Masochist mode - Let's discuss the mods we want to see

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Deadandlivin wrote:
There's a huge problem right now in softcore trade where certain indivudals want to push for more nerfs, a harder and more punishing game and less "zoom" overall. These players look to the "golden" days of PoE during the beta when the game was slower.

This mode sounds like it's going to be perfect for these people.
Finally, the game will be able to keep progressing in the way that has made it so popular in recent years and those who want to reminence in their old memories can play this new hardmode.


Alright, how about not the golden days of the beta? How about instead the golden days before Harvest had ever been heard of? That's not so far back, just about a year ago. Chris himself has said Harvest was a mistake, and GGG themselves have always maintained that leagues test new ideas and so aren't guaranteed to end up being implemented into the main game. And yet ever since you people felt the taste of power that Harvest, especially after the garden was dumbed down, gave you you've been clamoring for it ever since. This is why a hard mode shouldn't be added - because as soon as it is, your cries to further unbalance the game will rise to a deafening pitch.

You think it'll stop here? That we'll end up with PoE 3.13? Not a chance. It'll get amplified - every idea ever conceived that adds to player power will get rammed down GGG's throats, and every attempt to rein it back in will result in you lot raising a huge stink over it - now bolstered by the new hard mode that you'll argue can eat those changes instead. Until eventually PoE is just a shadow of its former self. Until eventually it's nothing more than a clicker game, with any semblance of game balance and challenge excised from it

You don't like the sound of an 'Easy' mode? Well, you're pushing to make it. Hard mode won't result in PoE as it is now. It'll result in that Easy mode you don't like the sound of. Whichever way they implement it, we'll eventually end up with an Easy mode - cos you people will turn it into one. It doesn't matter who's in the majority or the minority - the game itself will change over time.

If you enjoy clicker games, then why not just play clicker games? There's plenty of free ones online.
Last edited by Exile009#1139 on Aug 14, 2021, 8:03:28 AM
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ormvråken wrote:
Hey y'all, as one of the few overly hyped players for this new mode I've been thinking about what kind of mods I'd like to see and what mods I would not like to see. Here is my list of mods:

Droprates
- 95% less IIQ.
- 95% less IIR.
- Mapdrops, gems and most splinters are unaffected by the less IIQ and IIR modifier.
- Corrupted rare maps quantity modifiers are doubled.

Crafting related
- Crafting bench removed.
- Bestiary crafting untouched, however einhar encounters adds a single beast to the zone with a 20% chance of being a red beast.
- Harvest is removed.
- Only way to add a veiled mod to an item is with the veiled chaos orb.

Player vs player
- Royale rules, thus your corpse can be looted on death. Logging out will kill your character. Great way of obtaining wealth, unless you happen to die that is. (Note: this is only when challenging players to pvp, no fighting in normal content)

NPC
- Vendors sells no weapons, armours or gems. Currency items and maps can still be bought.
- Quest rewards of rare quality is downgraded to magic quality.

Chase items
- Hall of grandmasters map - Chests found in area are unaffected by the less IIQ and IIR modifiers, making it a chase map if your character can complete it. Items dropped are marked as contraband, thus will be dropped on death. Leaving the map (through portal, death or logging out) will close the remaining portals.
- Endgame bosses will drop at least one unique item. Leaving the encounter will close the remaining portals.

Player power
- Only one flask can be active at any given time, activating a new flask will cancel the effects of the other flask in use.
- Auras do not affect party members.

League specifics
- Harvest is removed.
- Einhar encounters adds a single beast to the zone with a 20% chance of being a red beast.
- Prophecies are untouched, however silver coins are rare due to the global IIQ modifier
- The amount of azurite dropped is reduced by 90%. Chests and fossils can only be found behind walls or at the end of a delve encounter. Sulphite gains are not nerfed.
- Rituals are removed.
- Heists are mostly untouched, but still suffers from the reduced IIQ/IIR modifiers. Blueprints will still drop the final reward so they will be sought after.
- Simulacrum splinters ignore the less IIQ modifier.
- Legion splinters ignore the less IIQ modifier.
- Betrayal encounters no longer drops veiled items and the option to drop X is removed.
- Breach splinters ignore the less IIQ modifier.
- Essences are still ingame, but due to IIQ modifier you will most likely not get any essences from the encounters.
- Talismans ignore the reduced IIR modifier.

Misc
- Oni-goroshi is no longer a guaranteed drop from uber hillock.



I think it much easier to add all this to Private league's mods pool than create a new mode , the game already have 7 modes atm : Standard , Hardcore Standard , Sofcore League , SSF League , Hardcore League , SSF Hardcore League , Private League .
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Deadandlivin wrote:
There's a huge problem right now in softcore trade where certain indivudals want to push for more nerfs, a harder and more punishing game and less "zoom" overall. These players look to the "golden" days of PoE during the beta when the game was slower.


What about everyone in the middle?

I don't mind zoom, and you can still zoom. But I also what the hardest booses/hardest content to feel like an achievement. Is there such a thing as a too fast or too easy game in your mind?

Nah, even if the true hardcore, closed beta players switch over to the new hard mode, it's GGG's job to keep the regular game challenging.

But you're a good example of why the hard mode is a catatrophic idea, and will double the whining.
Bring me some coffee and I'll bring you a smile.
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Exile009 wrote:
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ormvråken wrote:
the idea is just way too awesome to let go, so it's very likely to happen.


No, it's not. It's actually terrible, and this thread is already showing why.

The moment you separate the game into easy and hard camps - which you will do by implementing either of those modes, since then the regular game will be thought of as the other mode by default - you will automatically sacrifice one of your primary rationales for balancing anything at all in the game.

If they want to nerf something overpowered and there's an easy mode, people will just scream, "I'M PLAYING THE EASY MODE - WE'RE SUPPOSED TO BE WALKING GODS!!".

If they want to nerf something overpowered and there's a hard mode, people will just scream, "IF I WANTED TO NOT BE A WALKING GOD, I'D PLAY THE HARD MODE!!".

Either way, they'll find it increasingly difficult to justify any kind of balancing decision as soon as they admit that there is any kind of easy or hard mode, either explicitly or by implication.

They already face some of this just via the existence of Hardcore and SSF, but at least those modes aren't explicitly about being easier or harder, they're technically only defined by permadeath and the lack of trade respectively. If you have modes that explicitly revolve around game difficulty, you've basically just thrown in the towel and admitted you're not really balancing the main game.


I get your point, however, as of right now people ARE walking gods AND they complain about the game being slow.

Will GGG nerf the game enough to make a difference? Probably not, any more nerfs at this stage will just put more gasoline on the fire.

A hard mode would let the players who are tired of being walking gods feel less powerful and get the challenge back to the game. There's plenty of zoom zoom free win games out there, however games like hard mode PoE is nowhere to be seen, at least not the past 20 years.
Please not too many mods. I hope what they mean is bring the normal game with less drops, less crafting option, less crafting currency. I would play that for sure, but I wouldn't play it when they also up the difficulty of anything else.
People have private leagues to simply make everything harder. The main mode would be slow progression because of gear being hard to find.

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