mob life changes DESTROYED stun as a mechanic

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raics wrote:
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Pizzarugi wrote:
Far as I remember, only act 1 mobs got a health buff. Malachai wouldn't have been affected. Not yet anyway, seeing as how GGG wants to buff later acts in the future.

Act1 mobs got redistributed and got new skills, but it seems that all mobs got a life boost. That oversoul sure was tankier than before.


I'm chalking that up to nerfed supports. They're extremely bad earlygame.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
See, Sid, this is why I say changes are a good thing, when you shake things up, the clattering pieces fall out.
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The short answer is no. There are some mechanical shortfalls of the way Stun currently works. We have plans to improve how this works in the future but it most likely won't happen during 3.15's patch series.

Imagine that, they realized stun is ass.

And now that people aren't permanently curse immune, they also realized that silence curse was actually a really, really dumb idea
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We are removing the 'Silence' curse from Hexfont
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Stun only works when you have a high enough DPS weapon to utilize it. Doesnt matter how much reduced enemy stun threshold you have, if your weapon isnt capable of removing the lower value of health required for a stun, itll still never stun.

Weapon you linked isnt really good for that. After the general % multiplier nerfs that weapon is essentially like a 50 DPS weapon. Trust me on this, 6L RWOE 3 days in, my DPS numbers were virtually the equivilent to wearing like 150-200 pdps 1hs.

The nerfed supports mean you need a significantly better weapon in order for your build to work. Every single unique that was 250-350 pdps is entirely off the table and the 350-400 range isnt much better. I dont think i own many 500+ pdps 1H weapons, if i do its probably not an item i can slap on a build, its probably a Dagger. Id imagine even that feels bad.

My friend who had a Saviour+Para build said his build felt pretty bad by comparison and by tool tip numbers as well.

All melee scaling comes from base flat, so when you reduce the % multipliers youre losing a ton of damage.

A good example of this is Facebreakers. Not having Flat on your ring is the equivalent of nearly 10k dps on my build for a 5-12 flat roll on 800% Facebreakers. Except with weapons its reverse somewhat. You still want that flat but your base flat is extremely important because you only scale off %. With no % you do no damage, and with no good base flat, it wont matter how much % you have.

Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
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raics wrote:
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Pizzarugi wrote:
Far as I remember, only act 1 mobs got a health buff. Malachai wouldn't have been affected. Not yet anyway, seeing as how GGG wants to buff later acts in the future.

Act1 mobs got redistributed and got new skills, but it seems that all mobs got a life boost. That oversoul sure was tankier than before.
All mobs that use player skills got buffed indirectly when they changed the gems base values, meaning mob damage increased as well. Im pretty positive thats how it works.

A really good example of this is some of the monsters who use Icecrash. Absolutely chunks you. Oh rhoas are a really good example too, because shield charge was buffed up quite a bit too. Ive gotten instagibbed on some expeditions from Rhoas charging instantly.

Edit - BTW I forgot to mention. I leveled as Facebreakers, Infernal Blow, i used
And was able to stun act bosses without stun threshold investment. It just takes a massive single hit which is a lot harder to do now because the % multiplier nerfs, when it comes to using a weapon.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Last edited by Tin_Foil_Hat#0111 on Aug 5, 2021, 6:45:53 AM
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Tin_Foil_Hat wrote:
Stun only works when you have a high enough DPS weapon to utilize it. Doesnt matter how much reduced enemy stun threshold you have, if your weapon isnt capable of removing the lower value of health required for a stun, itll still never stun.


The importance of damage is crucial, no doubt. But to be able to somehow rely on stun at higher tier content + rares/bosses you must have it all - damage, threshold, duration. In pretty high proportions. Damage itself doesn't cut it.

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I leveled as Facebreakers, Infernal Blow, i used:


You need the stun to generate frenzies and nothing else. Duration and whatnot doesn't matter with your build. But does in a dedicated stun build.

It's safe to say stun mechanic was intentionally annihilated in several patches, especially concerning bosses.
Then there were the 3x consecutive monster HP buffs, which set a higher damage bar with each of it.
Then the vision kicked in and the aformentioned damage requirement turned nearly impossible to achieve. The higher the content - the more unlikely it gets.
There are also common map mods which nullify all the massive investments required.

Stun is so dead it's beating a dead horse even talking about it.

From developers' point of view it's a very problematic mechanic. They love to use it against you, but make everything possible that you can't as a player.
BTW first stun nerf in PoE dates from the times when Kripp stunlocked the final boss in the game - Vaal Oversoul.

This is a buff © 2016

The Experts ™ 2017
Last edited by torturo#7228 on Aug 5, 2021, 7:33:29 AM
thank you for keeping this topic afloat.

few comments:

- that weapon from initial post is perfectly fine. i killed some act bosses in less than 6 hits with it. it deals good enough damage to reach min stun threshold 5-times over. so it is NOT problem of low damage per hit.

- stun as an idea is treated like a plague, meanwhile freezes do the same damn job and do it MUCH easier. you cannot prolif stuns ffs. but any fight with adds is much easier due to freeze prolif. sure, freezes are short-lived but they interrupt attacks quite well.

- stun.. works. problem is - there is something HORRIBLY broken with SOME bosses. some of them i can 'perma' stun in T16 with +60% life, some of them are surprisingly stun immune in white T13. it is inconsistent AF. (and yes, i know about stun immunity window, know about leap slam 'triggering' it, i know about map mods and other stuff. just assume ive done my homework, ok?)

- oh and not being able to stun Sirus once.. this is just bad. my RT Glacial Hammer can micro-freeze Sirus, but i cannot stun him with a much stronger character? like.. seriously?

- in general i kinda understand why they are careful with stuns (permastuns ARE a problem) but i do not understand why they are so clumsy about it. and finally - WHY they release stun-based skill (that is already bad AKA strike melee) when stun is in such bad state?

It's not that nobody cares, sid, but you're judging something at lvl 40... do you know how many excellent builds do not function at all, literally at all, at lvl 40? The list is gigantic.

This is like comparing apples to their seeds.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Chris probably saw this and thought hell no this can't be in the game.
https://clips.twitch.tv/GrossVainPangolinHassaanChop
I'm all for trying to make weird hipster builds work, but my man you can't rate a mechanic at lvl 40 with a weapon that converts half your damage to cold.

Everything except physical has a -25% reduction to stun and bosses have 4 seconds of stun immunity so it's not even worth building into it.

Besides, you are open beta player so you've been around longer than me, you should know how this game is to off meta builds. They usually don't work, unless you brute force it by throwing exalts at them.
guys, read entire thread before posting..

it is irrelevant anyway, stun being broken has been confirmed and that is all that matters here

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