comes up with a script and a vision that if cultivated well would appeal to a mass audience but he only wants to show it in tiny film houses and skews the entire direction that way.

Sure, it's potential could have been infinitely bigger, but one of the hardest things is for creators to acknowledge when their creation has outgrown their original vision, and to allow the creation to evolve in a natural and organic way.

Those who try to put the genie back in the bottle so to speak usually end up harming their own game in the process.
"
Deadandlivin wrote:
Quit the league 3 days in.
Quickly discovered it was going to be garbage for me.
I usually play ~2 months or more every league I've played.

This is the first time I felt like I should skip the league because I wasn't going to have fun. It started in Ultimatum around 1 month in. But I still played the league and farmed some Mirrors. But I knew that unless they added new exciting things in 3.15, the league would flop.
Didn't think they would completely annihilate everything though. Not only didn't we get anything new and exciting, they made everything feel and play worse.
Recipe for disaster really.

Now it's done though, so maybe they can focus on making a more fun league with good changes that will attract players again.


I thought that the 3.15 changes would be harder on casual players. I thought that if you could get enough currency, the changes won't feel so bad.
Gutting Gameplay Gradually
Well i get bored of the game usually afte 2-3 leagues and then take a break and go back to warframe when content there piles up. After i get everything new and interesting in warframe i come back to PoE and thats how i get the 2 games rolling.
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ZionHalcyon wrote:
I think it's because maps feel too slow, but I'm starting to get bored with the league.


How do maps feel slow? Even white maps are juicy with all the league mechanics. Any build with half decent clear speed can sustain permanent auto quicksilver flask from maybe yellow maps onwards - and if you can't, you can just use two quicksilver flasks. I'm just not sure how any relatively experienced player can struggle with this in softcore.

"
ZionHalcyon wrote:
On top of that, Matt progression is going painfully slow. I will be the first to admit I am not a no-lifer. I guess you could say I'm semi casual? I usually Play 3 to 4 hours a night every night trying to build up a character who can take down Sirus, which is my goal.

That might also help people place me in terms of where I am at as I am someone who is gotten to Sirus multiple times in multiple leagues but never been able to kill him just by myself.


Then you have no idea what you are doing. This is the easiest league for anyone to generate currency. Yes people were printing exalts in Heist. but in this league expeditions in maps and even low level logbooks are not only extremely valauble, but requires no setup and is esay content (don't need giga chad build or gear to clear).

As for clearing Sirus..Sirus has never been about the gear, yes facing him for the first few times is really rough. But once you learn the fight, its an easy and mechanical fight with no DPS check (some bosses have regen or can brick the arena if too slow). He teleports in the direction he is facing, stay as close to him as possible at all times, if you lose him just run in circles.

If you had said that you played 1 hour a week, I would understand. If you are playing 3-4 hours a night, you should be making several exalts every day and easily fighting Sirus once a day (unless you aren't doing maps).


"
ZionHalcyon wrote:
I enjoyed the challenge of trying to figure out a build that will allow me to do that since I'm not someone who ends up with these massive budgets.


You don't need a massive budget..something like 80%+ of skill gems will easily clear everything up to and including Sirus on a 2ex budget, and are viable up to everything short of maven invitations/some delirium content on a modest budget. The issue is mindset, somehow you have convinced yourself that its budget and currency holding you back instead of you refusing to learn boss mechanics.

"
ZionHalcyon wrote:
I guess my point is even with all those challenges for a casual to semi casual player, I still felt excited about the idea of trying to get Sirus down, and hopefully from there be able to farm him a bit to build up currency to start taking on the more challenging bosses.


You are not a "casual" player. The biggest flaw that I have sen on reddit and on this forum is conflating casual and bad players. They are not the same thing. I won't say more, but it should be obvious which category you fall into. If you think otherwise, then what is the solution? That anyone should be able to afk steamroll through end game bosses by completing ignoring boss mechanics?

I mean right now, you are playing one of the most broken bossing builds the game has ever seen. People with your build are taking down the hardest content in the game with a lower budget than your current setup. Maybe you can share with us how you play a build for 3-4 hours a night but still use added chaos damage support and don't use rain of splinters?

"
ZionHalcyon wrote:
Everything feels too slow and too unrewarding.


You are playing a totem build and you aren't using shield charge. Let me just repeat that for you. You have opted to play what is primarily a bossing character but you still can't beat Sirus. You also skip the main tool that your build has to map faster through shield charge. As for unrewarding? Please tell us what you are doing for 3-4 hours each night.

"
ZionHalcyon wrote:
They better have something really special cooked up for the new end game, and whatever it is hopefully we'll move at a brisk yet challenging pace and have a focus on replayability rather than artificially slowing people down...


They might pull back some of the nerfs and make tweaks here or there. But I doubt they will do anything that will change the experience for someone like you. If you can't beat Sirus with all your experience whilst playing a completely broken bossing build. If you can't generate currency despite playing 3-4 hours a night in what is the easiest league for anyone to generate currency, then nothing will change for you.

