Voicing my disappointment with removing half the Atlas next league
Unlike the OP, my concern isn't about "lazy" players. Bad and slow players need help every now and again too.
My concern is more about the Atlas passives. What regions are going away? What passives are we going to lose? Will the passives in the surviving regions be doubled and you have to unlock 20 passives for the four regions? I'd hate to lose everything from Lira Arthain, Glennach Cairns, and Valdo's Rest for example. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Aug 18, 2021, 3:28:09 PM
|
![]() |
" I assume reddit? I looked around a little there but reddit is unfamiliar to me and I couldn't find anything. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
|
![]() |
The overwhelming amount of content has been an issue before and especially is an issue now that they are slowing down the game. I m glad they are addressing it
|
![]() |
The much content is not a problem in a game and the game has not actually been slowed down nor will it be.
Removing content = bad to me. That's a pretty simple equation. Less things to do, less game to play. |
![]() |
" The problem isn't overwhelming content on its own, but rather how unequal they were. For example, Heist is far more rewarding than Delve, Delirium is more rewarding than Legion, Incursion is more rewarding than Betrayal, etc. Having tons of content available gives players more options to pick and choose what they enjoy. For example, my summoner builds are garbage for Delirium because their clear speed is awful, so instead I prefer to run Metamorph, Blight, Incursion, Betrayal, Ritual, and now Expedition. Meanwhile, speed freaks with heavy clear but poor bossing damage would rather play Delirium, Legion, Incursion and avoid the others. The problem is that some options are simply better than others. The solution isn't to take away content that some players enjoyed, but instead balance the rewards. By taking away content, that narrows down options people like me have on what we could engage with to make currency, further discouraging certain builds from being touched in favor of ones that can effectively run content still in the game. I don't know how you play, but imagine if GGG took away all of the league content you like running so you're just left with mapping. Would you enjoy doing the same one thing over and over again? The only way I'd accept having content taken away is if the remaining content got balanced to have the barrier to entry lowered. Delirium/Legion/Incursion with a longer or nonexistent timer, Metamorphs aren't as 1shotty, etc. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Aug 18, 2021, 5:29:49 PM
|
![]() |
" Why are we rewarding unhealthy gaming behavior / gaming addiction? It's a game, not a job. Remove Horticrafting station storage limit.
|
![]() |
" +1 PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
![]() |
" +1 to this. Slimming down the Atlas so it takes less time to reach Maven and Sirus at the start of the league (as well as shake up things like div card farming metas from time to time) actually seems like a good idea to me. I play several builds each league, and usually I'm on my 3rd-4th build by the time I unlock my first Maven fight. However, I'm a little worried about the idea of condensing the Atlas into fewer regions, when a better solution would seem to be removing 2-5 maps from each Atlas region and keep the number of regions the same. Removing Atlas passives (which they are going to do, there's really no way around this if the total number of regions goes down) is going to give players less customization in how they shape their own farming strategies, in a very real sense homogenizing one of the best aspects of the current endgame. " It was mentioned by Chris on the Baeclast last week. |
![]() |
" It's literally that type of game though. The game developer has said before this is a game they want people to waste their 20s on. This type of game existing is good for people who want that. There's plenty of games out there for people who don't prioritize gaming. |
![]() |
I don't see a reason to remove any viable content from the game at all.
GGG made map progression slow with Conquerors which frankly I've grown to hate as one of the worst updates to the Atlas. Influenced screwed up itemization and the Sirus loop is just bad. It's the way players are forced to leap frog through in order to get those maps worth doing that creates slow progression. I used to get to Uber Elder x10 faster back in the day and there haven't been many new maps so obviously that's not the issue. Far as the other side content... Do what a sane person does and pick which side content you want / need each league. Some Leagues I Delve, others I don't. Some I Alva it up. Other times I never do a single mission. They spread Unique drops and Div cards over the whole game so you don't have to deal with that problem. "Never trust floating women." -Officer Kirac
|
![]() |