Remove the Time Limits in Incursions

I am not a big fan of Incursion. Without the time limit it loses what defines it. It is a dilemma though, isn't it? GGG has been ruthlessly pushing the speed meta up until 3.15 then they seem to reverse course midstream. GGG is going to have figure out what to do about more than just Incursions. Take them out of the core game or modify them, I don't know, but I agree something should be done.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Noble_Seiken wrote:
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Chalace2 wrote:
Use the atlas passives, finish with minutes remaining...

I'm not using entire atlas points to do a mechanic that causes me dread just by its nature.
I'm going to do something else.

And for the record, Incursion content is somehow worse than Betrayal because both are too complicated to care about, but Inc makes me dedicate mental space to watching a fucking clock.
No.


So angry. Your loss.
Neither is complicated.
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Judaspriester wrote:
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Noble_Seiken wrote:

Fuck me.
I meant just timers for Incursion. It's the only one where the timer decides a complete Pass/Fail.

Please stop. Incursion timers are a very short period of time, the mobs don't give a lot of time per kill, and the entire thing feels like SHIT, and I have had fast builds. Just having the dread in the back of your mind is a huge mental tax, and I've always felt this way about games.


I think you got me wrong here. I already agreed before that the current state is bad. The big question is just if GGG should "just" increase the timers or remove them at all. Here I think a reasonable(!) time increase in order to compensate for the nerfs would be enough, even if we could discuss what's "reasonable".
Here I think 2-3 sec initial time plus something like 20% more time per mob slain should be enough, but it's somewhat hard to call numbers here, without having the current ones ingame.

Something along these lines could balance the difficulty of completion, but the existence of these timers seems philosophically at odds with the stated rationale for the 3.15 nerfs.

Wouldn't it be more interesting to have some other mechanic to put pressure on the player? Some spitball suggestions:
- Increase the monster damage and/or life over time
- Add random map mods after some time (say 30 seconds to 1 minute).
- Add traps or ground effects after some time
- Increase monster hp, damage, and loot dropped for each monster killed
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Chalace2 wrote:
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Noble_Seiken wrote:
"
Chalace2 wrote:
Use the atlas passives, finish with minutes remaining...

I'm not using entire atlas points to do a mechanic that causes me dread just by its nature.
I'm going to do something else.

And for the record, Incursion content is somehow worse than Betrayal because both are too complicated to care about, but Inc makes me dedicate mental space to watching a fucking clock.
No.


So angry. Your loss.
Neither is complicated.

Ok, then explain how to be successful in Betrayal in one paragraph. Details and everything.

You're trying to get new players and shit.
Let's go.
What is the value of my own life when it is taken from others so easily?

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