[3.15] ⚛️ Qosmoz's ❄️ LL Eye of Winter Mines Saboteur ❄️ League Start to Maven with Leveling Guide


This is Qosmoz. PoE is my main game since Betrayal League. I play 3 to 5 meta builds every league for farming and/or bossing. I've started streaming and helping other players by the end of Delirium League. All constructive feedbacks and questions are welcome. I try to be active on forum posts. You can expect a fast reply to answer your questions.

Leveling Guide
I've added a detailed Saboteur Leveling Guide and customized it for Eye of Winter spell.

Qosmoz Sabo Miner Leveling Guide - Eye of Winter 👀


I've played Low Life Miners as my league starters in the last 5 leagues with different spells. Eye of Winter is one of the new skills I wanted to try in Expedition League. Clear is very good with chaining projectiles. Definitely, try yourself to see the damage and clear speed. I am happy with the progress so far.

I stream 4 to 5 days/week from start to the end of the league. If you have any questions about the build, leveling, or just want to check out and chat:


👀 Qosmoz POE Stream

👀 Qosmoz POE Builds Showcase/Reviews



This section will be updated for every League after the Patch Notes.

This guide is created based on 3.15 Expedition League.

[3.15] 05.Aug.21: Fix mistakes in the guide, updated PoBs and added a very detailed leveling guide.


10. FAQ



✅ End Game Bosses Deleting Machine (Sirus, Maven, Invitations)
✅ One of the easiest builds to level through Acts and early maps
✅ You can do any map mod including both physical and elemental reflect maps
✅ Low life version scales great and allows min-maxing for the build
✅ High survival with both Life and Low Life versions
✅ Shock & Ignite immunity is great. You can get Chill/Freeze immunity to completely annul ailment infliction on you
✅ Blinds nearby enemies for extra defensive layer
✅ You can do all league mechanics (Ultimatums, Simulacrum, Invitations etc.)

❌ Mines play style can daunting with Detonation (2 button play). BIG HINT: You can eliminate detonation by left click binding during mapping.
❌ Life to Low Life conversion will require re-speccing many passive points
❌ It can be expensive depending on the league starters meta game

⌛ Start the league with Life version with minimal budget.
⌛ +1 Gem Wands and Shield will carry you until mapping.
⌛ Convert to Low Life when you accumulate enough currency to afford at least 5 linked Shavronne's Wrappings. This will require 40-50 Orb of Regrets to respec your build.
⌛ Next get the Prism Guardian which is typically cheap at league start.
⌛ Build more Energy Shield and more Damage with next upgrades.

Build Ratings
These are my own ratings scaling between 1 and 10. Feel free to suggest to refine these metrics. Please also check the notes for detailed breakdown of each category.



One of the easiest build to level. Shadow starts with Stormblast Mines, which you can upgrade to Arc at Level 12. Then at Level 28, you can get the final spell until mapping without any drop in damage.
Starting Atlas
After fixing your resistance on your gear, have at least 4 links, ideally 5 links on your main skill. This will carry you until red maps
Shaping the Atlas: Red Maps
This is a point where conversion to Low Life is recommended but not necessary. I do it depending on the currency situation as quickly as possible to get easy time with boss damage



End Game Bossing
This is where the build shines. Instantly kill bosses with front loaded damage. There is no other build like this. End game bosses will be melting before they can start doing their attacks.
Delve Viability
Build can push early 400-500 depths with enough Energy Shield. However, do not expect this build can go very deep
League Contents
All content is viable, Simulacrum, 100% Delirious Maps, Synthesis Bosses, etc. are all can be done with the build without any issues.



Starting Budget
Life version can be as cheap as possible. However, converting will require some expense depending on how meta the build is. Look something like 10-20ex range for full conversion
End Game Viable Budget
Life version can do any boss in the game. Low life will have much easier time to do so. Up to 5ex will get you there at the start of the league, up to 20ex will get you Awakener Level 8 Sirus.
Min-Maxing Budget
After base unique items which can be expensive, min-maxing rest of the items are heavily depending on the how meta the build is. Since this build is typically falls of gameplay later on, item prices drop to very affordable levels.


