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Next league I'd like to see "sweeping buffs" on skill gems to increase build diversity. Like when was the last time anyone used Chain Hook? Even if just for one league, like SST, I'd like more skills to be viable in something like SSFHC. Some skills are unusable without giving up entirely on defenses.
NICE !!!
Bad Seed
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impulze3 wrote:
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In 3.16, we plan to further nerf Fortify



lmao


They were talking about potentially making it scale with Melee damage done. So it would only be a nerf to casters using it on shield charge and such.
While you're at it, shouldn't Petrified Blood have a hefty bleed/corrupted blood damage reduction (or outright immunity)? Thematically, it makes sense, and it resolves the problem of almost nobody using Petrified Blood since going low life with it makes you vastly more likely to die to any form of DoT damage.
We need sweeping buffs to underused portions of the game. Nerf toxic rain and the big 4 meta builds. Made diversity real again.

A big part of that is making sure the bar for defences is lowered so fresh builds that are not glass cannons... Or tanks... Can be created.
Nice.
Thanks GGG.
~ Please separate the PoE1 and PoE2 forums.
People have been saying "no more frags" for years yet GGG added 20 new ones in just this league. But hey, they promise to listen... in the future. Now why wouldn't we believe that?
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519

Gannicus, God of the Arena – Deathless Uber Elder for Everyone
https://www.pathofexile.com/forum/view-thread/2627521
You guys just don't get it.

New players quit the game because Act 1 is too difficult let alone the rest of the campaign. You constantly ignore any feedback from people who acutually care for the crazy vision of a grindy hairloss inducing game that is the vision Chris Wilson wants.

I can't get any new people to play this game. You want to nerf fortify to be unusable for what it developed into for like literally no reason.

You guys are out of touch. I am uninstalling, Rather not spend anymore $ on a company who doesn't listen.
Harvest not mentioned hmmmmm
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
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Adding crafting options for: Cannot be Shocked, Cannot be Chilled, Cannot be Ignited, Cannot be Poisoned, Take no extra damage from Bleed while Moving, Cannot be Frozen.
I really would like to know why everything but bleed is straight forward immunity. See no reason to not have "Bleeding cannot be inflicted on you" instead:)

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In the future, we'll shuffle map layouts in and out of the Atlas between expansions in the same way that we rotate Zana mods.
And again, I wish we had maps pool rotation instead of Zana mods shuffle. Currently, Zana mods are determine so much for my mapping plans in every league, specially with things that aren't that accessible otherwise (best example is Zana's Essence modifier that either enable Haewark Hamlet essence farm or not, but things like Breach / Harbinger / Legion etc are also quite important). I rather have all or most of the Zana mods in every league so I can decide which kind of content I want to try and then fully invest into it (with scarabs, Zana mod, Atlas passives etc), right now it feels like "why should I do that if there is no Zana mod for this during this league". Maybe only rotate expensive mods like Blight, Delirium, Ritual, or rework it in some other way, since you doing a lot of Atlas changes anyway.

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