Why do I get one shot in this game? pls explain
I speculate that part of the problem is that they buffed monster life. That means that monsters have more opportunity to hit player characters before they die?
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" Gonna need to see your Bleed EQ character to make a comparison of course. Looking at your Gladiator, it's pretty decent actually. Mitigation is there. So the reason you're getting one shot so much has to be from either your playstyle, or the map/monster mods, or both. By playstyle I mean are you Leap Slamming in the middle of packs or to the side. It's how "safe" you play. People generally ignore map/monster mods, but these are very important to your survivability. For example, if you run a map Shocked Ground and Vulnerability, you're taking 2x physical damage. Overall, your character looks fine. It's probably the content you're running or the way you're playing. As for Snorkle's Crackling Lance character, you're probably dying from mostly physical damage. You have absolutely no phys damage mitigation at all. So yeah, every pack of porcupines is probably gonna gank you. Also you have no chaos mitigation if any monster even so much as sneezes a chaos projectile your way, you're probably done. For comparison, I checked your Max Hit Taken on PoB. Here's how much of each damage type your characters can take if they get hit. His Glad is 1st row and your Crackling Lance Occy is 2nd row. I disabled his guard skill since you don't have one. As you can see, even though you have 10k ES and he has 5k life, he can take way more damage than you. ![]() |
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Why do people keep saying block/evad/dodge are useless unless you have armor? when everyone says armor is useless as well and you cant stop huge hits from killing you anyways so block/evad/dodge should actually be better
Why even have these stats if they are so useless? You cant build all of these things and still have damage (hell you can hardly do one and still have damage if your trying to get life to) PoB says i have 30k/90k phy/ele ehp yet i literally die left and right to everything on my high as shit evad/dodge/spell dodge/4end charges/mom/wind dancer/etc char I should never die yet i do Last edited by Lynerus#6363 on Aug 24, 2021, 10:16:01 PM
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" Nobody is saying avoidance is useless. They are saying that if you have 5.1k hit points, when the big hits get through your defense, you will die. They're not saying "don't have defense." You can clear the game's content with 5.1k hp. You can farm and get rich. But you WILL die. Things will bust your defense eventually, and when that happens, you're toast. If you're trying to solo level past 90 with crappy hit points, you're begging for a bad time. That is the simple truth of the matter. Get better gear or surrender some damage on the tree for more life. Or simply be at peace with the reality that every so often, your defenses will falter - and so will you. Last edited by Sabranic_SilverDeth#2793 on Aug 24, 2021, 10:30:52 PM
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" How are you getting those numbers? I see 10k phys and 31k ele. Make sure you look at "Maximum Hit Taken" and not "Effective Hit Pool". |
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area damage + block = not block hits 5.1k boom ded. (i think)
did you get shocked? also boom ded. -% chance to block map? DOT? idk you can cover all the bases path of exile is a game where you are going to die sometimes. getting 1 shot sucks but its how the game is :/ also phys reduction lies, it bases it of a factor thats not accurate in every scenario your in. like vulnerability, imaple, ect... Last edited by Cchris07#7105 on Aug 25, 2021, 9:49:29 AM
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" High damage rolls on any monster ability Crit damage Shock Curses Shotgunning Masterpiece of 3.16 lore
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" i dont think those pob figures are correct, theres a few thing sin the skills tab but i also dont think pob is calcing right? ok so first is that their counting his guard skill steel skin and fortify on mine which is showing 60k ehp for ele, which is not gonna be up all the time, and i presume hes getting 1 shot when theyre down. second my discipline aura is probably turned off in my pob cause its a vaal disc and it only turns on the vaal version unless you go in and swap the ticks. so if you turn those off both are calcing about a 40,000 hit taken for all elements. but where is his 40,000 ehp against a single hit coming from? heres mine, I got 75% resist and 10k es, so its 10khp / 0.25 = 40,000 hit taken. fine. heres the gladiators against lightning... 