FUN: 7

Not the fastest map runner, but map clear is very respectable with Eye of Winter. There is no shattering sounds or chain of explosions for the build
Build is best at this. Having 50-100 million Shaper DPS front loaded to Sirus makes him instantly go to next phase.
After base unique items, min-maxing starts with Awakened Gems, Weapons with +1 Skill Gems, Helmet with Energy Shield and -Nearby Enemies Resistance, Helmet Enchant, Sick Belt with Damage and Energy Shield, Mark of the Shaper ring with Elder Ring, Corrupted +2 Prism Guardian Shield, upgrades are plenty and you'll feel the power increase by each step.



Final Notes
This is a great league starter build with very low budget to get into end game. End game is viable with Life based build as well, but Low Life version outshines it in every way. If you haven't tried this build yet, I definitely recommend for one of the upcoming leagues for you.


Videos to be added later to the guide!


What is Low Life?
Low life (LL) is a condition that applies when life falls below 35%. LL builds are enabled by reservation of life below 35% using "Blood Magic" support for any auras like "Zealotry" or any additional skills like "Aspect of the Spider".

LL build allows reserving mana and life together, which means extra auras can be activated. On top, using "Pain Attunement: 30% More Spell Damage when on Low Life" keystone, the builds are scaled to insane DPS potential.

LL builds stack Energy Shield (ES) instead of Life and typically get the "Zealot's Oath: Life Regeneration applied to Energy Shield instead" keystone for ES generation instead of Life.

LL builds can be maximized by 3 key Uniques. These are:


Shavronne's Wrappings; provides good ES and lightning damage, but it is used in LL builds mostly to eliminate risk of dying to Chaos damage. Chaos damage in game bypasses ES and directly applies to health (same as you apply chaos damage. For example Essence Drain or Toxic Rain). "CHAOS DAMAGE DOES NOT BYPASS ENERGY SHIELD" unique modifier avoids chaos damage to kill us instantly due to being constantly Low Life.

Presence of Chayula: Stun Immunity and Life to Energy Shield Conversion are the main reasons to use the amulet.

Prism Guardian: Blood Magic support and 25% Reduced Mana Reservation of Auras makes this shield a must have for LL builds.

Snakepit (Right Ring Slot): This is a gem to make the clear speed worth to use Eye of Winter. It's also a must have unique for the EoW miner builds.

These first 3 unique items synergies so well that most LL builds uses them (e.g. Herald/Aura Stacker). Unfortunately, depending on the early meta during the start of the league, these uniques can be expensive. That's why I recommend to start the league with Life based build and convert to LL later when you have enough currency.
Low Life vs. Life Builds?
Why to choose LL Miner vs. Life based build? First and foremost reason is the damage scaling. The DPS due to auras and Pain Attunement keystone provides so much more damage vs. the life version, but it comes with an expense. Both Life and LL versions of Miners are viable, however for the end game you’ll have an easier time to delete bosses vs. Life version.


Path of Building Community Fork
PoB Community Fork is recommended to check all different versions of the build.

Download PoB Community Fork
LL EoW Mines Saboteur Builds
Budget (10-20Ex): 0.75M DPS per EoW Mine
This is the starting point when you convert from the Life to Low Life version of the build. It should clear all content in game.

Expected budget beginning of the league: 20-30 Exalted Orbs. Later in the league about 10-20 Exalted Orbs.

Click for Low Budget LL EoW Mines Saboteur Build
(or Copy: https://pastebin.com/8QQM4AUC)

End Game (50-100Ex): 2M DPS per EoW Mine
This is a further min-maxed version for higher budget. This provides more than triple the damage of the Low Budget version. Given enough budget, this should be possible to achieve throughout the league.

Click for High Budget LL EoW Mines Saboteur Build
(or Copy: https://pastebin.com/dqeQdtYp)


Read First!
Unless it is stated (e.g. Level 3), all gems must be as high level as possible with maximum quality.