Instead of writing on forums, spend a few minutes every now and then to try and understand your build, learn boss mechanics and how to get the most out of league mechanics.
Last edited by BrettLee#6388 on Sep 4, 2021, 2:03:06 AM
to be fair 2nd month of the league is good time to get bored of the game, ive completed all my goals and there is nothing else to do, there is only so many sirus 8 rotations you can do in a league before it becomes a chore
"
zakalwe55 wrote:
"
Deadandlivin wrote:
Quit the league 3 days in.
Quickly discovered it was going to be garbage for me.
I usually play ~2 months or more every league I've played.

This is the first time I felt like I should skip the league because I wasn't going to have fun. It started in Ultimatum around 1 month in. But I still played the league and farmed some Mirrors. But I knew that unless they added new exciting things in 3.15, the league would flop.
Didn't think they would completely annihilate everything though. Not only didn't we get anything new and exciting, they made everything feel and play worse.
Recipe for disaster really.

Now it's done though, so maybe they can focus on making a more fun league with good changes that will attract players again.


I thought that the 3.15 changes would be harder on casual players. I thought that if you could get enough currency, the changes won't feel so bad.


The changes were harder on casual players.
My problem with 3.15 wasn't that I couldn't farm currency and build a broken character. I farm mirrors and craft broken items every league.

My problem was that I found the league boring and knew it wouldn't get any better.

My initial problem with the league was that the game felt slow and awkward due to the flask and mobility nerfs. Damage nerfs were whatever, you deal with them. But the change in pace really threw me off. Game felt clunky and unresponsive compared to before. Mobs now were too mobile in comparison so it felt really bad to play in my opinion.
Obviously, this would get better with more gear and more juice.
But this was a problem. When I play I don't want the game to feel bad and eventually feel good as you progress. I want the game to feel good and eventually feel better.
Maybe the slower gameplay would feel better if monsters were changed to accomodate the changes. Or maybe I just needed more time to adjust, not sure.
What I am sure of though, was that I wasn't having fun so I quit.

The second issue basically was that the game started boring and It wouldn't become more fun for me. Mainly because GGG has gone through this road of, rather than adding new endgame content to the game they've decided to just remove old stuff. In the past I had reasons to play and push a chracter. Now you just get to red maps in 3 days and then you stay there for the rest of your league.
The only reason you push for better gear is to do red maps faster. Makes the gameplay loop feel really bad. I prefer when the game has levels of content that you push through.
It's basically:
Campaign -> White Maps -> Red Maps/Blighted Maps/Heist/Guardians/Shaper/Elder/Sirus etc -> Simulacrums/Maven Invitations

Basically, once you can do Red Maps you can almost do it all.
I felt this change going from Ritual to Ultimatum. During Ritual there was so much content to do, so many different farming strategies for all level of play. Basically Ritual was an extremely profitable league where it felt like the game threw currency at you, no matter what you did. During Ultimatum however, farming and playing felt very limited, like options had been stripped away by making them bad time investments.

In Expedition it looks like it's even worse. It just feels like there's less to do in the game once you've played it through some times. In the past it felt like the game began at maps and really started to take off and become fun during red maps. Then you kept progressing deeper into the endgame.
Now it just feels like the red maps is the end destination.
Sure, you can try to build a stronger character to farm Sims or Invitations but it doesn't seem worth it. Building Delirium farmers, Deep delvers or Invitation farmers really was an investment in the past. Now you're spending hundreds of exalts to move to a farming strategy that nets like 100 extra chaos an hour.
"
ZionHalcyon wrote:
"
trixxar wrote:
Its demotivating to look at what you can grind toward, and find it does 1/4 or less of the dps that it did the last few patches.

I dont blame GGG for their choices, however, in the end the player experience is more important than their vision (at least for who will actually be playing the game).

I think I will read next few leagues patch notes and see if the next endgame is interesting, other than that Im not sure what PoE offers.

"Come experience the same thing, only now you can be slower and weaker!"


Based on the interviews Chris Wilson has been giving, it actually feels as though he is saying that the developer vision is more important than the player experience. At least to his development group.

A couple of times he is expressed a very narrow vision and seemed more than happy to let players who don't like that vision to just slag off.

Combine that with his repeated statements of that they aren't in making this game in order to make any money, and I think he'd be happy having his perfect vision of the game with only a hundred players playing versus having a 100,000 playing but having various player needs and demands.

It's almost like the really artsy director who comes up with a script and a vision that if cultivated well would appeal to a mass audience but he only wants to show it in tiny film houses and skews the entire direction that way.

Sure, it's potential could have been infinitely bigger, but one of the hardest things is for creators to acknowledge when their creation has outgrown their original vision, and to allow the creation to evolve in a natural and organic way.

Those who try to put the genie back in the bottle so to speak usually end up harming their own game in the process.

but did u really need to have 3 billion brand dps? was that important outside 7k delve?
ppl are still instaphasing feared in expedition league
"
TreeOfDead wrote:
not rly...


Good for you. I'm not being sarcastic. If you've played the game so long and still enjoy it like you did before, that's great. Every game has players coming and going. But there are always some players who never seem to get tired of it.

There is a game I've played regularly for 22 years. It's been continuously installed on my computers all that time. In 22 years I don't think I've ever gone more than 1-2 months without playing it. I still commonly play it daily for days or weeks at a time.
Last edited by harddaysnight#7837 on Sep 4, 2021, 1:05:55 PM

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