CHANGE CURSE MAP MODS PLEASE. (flask oversight)
its not fair that we all gotta roll past curse maps because we can no longer of-warding them for a duration.
change these map mods so monsters curse on hit WITH COOLDOWNS so we can actually use the "remove curse" flask. total oversight with this change please fix. Last edited by Cchris07#7105 on Aug 25, 2021, 8:53:47 AM Last bumped on Aug 29, 2021, 11:26:18 AM
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Anything that raises difficulty level will more than likely stay in.
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" its not raising difficulty cause im just chaos orbing past the mod though, its just adding frustration to something they broke and overlooked, being permanently cursed is a burden not a challenge. we should be able to use a flask to remove the curse and monsters should have to apply the curse to us and not be forced to rely on 2-3 very expensive/gear hindering options to become immune which totally contradicts the change anyway. Last edited by Cchris07#7105 on Aug 25, 2021, 8:58:11 AM
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"Not saying it won't be considered or that pointing it out is not acceptable, it's just that They don't really care , as long as it is inj alignment with their goals. Maybe they will change it. Listening isn't their forte though. |
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yeah i understand i always post suggestions and not 1 has gone noticed lol. this one REALLY BUGS ME though =/ i been running an of warding flask for 5+ years lmao. im fine with the nerf if they balance the game around it, currently the flask mod does nothing useful anymore.
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they already changed them, they removed the increased effect part of curse maps.
invest a little bit into reduced curse effect(say shaper/crusader rings) and you can get up to 84% reduced effect(after caster quality), making temp chains, enfeeble, and ele weakness(already easy to deal with by overgearing) absolute jokes, only slightly dangerous then would be vulnerability. what we need is more sources of reduced curse effect so we would have to invest into making the mods less dangerous/annoying. |
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Having perma-curse is just dumb, and that's not even the issue.. the issue is you can get a 2nd and 3rd curse applied on you on top of bleeeding or poison or whatever ailment...
I wonder how can Chris says that POE is a game that you can play while watching Netflix.. that it's a steady pace until you get into a dangerous situation when in fact, if you look away from the monitor you will probably die instantly. |
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I also post about the ward flask nerf first week of league. Basically any curse mod map just reroll. Cannot even weigh the difficultly and try to attempt using warding flask like previous league. We are cockblocked if any curse mod rolls now, or unless you have atziri reflection.. lol won't be surprisedif that gets nerf too.
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But...isn't that fun? Doesn't it give you an overwhelming sense of accomplishment to run one of those maps? Doesn't it make it more difficult and slow the game down? Why would you want to play any other way? This is the way the game has always been meant to be played.
Embrace it man. It's fun...you just don't realize it. |
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Not much fun when you are getting one shots from out of nowhere. Try vul and crit together. No way to mitigate with a ward flask uptime now. And anyway, I figured you're trolling..
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