+ Linked gems
/ Not necessary to link
Gems & Links Setup

Main Skill:
Eye of Winter + High-Impact Mine Support + Trap and Mine Damage Support + Hypothermia Support or Awakened Added Cold Damage Support (Level 5) + Inspiration Support + Swift-Assembly Support

Other Support Gems
Charged Mines Support: This helps on map clears, since it gives also Frenzy charges.
Minefield Support: This support gem throws 4 mines at a time. Area coverage will be greater and it might suit your playstyle better. However, it's less damage and mine throwing speed can put you off

Hatred / Zealotry / Vaal Discipline / Summon Skitterbots / Precision
Clarity / Arctic Armour / Herald of Ice

Read Me
Main auras should be used in Prism Guardian to reserve them using Life instead of Mana: Hatred / Zealotry / Vaal Discipline

Damage Mitigation:
Cast When Damage Taken (Level 1) + Immortal Call (Level 3)

Movement Skill:
Flame Dash or Dash + Arcane Surge Support (Level 6) + Second Wind Support(Optional)

Cold Exposure/Curse Setup:
Arcanist Brand + Frost Bomb + Sniper's Mark (if you have enough Dexterity) or Frostbite

Additional Damage:
Hydrosphere / Flame Wall

Links Suggestion

Body Armor 6L: Eye of Winter + High-Impact Mine Support + Trap and Mine Damage Support + Hypothermia Support or Awakened Added Cold Damage (Level 5) + Inspiration Support + Swift-Assembly Support

Helmet 4L: Cast When Damage Taken (Level 1) + Immortal Call (Level 3) / Arrogance Support + Clarity

Gloves 4L: Arcanist Brand + Frost Bomb + Frostbite or Sniper's Mark / Flame Wall

Boots 4L: Arctic Armour / Precision / Summon Skitterbots + Bonechill Support

Weapon 3L: Flame Dash + Arcane Surge Support (Level 6) + Hydrosphere

Shield 3L: Hatred / Zealotry / Vaal Discipline


Hubris Circlet (Item Level 85+) with Redeemer Influence (for -9% Cold Resistance to Nearby Enemies) is the best option. Fill the rest with required Resistances to cap your resistances.

Crown of the Inward Eye is the budget option and most of the case what you only need for this build. I recommend to get one these and forget until last upgrades to get the Hubris Circlet.

Eye of Winter: 40% Increased Eye of Winter is the safest option. I am going to experiment with other enchants to see what'll best between them.

Body Armor
Only one option here.

Shavronne's Wrappings enables the Low Life builds. Get this as soon as you are ready to convert from Life version to LL version.
Fingerless Silk Gloves are the best base. Fill the mods with good amount of Energy Shield mods (ideally 150+ ES) and some resistances. Warlord Spell Damage mod will be huge DPS boost.

Anything you like the best would be ok here. There is no clear best.
Similar to Gloves, here you can have Sorceress Boots as the best base. You can craft good amount of ES on it with ideally 35% Movement Speed. "Cannot be chilled" and "Cannot be Frozen" are the best mods for us to eliminate being frozen to Sirus or Uber Elder fights.

Sin Trek boots are the best budget option which will carry you to end game.

10% Damage Penetration will be the best DPS option
Weapon can be one of the most expensive option to min-max for this build.
Spell Damage Wand with 100%+ Critical Strike Chance for Spells and +1 Level of Spells Gems (+1 to Cold Skill Gems) are the best mods.

Any elemental resistance penetration or Aura boost (Hatred or Zealotry) mods are very good.

See what you can afford, and upgrade over time.
Prism Guardian is the only option here.

Look for corrupted one when you can afford similar to below. This will boost your aura gems.

Presence of Chayula is the best option here to have Stun Immunity as well as Life to ES conversion. This is the 3rd core item to enable the build.


