Player Manifesto
Up (i don't know how to bump xd)
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Spoiler
" The chance they see your thread or your idea is very high cause this is public area but the chance they get your idea and bring it to the dicuss room is another story. But i'll give it a try anyway I'm a league only player for 6 years since Perandus league. I play mostly for challenges in new league and always forbid chars after leagues in standard because I dont feel like I love doing things again & again many times even that was the best time ever. I love something new, fresh and maybe challenging which temp leagues offering. I dont wanna talk too much about currency or the economy cause there always 1 or more than 2 ways/methods to farm currencies in the game. The thing is: "Do you have TIME to farm amount of currencies that you want ?" Here are my opinions about the current state of the game or even in the near future: + Slow paced gameplay: I like the idea. A little bit of thinking before engaging with monsters is a good thing to keep in mind. But the way they introduce it with this leauge is not a good way. Player's power is reduced but monsters? Not yet. This leading into some akward situation where I feel weak/ pain in the ass before even getting any further. +Monster density: like I said above the power of monster still remaining and somehow got buffed this leauge thanks to the nerf. This is unbalanced imo and need to be rework/changing somehow to fit the slower-paced gameplay. For example: lower the density but raise the difficulty of them, you have to fight 2-3 powerfull rhoa/goatmen instead of to be annoyed by 5-10 of them. + Rewards : they said more rewards give player faster process causing them leave the leauge sooner but I think its the opposite. You have to find the real answer for "Why they leave?" - To me the answer is I have enough fun, I killed all the content the league has offered like sirus 9/maven/U-elder/U-atziri/Trial master in last league, I even leveled my character to lv 100, unlocked celestial hideout the first time ever. So there nothing left for me to exploring/testing. Its about the amount/quality of new content that lure me in to enjoy it. But what if I dont like it? I drop the leauge in the frist place not even bother to grinding for reward. So its not about the amount of reward at all. + Drop rate/trash items on the ground: this continuing to be the big problem for me after all these years. Instead of giving me the feeling of :" Wow! Something drop on the ground, I must pick it". You made me feels like : "Another bunch of bs drop on the ground. I better get a new filter". There always gold in the dirt and you have to dig in to find it, but it seems to not fit in the current state of the game. RNG make the game unique/good in its own but on the other hand make me feel hopeless sometimes. For example I encounter sirus 9 - one of the most endgame bosses about 10 times last leauge but turn out 9/10 times I got only some useless stuffs not even worth the time I invested/prepared to fight him and guess what?-I can simply sell the fight to others to get better income rather than fighting him myself. Last edited by levinh07#2454 on Jul 31, 2021, 9:36:49 AM
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First of all, what a great answer!
" I second that, monsters early could definitely be stronger but in smaller packs. | |
" Exactly, chance mechanics make even huge time investment a 50/50 (or 10/90 as you stated :D) | |
Hello, guess we think the same about gold.
Last edited by HoockBr#6817 on Aug 1, 2021, 1:02:02 PM
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The Xtorma Manifesto
Make the game fun for me, Screw anyone else. |
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" Could you write why you disagree? Do you disagree with everything, even proposed small changes? Did you even read my post? xd | |
" its got nothing to do with a feeling of achievement or reminding you of things. you exist in a trade environment while in a league, people in that trade environment caring about standard means they are willing to trade with you based on the value the items they receive will have on standard. it doesnt matter if thats 10% of people or 5% or even 1%. what % of players are looking to buy a headhunter or a mirror? a very small % of people are actually looking to buy those things but because they exist and the items are so rare ANYONE who finds a HH or a mirror in a trade environment is excited because the 1% of people on the server looking to buy that item will pay a fortune for it. things having value in standard is like a floor that maintains a minimum value for items across the board in any non void environment. once u take that away everything in the game can become completely worthless. in a vid ziggy mirrored a 3 link RGB item and vendored it for a chromatic orb. why? because it was a void/ptr/beta type environment and hence nothing had any real value, a viewer gave him the mirror to do it as a joke because why not? its a mirror and it has ZERO value beyond turning it into a chrom for lols. a trade arpg is completely dependent on the devs finding a way to make the items valuable to people. its fundamental to the game, the entire reason 99.9% of people play is because the items they find feel valuable to them. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" Hmm, someone found mirror before HH? Is it easier to farm HH in seasonal league during 3 months or during any time you want in standard? | |
" I see that every time at the end of league. People trade all for nothing because they treat seasonal leagues as void anyway |