10% Exp on death a little harsh

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lagwin1980 wrote:
they should have never changed the death penalty (it used to be more).

The whole reason it is there is so you examine (or try to) why you died/keep dying and fix it...that reasoning hasn't changed and as such the penalty will remain.

agree, sadly most people just need their instant gratification in every game these days lol..
It's kinda cute how most demand changes for things that never were an issue for years. But I guess fomo and all is a big problem these days


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smtad wrote:

Dude, elite players never care about death penalty, because they level to 100 directly by using XP carrying services.

Death penalty only punish players who don't want to use carrying services.


How so? I mean even the "normal" player is able to do something about their deaths or play more cautiously. But I guess begging for changes is easier than working on your own faults.
Cause I mean most people get their characters up to 100 without any service at all. People tend to buy it for any new alt character to boost them some up, which is quite fair cause they have a. already leveled at least one character up during the league, b earned enough currency to enjoy the faster leveling.

Besides that their are plenty of ssf players with multiple level 100 characters during a league, sure all "elite" player cause they simply look at their faults to fix potential weaknesses on their character.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Feb 20, 2023, 3:29:21 AM
You need a good build for the lvl 100.
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Pashid wrote:

...
How so? I mean even the "normal" player is able to do something about their deaths or play more cautiously. But I guess begging for changes is easier than working on your own faults.
Cause I mean most people get their characters up to 100 without any service at all. People tend to buy it for any new alt character to boost them some up, which is quite fair cause they have a. already leveled at least one character up during the league, b earned enough currency to enjoy the faster leveling.

Besides that their are plenty of ssf players with multiple level 100 characters during a league, sure all "elite" player cause they simply look at their faults to fix potential weaknesses on their character.


white knights love to swap the point and slip in a little self-gratification to boot. No one said anything against working on their own faults.

When you clear dozen of maps barely getting hurt, and then get killed from full hp to 0 in the middle of clusterfuck in less than a second, what exactly are you supposed to work on there? I mean other than just stack all defense layers/status immunities in the game and pray they will hold next time.

You have to constantly record your playthrough, and review it several times just to make an educated guess on what killed you. And "fixing potential weaknesses" usually boils down to reworking half of the character to incorporate things from few well-known builds that afford enough space to fit all those defensive layers without losing much dps, due to how unbalanced mechanics are to each other.

People are not complaining about difficulty, but about rather limited build design in a game pretending and marketing to be king of build variety. Exp penatly just adds insult to injury, and hardly educates anything without having combat log.
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Echothesis wrote:

white knights love to swap the point and slip in a little self-gratification to boot. No one said anything against working on their own faults.

When you clear dozen of maps barely getting hurt, and then get killed from full hp to 0 in the middle of clusterfuck in less than a second, what exactly are you supposed to work on there? I mean other than just stack all defense layers/status immunities in the game and pray they will hold next time.


Being honest is considered as white knighting these days? Alright Lol

Well pretty easy.
Sounds like you die to a high level of overconfidence, or to a map mod that makes mapping harder for your build.
So it's pretty much a problem with your gameplay if you suddenly die after having no troubles in several other maps. Some map mods are pretty brutal for every build and I feel like people simply underestimate them after rushing from one map to another just fine.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Feb 20, 2023, 4:49:59 AM
Overconfidence (and getting killed for it) is indeed a player's own fault, no argument here. But it is beyond human capabilities to keep reading screen carefully when it is bloated to such extent as here. "Overconfidence" is natural in these circumstances, and exp penalty becomes just a matter of time, unless you slap on all defenses in the game, which is possible only on limited amount of builds.
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smtad wrote:
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lagwin1980 wrote:
they should have never changed the death penalty (it used to be more).
The whole reason it is there is so you examine (or try to) why you died/keep dying and fix it...that reasoning hasn't changed and as such the penalty will remain.

Dude, elite players never care about death penalty, because they level to 100 directly by using XP carrying services.

Death penalty only punish players who don't want to use carrying services.



People that use these services are not elite players. I am not saying you are a bad person, if you use these services, but you are most certainly not an elite player ;)

But most people that own a lvl 100 character probably do so because they have used these services, hehe.
Last edited by Strickl3r#3809 on Feb 20, 2023, 5:46:49 AM
i come from the "old school" mentality.

10% IS a lot but, it is a lot TO PUNISH DEATH. in some games where death penalty was much lower, death simply became annoying. you knew you could get back 1-3 % xp. would take you time but its at least not 10%.

also i would argue its already a part of the game. its a part of the game at this point and most likely will never be removed.

reaching level 100 is what the older players consider as a badge of honor.

not everyone could reach 100 back then and it took months.

theres the argument, why cant things be better?

i would say GGG did make things better. SIGNIFICANTLY better.

people are now hitting 100 on the first few days of a league. thats batshit crazy.

as a normal player i can somewhat SUSTAIN t16 maps. t16s used to be what? 1 exalt each? thats equivalent to 1 divine now! sure that was a long time ago but it just goes to show, we've come a long way and things did improve. GGG did make things easier somewhat.

heck, now you even have a notable that reduces monster damage but increases their hp. something unheard of "back in the day".

also

if you want to "cheat" yourself out of personal gratification, you could spend divines going on 5 way/pure chayula rota/runs. some players are even offering free xp no hit no loot runs.

its hard but not impossible.
[Removed by Support]
Last edited by exsea#1724 on Feb 23, 2023, 9:46:58 PM
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Pashid wrote:

How so? I mean even the "normal" player is able to do something about their deaths or play more cautiously. But I guess begging for changes is easier than working on your own faults.
Cause I mean most people get their characters up to 100 without any service at all. People tend to buy it for any new alt character to boost them some up, which is quite fair cause they have a. already leveled at least one character up during the league, b earned enough currency to enjoy the faster leveling.
Besides that their are plenty of ssf players with multiple level 100 characters during a league, sure all "elite" player cause they simply look at their faults to fix potential weaknesses on their character.

I don't know where is your "most people" based on. You must have no idea how East Asian's guilds work.

Elite guild managers level to 100 at league start as quickly as possible. Then they carry all other members in turn level to 100 directly after they finish acts.

Then members who used carry services, DONATE some of their looting items/currency to their guild. Therefore guilds managers have infinite wealth to build their mirror-leveled gears.

As I saw, most people use carrying services to level to 100.
Last edited by smtad#6581 on Feb 23, 2023, 11:33:21 PM
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lagwin1980 wrote:
they should have never changed the death penalty (it used to be more).
The whole reason it is there is so you examine (or try to) why you died/keep dying and fix it...that reasoning hasn't changed and as such the penalty will remain.

Even if I have mageblood, I still got oneshot randomly. 90% of my deaths were not expected and unavoidable.

examining yourself to avoid deaths is a joke, unless you have 100 mirrors to build yourself.
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exsea wrote:
some players are even offering free xp no hit no loot runs.


That's not free though, they are charging 5 players worth of item quant/rarity :P

It upsets me to see those leech partys, its rare to see a normal party anymore.
Innocence forgives you
Last edited by SilentSymphony#3358 on Feb 24, 2023, 1:23:38 AM

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