Lots of hypocrisy and sneaky nerfs in the 3.15, it's not just 20-40% damage from supports

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Vennto wrote:
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It's feedback on the announcement. I know the game well enough the see where this is going.

You´re out of the loop for roughly 3 leagues now, you said that yourself. Very bold statement.

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You're disappointing yourself by jumping the gun. How about waiting for the actual patch notes or better yet, the actual patch itself and trying out the game in its new state and then judging it, so you can base your opinion on more than just one person sharing the tip of the iceberg in a stream?

This isn't helping anyone. You cannot provide feedback on something you haven't even tried yet, that's not how it works. Chris even said this himself in the stream, that he would like people to try it out and give constructive feedback, so they can see how to move forward with this. This isn't the way.

Can just wholeheartly agree to this. To be fair, I am a bit on the fence about the flask changes especially, but throwing a tantrum right now is not the way to go. Patch nodes, test, build a solid opinion.

And in general a slowing down of the game and making it more challenging is definately needed, powercreep got out of hand. I only play since Delirium and my char-power grew exponentially with harvest alone.


I'm out of the loop for efficient currency making and crafting, something that was never the focus of my interest in the first place.
On the other hand i'm very much in the loop of the gameplay and build making.

Yet again you are trying to belittle me with snarky comments while forgetting that i still know some things better than you.

You and Xavanthos can keep patting each other on the back, just leave me out of it.
Its a good direction Torstein you know its not easy to see but instead of buffing melee up they are nerfing stuff down to the level of melee.
Chris even says in the interview with Ziggyd that melee was gutted hardest with the support gem changes as everyone who have a grasp of build making used the 5 biggest more multiplierst for the given melee build so the damage not suck opposed to spell builds. To counteract this they buff melee gems across the board to be like before the global nerfs.

So in total we will have a much better balanced game with more diversity in the main mode we play (SC trade). Im mentioning the last part just in case someone tries to reply to me with his solo self found badge.

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zzang wrote:
Its a good direction Torstein you know its not easy to see but instead of buffing melee up they are nerfing stuff down to the level of melee.
Chris even says in the interview with Ziggyd that melee was gutted hardest with the support gem changes as everyone who have a grasp of build making used the 5 biggest more multiplierst for the given melee build so the damage not suck opposed to spell builds. To counteract this they buff melee gems across the board to be like before the global nerfs.

So in total we will have a much better balanced game with more diversity in the main mode we play (SC trade). Im mentioning the last part just in case someone tries to reply to me with his solo self found badge.



I hope melee will get to see better days, but until i get confirmation from Sidtherat on that i'll restrain myself from going melee. xD

Ailment immune summoner for me this time.
My recommendation is to wait and see the patch notes. If melee still sucks in comparison to other stuff after the patch we can still give feedback.
Since someone asked:

Percentage based, blanket changes - nerfs in this case - coupled with 'threshold based' gating mean that the most affected are these that are nearest to the threshold.

Melee due to being 'melee' (thus at constant risk) always sucked in this game. Costed more, died more, faced mechanics that were non-issues for ranged/proxy builds. Sure, there were few setups and skills. But in general you couldnt really compare ease of play to the competition.

I do not believe gem buffs will compensate for what ggg do to support gems. Changing 5 supports from 45 to 35% more multiplier is.. 40%+ damage loss. I expect the compensation to be 10% AT MOST. And that is already a stretch.

What will be the worst outcome: no flasks + lower base dps == bosses you cannot burst and have to actually 'play' them. Playing most bosses in melee range is a horrid experience if you cannot burst them.

I honestly advise anyone to NOT play close ranged skills in 3.15. It is the most affected playstle out there. Standoff, proxy - wont feel a thing. Things like brands, DoT, totems - fights will last some time longer. But that poor SOB with Cleave? Lol
man if you hate poe as much as it seems from your post maybe you should stop playing.


ggg is doing a great job with their game, MUCH better than most other games
man if you hate poe as much as it seems from your post maybe you should stop playing.


ggg is doing a great job with their game, MUCH better than most other games
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Valkahar wrote:

Hm, throwing a look at your supporter packs xavathos, i know whats going on with you.
Guess you will have much to do these days as the rant police bud


Oh, another one who knows me better than I know myself.
Damnit, where were all of you guys during my highschool days?
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
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sidtherat wrote:
I honestly advise anyone to NOT play close ranged skills in 3.15. It is the most affected playstle out there. Standoff, proxy - wont feel a thing. Things like brands, DoT, totems - fights will last some time longer. But that poor SOB with Cleave? Lol

Sounds like a good advice I'll probably ignore :)

I mean, how often do you get the chance to do something so obviously dumb? Wouldn't be able to look myself in the mirror if I missed it.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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sidtherat wrote:

I do not believe gem buffs will compensate for what ggg do to support gems. Changing 5 supports from 45 to 35% more multiplier is.. 40%+ damage loss. I expect the compensation to be 10% AT MOST. And that is already a stretch.


I dont think the balance dude im charge is that daft. Would be horrible of course if it turns out this way but when chris says they tune other stuff down and buff melee up to be like it was before the gem nerfs as melee was gutted hardest by these changes due to the threshold that isnt passed anymore to feel decent then i tend to believe him.

But wait and see.

If they dont touch mana we still can play mana tank builds if they make melee suck.

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