Mark of the Shaper coupled with Elder Ring are the best options for pure damage boost to our spells. Fill the Elder Influenced Ring with flat Energy Shield, missing Attributes (especially Strength will be difficult to attain) and rest with as much as resistances as needed. Fire Damage to Spells and Attacks are one of the best mod to burn enemies to get extra Crit Multiplier from Saboteur Ascendancy.

Snakepit with Elder Influence (only obtainable by chancing it) could be best DPS option coupled with the Mark of the Shaper. If you have this, equip it on the Right Ring slot to make EoW projectiles to chain and boost extra map clear.

If you don't have the Elder Influenced Snakepit, then better option is to have normal Snakepit and couple with another Rare ring.

Belt: Crystal Belt with Crusader Influence base is the best alternative. Fill the belt with Energy Shield rolls and missing resistances and attributes.



There are 2 options here:

1) Annoint "Tranquility" Azure + Golden + Golden Oils if you are using Rare Helm other than Crown of the Inward Eye

Read Me
Tranquility is a notable passive skill that grants increased maximum energy shield and Transfiguration of Soul.

Transfiguration of Soul applies increases and reductions to Maximum Energy Shield to also affect Spell Damage at 30% of their value.

2) Annoint "Charisma" Opalescent + Golden + Golden Oils if you are using Crown of the Inward Eye

Read Me
Charisma is a notable passive skill that grants reduced mana reservation for skills. It also grants increased effect magnitude for auras cast by the character.
Presence of Chayula: Use Tempering Catalyst to boost Defenses (ES)

Mark of the Shaper: Use Imbued Catalyst to boost Elemental & Spell Damage (Caster).

Elder Influenced Rare Ring can be enchanted based on the resistances, attributes or defenses need.

Rare Crystal Belt or Stygian Vise can be enchanted based on the resistances, attributes or defenses need.

There are no mandatory jewels to make this build work. Jewels can boost your survival or damage. A few recommended ones are:

Energy from Within can boost your Energy Shield using the jewels socket near "Melding" Notable Passive.

Watcher's Eye can be very good but very expensive. Mods to look for:
1) Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
2) All damage booster critical mods from Hatred or Elemental penetrations are huge damage addition to the build.

There is no Cluster Jewel setup in this build.

Recommended Flask Setup:

Bottled Faith is big damage boost, but very expensive. This is an endgame chase item.


Ascend with this order for easier leveling and damage boost:

1) Pyromaniac

2) Born in the Shadows

3) Bomb Specialist

4) Explosives Expert

Help Alira for:

5 Mana Regenerated per second
+20% to Global Critical Strike Multiplier
+15% to all Elemental Resistances
Major God: Soul of Lunaris
1% additional Physical Damage Reduction for each nearby Enemy, up to 8%
1% increased Movement Speed for each nearby Enemy, up to 8%
10% chance to avoid Projectiles
5% chance to Dodge Attack and Spell Hits if you've been Hit Recently
Avoid Projectiles that have Chained

Minor God - Shakari
5% reduced chaos damage taken
25% reduced chaos damage over time taken while in a caustic cloud

Major God: Soul of Arakaali
Minor God: Soul of Shakari

Uber Elder
Major God: Soul of the Brine King (if you don't have the "Cannot be Frozen" mod
Minor God: Soul of Garukhan

Rest of the Bosses
Major God: Soul of Solaris
Minor God: Situtational depending on the damage type


Leveling Guide
This section will be completed over time.
Life to LL Conversion Guide
This section will be completed over time. TL;DR mentioned in the previous sections.


Current Build & PoB
I post my current gear and passive tree in this section.

For 3.14 I am playing Blazing Salvo. Please check the guide for it.


This section is to be filled with frequently asked questions.

