Maven's Invitation: The Formed

So I have played almost 1k hrs now and believe that is a fair amount of practice. However encountering this event my character could not possibly beat it. I only play the one character / build, and can see the only option of creating a new build to counter the mechanics of this fight.

While I understand different encounters will be easy and others difficult for builds, it should still be possible. I have had trouble along the way with certain encounters, and fully understand a different build would make it easier in different fights.

Anyway, just want to suggest making content that isn't so bias as to force a player to create a new build / character if they want to complete all the content.

It's very frustratiing to put in the time then find content you can't do. Grandmasters Unique map I found the same problem, but told myself that is more a side content you can choose to do and has no effect on the core game.

On that note I am going to find another game to invest my time in that caters for players who don't want to have content gated behind completely changing your character to progress.

Thank you for the fun while it lasted, your welcome for my support while I was here.
Last bumped on Jul 12, 2021, 10:49:52 PM
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While there is a bit of truth to Maven invitations being very hard on certain builds, it doesn't apply to yours. Bladestorm is a pretty decent skill for the fight as you can just run circles around the edge of the arena creating bladestorms and the guardians will run through them wearing themselves out. Plus you have those reflections to help you out.

Your main problem is the same that most new players have, your build can't take a punch. See to it that your resists are capped without aura, for example by changing Elders mark for a rare ring with resists. If you put in Flesh and Stone instead you will actually get more damage and the option for a Blind aura that helps defensively when needed. The chaos resist from your watchers eye isn't worth using such a horrible aura. Take the life/chaos res nodes near the templar area instead if you are worried about that. Put fortify into your main link setup so you always have it up even if you lose a bit of damage in the process. Put bloodrage into your cwdt setup with vulnerability and put Berserk and Moltenshell on manual cast. You can put Moltenshell on your left mouse button to cast it automatically while walking.

Then there are a bunch of flaws on your tree. You got to the jewel slot at the scion starting point above sentinel and take the 2 projectile nodes there which have zero use for your build instead of taking the resis nodes which would help you tremendously seeing how you are short on resists. You put Thread of Hope in the duelist section, but don't allocate Panopticon which is one of the best damage nodes in the game assuming you have totems instead you waste a point on path of the warrior which is among the least efficient nodes for anything.
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Baharoth15 wrote:
While there is a bit of truth to Maven invitations being very hard on certain builds, it doesn't apply to yours. Bladestorm is a pretty decent skill for the fight as you can just run circles around the edge of the arena creating bladestorms and the guardians will run through them wearing themselves out. Plus you have those reflections to help you out.
Spoiler

Your main problem is the same that most new players have, your build can't take a punch. See to it that your resists are capped without aura, for example by changing Elders mark for a rare ring with resists. If you put in Flesh and Stone instead you will actually get more damage and the option for a Blind aura that helps defensively when needed. The chaos resist from your watchers eye isn't worth using such a horrible aura. Take the life/chaos res nodes near the templar area instead if you are worried about that. Put fortify into your main link setup so you always have it up even if you lose a bit of damage in the process. Put bloodrage into your cwdt setup with vulnerability and put Berserk and Moltenshell on manual cast. You can put Moltenshell on your left mouse button to cast it automatically while walking.

Then there are a bunch of flaws on your tree. You got to the jewel slot at the scion starting point above sentinel and take the 2 projectile nodes there which have zero use for your build instead of taking the resis nodes which would help you tremendously seeing how you are short on resists.
You put Thread of Hope in the duelist section, but don't allocate Panopticon which is one of the best damage nodes in the game assuming you have totems instead you waste a point on path of the warrior which is among the least efficient nodes for anything.


Thank you for your feedback. It won't help getting one shot when entering a portal three times. Started out well, but without fortify on re-entry - splat. You should not be forced into 6k+ hp build imo. Flesh and Stone may have helped a bit for this fight but I belive it was the minotaur that was killing me on re-entry. Resists are capped check the Jewel - allocates all unallocated nodes. I use the chaos buff in jewel just because I could spare the mana / gem slot with a watchers eye I scored. Quashing debuffs was my biggest problem since getting past early maps, once that was sorted has been a much more predictable game. ...Panopticon was supposed to be allocated not Ironwood /facepalm. Entire league wrong node and never noticed.

It's all good I am just reclaiming my play time and will find a more fun focussed game rather than feeling like I'm playing a game where the programmers are laughing at my persiting with trying to get more fun out PoE. I will just support another product and hope for more entertainment.

