CHANGE CURSE MAP MODS PLEASE. (flask oversight)

This was the one change I was most upset by this league. I rushed an atziri's reflection early to deal with this. god bless anyone not curse immune this league.
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dorkdude2 wrote:
they already changed them, they removed the increased effect part of curse maps.

invest a little bit into reduced curse effect(say shaper/crusader rings) and you can get up to 84% reduced effect(after caster quality), making temp chains, enfeeble, and ele weakness(already easy to deal with by overgearing) absolute jokes, only slightly dangerous then would be vulnerability.

what we need is more sources of reduced curse effect so we would have to invest into making the mods less dangerous/annoying.


"we should be able to use a flask to remove the curse and monsters should have to apply the curse to us and not be forced to rely on 2-3 very expensive/gear hindering options to become immune which totally contradicts the change anyway."

dont know if you read my further posts, yes i know its possible to go this route around it, but its already so tedious to gear against other issues. if you are building around cursing yourself fine... but i shouldnt have to hinder my gear setup around this map mod when i can just skip it.

the problem is the flask says "removes curse on use" and if your in a curse map it does not. thats the point im trying to make here.
Last edited by Cchris07#7105 on Aug 27, 2021, 6:44:05 AM

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