OUTRO ____________________________________________________________________________________________

Hopefully, you'll try his build, and enjoy it as much as I do. Check out my stream for questions, or leave a note/question here. I will try my best to answer any question you have. Always happy to help for anything you need. Cheers, Qosmoz.
Last edited by QosmozGaming on Aug 5, 2021, 5:33:39 PM
Last bumped on Sep 9, 2021, 5:40:29 PM
As a late start / casual player, this build seems pretty dope! Going to try it out this weekend :)
ty for trying out eow,
how does it feel compared to BL for u?
The ticks of BL with slower projectiles stack so nicely and do insane damage, can eow get to this high dps?
ty in advance
ign "Underscare"
Hey, great build as usual :)
I am playing a very similar build, based it off your Glacial Cascade Miner and modified a few things.
I feel you're missing 3 very interesting gems in your version of EoW miner:
- Hydrosphere
- Flame wall
- Sniper's Mark (instead of Frostbite)

- Hydrosphere allows projectiles to chain, it means that if you put an hydrosphere behind your target (a boss for instance), a good amount of projectiles that would have missed the boss will chain back to it.
- Sniper's Mark creates more projectiles, which in turn will chain back from the hydrosphere for even more DPS
- Flame wall allows us to proc the Crit Multiplier against burning enemies from the Explosive Expert ascendancy node. Furthermore, a lot of your projectiles will go through the Flame Wall before hitting the boss or chaining back from the hydrosphere. It doesn't add a lot of damage as it is an unlinked Fire Wall, but it's a lot of projectiles that all get this little boost and it adds up (about 8% more damage in PoB).

It really feels that I melt bosses almost twice as fast with this combination than without. I've tested with and without quite a lot, to see if it was worth it, and it seems so.

Here is a video of the interaction:

I use a Hydrosphere + Bonechill + High impact mine to trigger hydrosphere without having to cast it (hydrosphere has a horrendous cast time / animation and this way we bypass it)
I have Flame Wall + Sniper's Mark + Arcanist Brand to trigger the combo on bosses, making it super easy to use (just drop 1 hydrosphere mine and 1 brand and you're good to go)

Last edited by Diacred on Aug 4, 2021, 11:58:16 AM
Good guide. Gonna try your build. Is this build squishy?

Diacred wrote:
I use a Hydrosphere + Bonechill + High impact mine to trigger hydrosphere without having to cast it (hydrosphere has a horrendous cast time / animation and this way we bypass it)
I have Flame Wall + Sniper's Mark + Arcanist Brand to trigger the combo on bosses, making it super easy to use (just drop 1 hydrosphere mine and 1 brand and you're good to go)


Which guide gems would you replace for your setup? thank you.
Last edited by FedeS on Aug 4, 2021, 10:22:30 AM
FedeS wrote:
Which guide gems would you replace for your setup? thank you.

I don't use Clarity, Immortal Call + CWDT (just a Steelskin on my left click), and I don't use Flame dash + Second wind, only with arcane surge.

My setup is:

- Arcanist brand + Flame Wall + Sniper's Mark + Frost Bomb
- High Impact Mine + Hydrosphere + Bonechill
- Precision + Arrogance
- Flame dash + Arcane surge
- Herald of Ice + Arctic Armor + Summon Skitterbots + Steel Skin
- Hatred + Discipline + Zealotry
- Eye of winter 6L
Diacred wrote:
I don't use Clarity, Immortal Call + CWDT (just a Steelskin on my left click), and I don't use Flame dash + Second wind, only with arcane surge.

My setup is:

- Arcanist brand + Flame Wall + Sniper's Mark + Frost Bomb
- High Impact Mine + Hydrosphere + Bonechill
- Precision + Arrogance
- Flame dash + Arcane surge
- Herald of Ice + Arctic Armor + Summon Skitterbots + Steel Skin
- Hatred + Discipline + Zealotry
- Eye of winter 6L

Awesome. Thanks a lot for your input :)
fixed the issues, I've added the Hydrosphere into the build (how did it even miss in the guide :) since i was using it myself also.

Thanks for the feedback Diacred.
Am I missing something or clear speed is clunky since the damage from mines is not instant like Ball lightning when mines detonate? It seems there is a delay from the detonation to when the skill actually deals damage.

Could you please post a clear speed video? Thanks in advance.
Last edited by FedeS on Aug 5, 2021, 5:40:05 PM

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