Don't listen to Reddit GGG. This game's direction is great! (Not sarcasm)
I'm someone who tries to play nearly every league. I'm not the greatest player in the world, I normally play necromancers and nearly every league I have several level 93-96 characters, that usually get deleted when I'm finished. I've had characters nearly hit level 100 a few times had I have kept up with them. I didn't. I haven't beaten Maven yet, not because I disliked the game but because I'm not good enough too and want to. I don't need to play builds that crush all content within day 1 to enjoy this game. It's not about that.
This league is not the best league ever and there are still major flaws with it. I love the direction this game is headed. There are a few things I don't like, the biggest one being the mana cost changes. This has little impact for Necromancers, which I decided I'm no longer going to play after tonight. I'm going to play other things and play SSF for the first time. I love the challenge, I love the progress. However, the mana cost nerf was a slap in the face to builds that aren't necromancers and blood magic based builds. So while I myself usually don't play those builds I can understand the frustration. I love the slower paced combat and the more methodical approach to everything now! It gives me Last Epoch vibes and old school PoE vibes, back when I was still learning the game. I think it's exciting feeling like everything is new again, despite being the same thing we've always known. I haven't gotten to play much recently, but I will be blasting as much as possible later tonight and the majority of this week! The story mode was exciting to play through all over again. I loved encountering... Brutus.. I literally jumped in my chair with excitement. It felt wonderful! GGG, I know people are angry, but I'm appreciating this game for reasons I didn't think I ever could all over again. GGG is here to make a statement about staying true to what you believe in, and not where the money is. Please, stay true to what you are GGG, don't cave because people can't beat your game in 24 hours or actually have to try. My biggest complaints with PoE in the past were flask piano and how PLAYING THE GAME felt like you didn't play the game at all. You literally just opened a browser, bought your items and then destroyed mapping in a few hours. The sense of pride and accomplishment of building characters and progressing to endgame was gone. I really hope with these changes to slow the game down we see some actual skill balance in the future. PS. How are we supposed to have every skill be a 6 link in PoE2 if we don't even want one. :P Last bumped on Jul 26, 2021, 10:12:48 AM
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Wrong.
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why do all you people say "dont listen to reddit"? the negative feedback is all over the forums not just reddit
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Should not even bump this, but honestly, Reddit, Forums, Discord, Facebook, Twitter....its the same people..... :o POE players. and in a lot of the cases the actual same people.
You just have a very unique opinion about this league. "There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~
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the games difficulty has been rewound maybe 3 years, most of the people complaining were playing the game 3 years ago and thought it was fine, they were not asking for the game to be made easier back then.
its just a thing with making the game harder. if the game is fine then you make it 10% easier, then make it 10% harder again you get back to where you started, the game is fine, but it will feel bad for a lot of people because they have got used to it being 10% easier. they will get over it eventually because the bottom line is that the like arpgs and every other arpg is slower and more difficult than current poe, by a long way, and none of them have a large trade economy/league system worth talking about. theyre sulking and saying the will quit, but what are they gonna do? take up zigsaw puzzles? learn how to knit? theyre arpg players. this had to happen eventually, and the fallout from it was obviously inevitable. the lesson that needs learned here is that you need to take care of your game, you cant let it get into this state to begin with. people in these very forums were telling them 6 years ago, 5 years ago, 4 years ago, 3 years ago... take care of your game, stopping adding stupid shit to your game that is gonna need taken out again cause youre gonna damage the game with unnecessarily large booms and busts. you could see these nerfs coming 10 miles away, and you could see the backlash too, it was clear as day all this was coming. everyones just gonna have to take the hit this time and the important take away is to not add stuff thats going to be this painful to take away again later down the line. like i said at the start, people wernt asking for this, no one said hey i wanna piano flasks and get 20,000,000 damage from them, no one asked for all this power creep, but when you add it theyre gonna be pissy when you take it away again because sry to say it most people are not rational folks who can just look at the bigger picture and appreciate the greater good. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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I think that immediately bashing GGG for making something different is not the correct move. People are rejecting change so greatly that they have forgotten what it was like to play PoE years ago. All these PoE veterans talking about how the game was never like this are wrong. The game WAS slow, it was meaningful, it was exciting, interesting, and the journey was there.
I understand that people are upset, but they aren't taking the time to appreciate the fact that they have to figure out how to adapt to challenge. They're just starting the game, realizing they have mana issues because they're trying to spam their flask 20 times on brutus and quit. That's not a valid complaint that's just them being ignorant about change. In life, just because something worked 20 times in the past doesn't mean it will always work the 21st time. Things change and people are refusing to accept that. It's sad, but I'm excited thinking about playing other builds I don't normally even with the challenges we have. As someone who's played since Harbringer, I'm really excited this league about just playing the game again, and not playing the trade website. |
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People are upset the game has become incredibly tedious. There are no quality of life features. They are not optimizing for people's enjoyment in the game. Mana rework and making flasks even more annoying to deal with does not make meaningful game design.
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piano flasks are the definition of tedious.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" They did not solve the piano flask issue. People are still pianoing enduring mana flasks, quicksilvers, etc. Ailments should be reworked entirely or the ailment immunity should be changed to a passive buff from the flasks with an active reactionary component. If you are bleeding from a pack, and do not obliterate that pack in <= 1s (which would be antithetical to their goal), you will receive more corrupting blood stacks and die. This is either terrible game design or an oversight that shouldn't have happened. Either way it's continuing a troubling trend of inept game design. Last edited by FallenG77#3522 on Jul 26, 2021, 12:08:19 AM
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" There is quite a big difference between difficult and tedious. "There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~
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