Good luck to you Baharoth15
i've done these invitations with my summoner and all of them are more or less, but still bullshit, i haven't much trouble with the formed, the hidden was a total mess because literally all of arena was covered with aoe shit, borderline unplayable.

overtuned, poorly implemented fights, even when i was a summoner it was barely possible to cast desecrate-flesh offering, have no idea how to do this shit on some regular melee char or other char that needs to be in some position to do damage and to remain in that position for more than 0.5 s.

its clear that this content is designed for
1) some broken meta builds
2) some 150++ex builds
and even not all of them.

this is completely unhealthy for builds diversity. as i've said before, they should cut all bosses hp in the game in half, and then do something about character defenses, because its getting silly.

i can get that some kind of fragile character needs to dodge everything to survive, but i think melee chars in particular should be able to tank shit, and i mean really tank a few big dick hits from endgame boss, but its not happening. either you manually dodge or you get one-shotted or "chain-shotted" straight away.

all these fights in current form are dps check. have 10m dps? very easy. and the last invitation is just absurd dps check, i mean the feared. i think developers played too much dark souls, its not working in arpg. players here like challange, okay, but they need to feel their character powerful. without investing 300h per league.
dead game
bring back 3.13
Last edited by Tainted_Fate#2799 on Jul 11, 2021, 9:21:40 AM
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Redback8u2 wrote:

Thank you for your feedback. It won't help getting one shot when entering a portal three times. Started out well, but without fortify on re-entry - splat. You should not be forced into 6k+ hp build imo.


This is the issue with their current balance policy which wilfully encourages this, they favour damage so heavily and the content values are so spread out that players genuinely think it should be unacceptable to require 6k life a value that isn't even very high :p

Not blaming you for this at all I just think its wonderful to have the problem so strongly stated by a player unaware that its glass cannon territory to be that low.

You've only got 3 approaches to dealing with this fight though;

get even more dps so you largely don't have to deal with mechanics.

pick up defence without majorly lowering your dps, this is pretty easy most of the time and can make a fight feel significantly easier if you go from being one shot for example to not being one shot. Recovery is very strong in PoE and running in circles is borderline invulnerability much of the time.

play the fight better, as mentioned bladestorms a great pseudo kiting skill so sticking to the outside and jogging around while spamming them is absolutely a viable if dull strategy.

The maven invitations are pretty unbalanced in general, especially towards damage requirements but that is kinda their design i don't think they expect every build to clear them.
Last edited by Draegnarrr#2823 on Jul 11, 2021, 9:37:01 AM
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Draegnarrr wrote:
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Redback8u2 wrote:

Thank you for your feedback. It won't help getting one shot when entering a portal three times. Started out well, but without fortify on re-entry - splat. You should not be forced into 6k+ hp build imo.


This is the issue with their current balance policy which wilfully encourages this, they favour damage so heavily and the content values are so spread out that players genuinely think it should be unacceptable to require 6k life a value that isn't even very high :p

Not blaming you for this at all I just think its wonderful to have the problem so strongly stated by a player unaware that its glass cannon territory to be that low.


He doesnt have 6k life tho.
Its 5.2k and he´s using abyssus with no sufficient way to counteract its downside at the beginning of the fight except for some armor.
He wont have Endus nor Fortify at that point and if he is taking phys dmg, his effective healthpool is more like 3.5k and nowhere near 6k.

Abyssus does what Abyssus does best. It kills its owner.
Thats the tl;dr in this specific case - not saying the balancing is great overall but this time around balancing isnt the reason why he is dying.
The good old: "I must use every unique item possible even if my defense becomes poop". Unless you are lucky or a god at mechanics you will get hit by one or more things during The Feared. You can succeed with the "same build" but expect to need replacement items and some passive adjustments just for the fight.

I have no clue where you got the memo from that you should be able to clear eveything with that little hp/defenses. Especially not as a melee.

check what all the other feedback mentioned: but also, check the mods on the actual map. If you rolled +life, +critical, or other bad mods thats also why you could be dying a ton.

No life rolls on a lot of your gear leads me to believe your HP pool is terrible...most juggernauts have a minimum of 6.5k life, if not over 7k. Running enduring cry is also probably hurting you a lot. YOur resists may be capped with full endurance charges, but once you cast enduring cry your resists get wrecked and therefore you get wrecked
I tried the Breachlord invitation 2x in a row and failed with 12 portals, even with the 2nd one being plain white. Next time I will remove ALL watchstones from the Atlas and see if that helps because I seemed to not have any time at all to burst down at least one breachlord (especially ESH), who was pwning me constantly with his lightning AoE skills, so all that AoE combined with 4 of them active and with Maven spamming the hell out of buffs she was giving, may have been too much to handle. Sirus8 I did deathless btw, so perhaps my approach/tactics were not so good to either of these 1st 2 encounters. It's usually shoot BF/BB then move, shoot BF/BB then move, but there were times I couldn't complete the sequence of that attack sequence.
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AShugars wrote:
I tried the Breachlord invitation 2x in a row and failed with 12 portals, even with the 2nd one being plain white. Next time I will remove ALL watchstones from the Atlas and see if that helps because I seemed to not have any time at all to burst down at least one breachlord (especially ESH), who was pwning me constantly with his lightning AoE skills, so all that AoE combined with 4 of them active and with Maven spamming the hell out of buffs she was giving, may have been too much to handle. Sirus8 I did deathless btw, so perhaps my approach/tactics were not so good to either of these 1st 2 encounters. It's usually shoot BF/BB then move, shoot BF/BB then move, but there were times I couldn't complete the sequence of that attack sequence.


The Hidden definitely feels very overtuned compared to the other Invitations. I'm generally able to clear Formed and Twisted deathless but all but guaranteed to get 1-4 deaths doing the Hidden. Also cleared The Feared with 100% inc AOE btw.
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