Pet peeve of mine: "Ultimatum is just Ritual 2.0"

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dW2005 wrote:


Okay.


yep
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Legion didn't have variable challenges associated with it, it was just Breach and was labelled as such, it also didn't directly follow breach.
Last edited by Draegnarrr#2823 on May 29, 2021, 5:01:27 PM
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Draegnarrr wrote:
Legion didn't have variable challenges associated with it, it was just Breach and was labelled as such


What variable challenges are in Ritual that make it distinguished from Abyss, Breach, Perandus, Ambush, Harbinger, yadda yadda yadda?

Ritual is literally just one challenge. Kill monsters, get loot.

Sounds like Breach 2.0
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we still dont have an AMOGUS league
Need more brains, exile?
No it isn't, there were 21 types of ritual or ~10 if you want to class the more difficult ones as the same as their regular form

Breach, Abyss, Perandus, Legion didn't involve fighting monsters in a circle with environmental hazards, they were just kill shit in a circle.

Kill shit in a circle with environmental hazards was rituals schtick, what else has us killing in a circle with environmental hazards generated by the mechanic oh thats right its Ultimatum but isn't any of the others.

Last edited by Draegnarrr#2823 on May 29, 2021, 5:07:47 PM
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Draegnarrr wrote:

Kill shit in a circle with environmental hazards was rituals schtick, what else has us killing in a circle with environmental hazards generated by the mechanic oh thats right its Ultimatum but isn't any of the others.



You've offended so many Uul-Netol bone walls, Xoph fire pillars, Esh storm traps, Tul ice vortexes, Heist trap disarms, Strongbox ice novas, detonate deads, desecrate grounds, storm calls, Harbinger totems, and the entirety of Tempest to try and claim Ritual invented environmental hazards. Domination shrine buffers are mildly perturbed as well.

Meanwhile...
Number of survival challenges in Ritual: 0
Number of area control challenges in Ritual: 0
Number of invincible spectres that apply a debuff that fail you in Ritual: 0
Number of modifiers that modify how your skills and buffs work (Limited Flasks, Hindering Flasks, Lightning Damage as Mana Costs, Reduced Recovery, Less Cooldown Recovery, Lessened Reach) in Ritual: 0, maybe 1 if you count the speedy shrine
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Last edited by adghar#1824 on May 29, 2021, 5:20:36 PM
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adghar wrote:
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Shagsbeard wrote:
Really have to quit worrying about what other people are saying on the internet.


I can't help who I am, Shags! I Yam what I Yam!


haha.. i like that. Never been one to homgenize myself either and ulti is a bust IMHO. More to do with me (burnout) plus "yet another breach" ...but if you aint feeling it you aint feeling it.

Oh and this is breach v 10.0

want me get into it?

OK fuck it its saturday

Breach : Breach
Harbinger : Breach that runs with a delay
Abyss : Breach that runs faster
Legion : breach twice
Blight : breach with assists
Delve : Breach Underground
delium : Breach but whole map
Rutual : breach plus perandus
Ultimatum : breach with a sassy punk ass non existant trial master
Git R Dun!
Last edited by Aim_Deep#3474 on May 29, 2021, 5:37:33 PM
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Aim_Deep wrote:
"yet another breach"


See, this is what makes more sense to me. Breach was one of the first that was hailed and reviled by people on two sides - people who like simple kill-monsters-get-loot with some salt and pepper thrown in, vs. people who'd like more involved leagues.

I think most likely people saying "ulti is ritual 2.0" are just displeased that we're getting two Breach-type leagues in a row. I think people are expecting GGG to basically alternate simple league, complex league, simple league, complex league, and they were hoping for another complex league (along the lines of Betrayal, Synthesis, Heist, Incursion to some extent, etc.).

I, too, enjoy long-form league content, but I can appreciate simple short-form leagues as well. Since I skipped both Betrayal and Heist, the reworked Betrayal and relatively-new Heist are good enough to scratch that long-form league itch for me, so I don't mind Ultimatum being Breach 6.0 that much.

EDIT: Also, I never chased Sirus much in endgame before, and this is the first league I'm really getting into that, as well. Sirus, Maven, Shaper, Elder, are all relatively fresh enough long-form content that I don't mind Ulti being short form content for a second league in a row.
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Last edited by adghar#1824 on May 29, 2021, 5:35:00 PM
Weak, really weak

none of those are environmental they are monster abilities except for heist traps and you don't fight in a circle to get rewards doing heist. On the flipside tempest was an environmental challenge but didn't involve killing in any arena at all. Domination is closest but didn't actually have any reward structure you can call it domination 3.0 if you want, except nobody uses any of the unpopular leagues so it'd be ritual 2.0 again.

I don't actually believe you think this way but its some bizarre way of thinking if you can't see the tighter linkage between ritual and ultimatum vs the other leagues you are the example of someone who'd argue legion wasn't breach 2.0 which we also used as a term all the time.

5 factions where I'm killing enemies in a circular area to collect splinters to fight boss content for loot and randomly those faction leaders join and drop additional splinters, which league am I?

Edit: I'm going to bed so you can enjoy your weird thinking OP :p I do agree that most of the reason is because its back to back with ritual and that highlights it but Ultimatum is built on ritual and it shows everywhere in its design. Would we call it Ritual 2.0 if it came at the end of the year?... Maybe not but I still think we would just like legion got labelled they have too much in common.
Last edited by Draegnarrr#2823 on May 29, 2021, 5:38:24 PM
It could be because I don't follow media hype before each League? Ritual never struck me as an "environmental modifier" league because I didn't read anything about it (prefer doing content blind), so I just found it like a really juiced Domination where you also get to choose rewards. I literally do not notice a difference between Ritual hazards and Breach effects because they both do the same thing in my gameplay loops: Look pretty on my screen and persist regardless of monster position.

Similarly, I didn't pay any attention to media tours or about Ultimatum. Was there a big hype around the challenge modifiers being environmental? We've had environmental hazards in the game since Ascendancy (sure, not a league, I'll give you that).
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