Corrupted Blood needs an overhaul again

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sidtherat wrote:
Corrupted Blood is just like many other mechanics in POE: trivial if you cheeze it. 'regular' ways of dealing with it are expensive, can fail you and you might be unlucky (no flask charges at the exactly the wrong time)


its a degen the defence is regen like everything else degen related the issue is players frequently make builds with no defence to anything let alone degens then come and complain about a completely trivial mechanic like corrupted blood. Freeze is completely OP if you treat it in the same way but players don't because they actually build in freeze immunity.

to OP Press your flask on time, if you can't then run it on a buff flask and keep it up the only time any player should give a toss about corrupted blood is when you get a mega juicer essence red beast with it where you run out of flask charges, or Sirus.

I swear you get players with 4k life 0 pdr and an abyssus on that are like corrupted blood OP -_- thats the consequence of the build abyssus has drawbacks for a reason!
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sidtherat wrote:
most POE's mechanics are just like CB: you just cheeze them, cheeze the damage and cheeze the game in general.


Many of PoE design aspects aged poorly or weren't thought out when slapping them in with additional leagues and "overhauls", there is no denying that.
Corrupted blood alone I think is fine, but there are too many things to "cheeze" that It requires a conscious choice of what to cheeze and what to play along with and that is some character building depth coming out from layers and layers of flawed mechanics.
Corrupted Blood can be ENTIRELY ignored with one jewel corruption

there is no better jewel corruption out there, you pretty much ALWAYS have one (stygian vise is the best belt base for a reason).

so the entire mechanic is 'poof, gone' with one, no opportunity-cost associated gear item.

if that isnt bad design, i do not know what is. the second cheeziest thing in POE is 'triggered spells cost no mana' but that is entirely different can of worms
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sidtherat wrote:

if that isnt bad design, i do not know what is. the second cheeziest thing in POE is 'triggered spells cost no mana' but that is entirely different can of worms


Its pretty hard to not see how CB and its arbitrary on/off switch from a gear piece is not bad design.
It just made me wonder why there are voices defending this mechanic with like flasks/charges/timing/ build regen as a defensive (lol @ Agnostic).

No dudes.
Just get the jewel Implicit that switches CB to "off".
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adghar wrote:
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respon wrote:

EDIT: also do note that corrupted jewel with immunity is a QoL rather than necessity.


Except possibly Sirus boss fight, where you can very feasibly run out of Flask charges, then get hit with his phys-flavoured beam.


Only if your build is capable of tanking at least 1 or 2 beams without dying which won't be the case for most people. I did the fight with a couple of glass cannons so far and never bothered with the jewel, if i got hit i died anyway, didn't need CB for that.


As far as CB being a bad mechanic is concerned, it's certainly not a good one, binary mechanics rarely are but i don't really see it as a problem. They could make the opportunity cost a bit higher for the immunity so that incorporating it into your build is a more meaningful decision but given how rare CB is to begin with, along with the fact that most builds with somewhat balanced defenses can safely ignore it even without the jewel i feel like it hardly even matters.

Going with what i said about Sirus above, being CB immune on a a glass cannon won't do much because you'll die anyway if you get hit. If your build is well balanced chances are you can ignore it even without immunity. And during mapping there are flasks. Personally i always have 2 jewels with CB immunity in my stash for when i need them but i hardly ever feel like i need to use them. And like 90% of the cases where i need it it's some ES build with low ES regen.
Last edited by Baharoth15#0429 on Jul 15, 2021, 6:44:58 AM
the thing is we turn all status effects to off its a build strategy, saying its a one button off isn't any different to being immune to ignite off a flask, or wearing freeze immune boots.

Your argument really is that it has the least opportunity cost, which I can certainly agree with but don't tell GGG or they will take it off us lmao
Elemental Ailment are not a lot better in regards to on/off switch the difference is the come with a lot higher opportunity cost on gear and elemental ailments are not as dangerous as CB.
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zzang wrote:
elemental ailments are not as dangerous as CB.


this is a serious statement have you actually thought about it?
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Draegnarrr wrote:
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zzang wrote:
elemental ailments are not as dangerous as CB.


this is a serious statement have you actually thought about it?


Yeah i considered my builds and i literally never died to an ignite outside of deep delve.

Freeze immune is given usually by boots slot so i disregarded that in my view

Chill is barely noticeable for my builds

Shock can be dangerous but from my experience not as dangerous as a 20 stack corrupted blood that is not removed.

Whats left are the delirium elemental ailments that i have no trouble with not even in t19 100%

So yeah.
As far as constructive criticism goes; I feel if the intended design choice is to have Corrupted Blood be a sort-of counter to regen--then it should be designed as such. Make it so 1 stack = 10% degen malus (and at 1 stack standard regeneration is halted until the stack(s) fall off). At 10 stacks you degen 100% of your standard life regen (with standard regen halted till stacks drop off). This makes it most problematic for high defensive / regen builds and less punishing for builds that dont focus on regen specifically.
Last edited by jjb1214#5853 on Jul 15, 2021, 1:13:44 PM

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