5k hp / 0.24 = 20,833 and then against chaos, because it goes half and half for the hits... 5k hp / 0.20 = 25,000 so the hit he can take is half way between those figures, (20,833 + 25,000) / 2 = 22,917 why is his ehp for a single hit showing double that? i dont think pob is calcing right. unless im not seeing something, where is this 50% reduction in damage taken coming from? i could be missing it but i cant see it at a glance over his char? think about it, he takes half as ele half as chaos, so his theoretical resist is half way between his ele res and his chaos res, his ele resists are at 76% and his chaos at 80%. mine are at 75%. my hp is double his, do you really think he can take a larger ele hit off the back of an average of +2.5% max resist given he has half the raw ehp? what would make sense is that he can take slightly more than half the size of the hit a 10k hp char can, and thats what the way i just calced it would seem to show? again, im just having a quick look here maybe ive missed where theres 50% less damage taken in the setup. as for phys ya of course what kills that witch is phys. but es is the defence of a witch, its not an armour build, its not a build that can really stack phys taken as ele, its an es build. what is the game expecting people to do? ive stacked 10k evasion and blind on top with a watchers so i have 75% chance to evade with 10k hp... what is the game expecting at this point? in order to run a t12 map and not instantly die to stuff i cant even see from off screen? this is why i dont run characters like this usually, but every now and then i go make a bunch of stuff to see what people are experiencing who are not stacking the most stupid amount of defence, and i got to be honest im surprised at how bad it is right now playing a build thats not got huge spell block/spell dodge + absolutely bonkers attack avoidance along side huge hp, and probably good phys reduction on top. what are we expecting from es builds? im gonna argue that an es build shouldnt even need to stack 75% chance to evade just to feel safe running red maps on a build that has to stand its ground and spam spells manually. its got 10kes, most peoples CI builds only have that now, less even. im not dying to chaos damage, thats rare, i know where it is and how to play around it, its phys thats absolutely destroying that character. what most players are doing is they have the same phys reduction i have, 0 basically, and then they dont have 75% chance to evade, and then they have 4k life.... and they think you can only play totems or summmons or dots because ull just get 1 shot trying to stand and fight with some sort of self spam skill. and theyre right, and if they up their life to 5k they still get 1 shot, and 7k, and if they could even reach 10k hp which would involve probably dropping 75% of their damage, they still get 1 shot. a character i would usually play would have a lot of phys reduction and a lot of avoidance and a really decent hp pool. but that is a limited sphere of builds, i might switch out phys reduction for having absolutely gigantic hp, like 13k+, but again most builds cant really get these sort of stats, i bet 95% of builds people are playing could not get the defence i would usually stack even if they tried, its just not an option. if were saying a witch with 10k es isnt viable to run red maps with using stand and spam spells then wtf is this game doing? what is this? if were gonna talk about build viability etc this sort of stuff needs looked at. and its a small set of really out of balance encounters, 99% of what u meet is maps is total faceroll for that character and then it just instantly dies to something essentially unavoidable. ive always said this idea that just stack hp is a good defence is wrong, pure hp chars have always been awful at surviving imo, but its in such a bad place right now i feel the need to post about it, which i usually dont do even though you could argue builds like this have been too fragile for years. I love all you people on the forums, we can disagree but still be friends and respect each other :) Last edited by Snorkle_uk#0761 on Aug 25, 2021, 11:56:51 AM
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" Likely a 5k (vaal) molten shell added to his 5k lifepool for total 10k ehp while its up. Didnt check tho, so I might be wrong |
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There could be plenty of reasons and no one can tell you for certain. However there can be few guesses.
1) You are missing something obvious, which based on the facts that you: list 150 resist to all, 71 percent avoid ailments which is nearly worthless unless it is 100. The fact that you actually think you have 71 physical mitigation... Seems like a very likely scenario. 2) you disregard rolling maps, very few chars can survive triple damage crit maps for example. 3) you play like ... You. And stand in everything. This is my personal guess, but it is just a guess. 4) you not actually getting 1 shot, there are actually very few 1 shots in reality, just combination in short period. 5) hp is tad low, that is not however critical in softcore. 6) you are just lying. Last edited by Deathfairy#1490 on Aug 25, 2021, 12:16:54 PM
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