This game needs a death report.
I've been playing Torchlight 3 for about 3 weeks now. I know better what killed me in Torchlight 3 than PoE which I've been playing since 2013.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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RNG. that is what killed you. there's nothing you can do to prepare or defend against that.
the most powerful multi-mirror builds can get 1 shotted. if you say you are immune to 1 shot mechanics, i'm sorry but that is impossible. in the end, it's RNG and GGG doesn't want or will ever let players really know what happened. so, at the end of the death log, you got hit by 5 things at once while being affected by several ailments and several more map modifiers but died from a 1hp shot from a white monster because in a hundredth of a second your life went from full to zero. death log will do absolutely nothing to help you or anyone else as there's way too much RNG going on in the game. or, was it that you completely missed or just misread a map modifier that was the result of your death? then slow down and read. i play with a friend that just juices a map to hell and back and pops it in the map device and roars through the map with his necro build and just gets wiped out in some. he's like WTF??????? i told him to actually look at the map mods and he found what was killing him. in the end, SLOW DOWN AND READ. from all the flaws and poor coding and terrible performance issues in this game, most death comes from player error so a death log is useless poe is going down fast. Diablo 4 and Baldur's Gate 3 have no performance issues. play them instead
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" It would also increase the threads from people who died and cant work with the death log the game can provide. Because complaining is easier than being grateful. Your suggestion that it would improve your defenses is not quite a good reason. The issue is the modifiers on maps/mobs. You can have perfect resistances, then a mob come along, curses you with elemental weakness, you below the cap, another hit comes in, you die. Nothing you can do against that other than to react to it. It can just happen. If you play the game for awhile, you notice what damage is chaos and what is physical/elemental. This game is not aimed at ARPG beginners, it provides some guidance, but it increases in difficulty rather fast. So naturally, people come to the forums, complain that something killed them, someone checks their profile and mentioned that the skilltree is a mess, skills are all over the place and they run around with 2k life in Act 10. There is a reason people say you should follow a guide if you play it for the first time. A Deathlog would not change that. |
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I was thinking about installing twich so i can see what happens. Would also get a mirror in a couple days if i get 1000 viewers
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" Well, either streaming or running a recording software while you do extremely juiced maps, or bosses would help for most people. |
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" you are just using a strawman argument - in any case, if we really die to that 1hp hit then so be it. but you cannot deny that something useful can be gleaned from reviewing what caused your death. for eg, if a fight says i died due to chaos damage then the least I can do is bump up my chaos resist for the next try, or bring the appropriate flasks etc. just do not understand why people are trying to defend ggg from implementing the log, if you dont like it then just dont use it - dont say that its 'useless' useless for you might not be useless for me. they have so much time for mtx im sure they can spare some for this. |
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" This might come as a shock to you, but the design team is not the same as the developer team. Just because you see alot of MTX lately doesn't mean they wont work on other stuff. Yes, knowing what type of damage killed you, could prove useful, but only in certain areas of the game. Maybe in bossfights (some are new, not all people know them). But then again, it all comes down to other modifiers that where active at that time. It's not "just one hit" its multiple layers of modifiers on top of the status of your character, what procced lately, did you use a flask, any "recently" activites and so on. To filter all that down to a understandable text/picture could strain the client/server even more. Im not a Dev, but i can't image that it would not take alot of processing power and time invested to implent something a enduser could understand. If only a fraction of people really need it, its the question if you can/want invest alot of resources into it. Im mean really need it, because just because you died of a mechanic doesn't mean you don't know what happend. If we are honest, most of us know what killed us. We just reacted to late. Last edited by Camatoo#7023 on Jun 1, 2021, 3:44:44 AM
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Processing the log for display is separate from the activity of logging. For example, creating the log would involve making an entry for each item that would be logged. e.g., stunned, hit by x for y damage, start DOT, etc. The log would be in memory. If a character died then the in memory death log would be processed to make it intelligible to be read by a player. This would be a separate step. Building the log entries and making the log should be a quick. Implementing the code to do that is a different matter. That might be a significant effort depending on how the code is organized.
Certain things that can happen are not obvious. For example, being stunned or not for a second or two wouldn't be obvious but could easily be deadly or chaos damage versus physical damage versus elemental damage may not be obvious but could easily be deadly or being hit by critical strikes wouldn't be obvious but could easily be deadly. This type of information could be useful in a death log. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" Yeah, I'm actually seriously considering buying a second computer so I can record my own death logs via a stream machine, without causing any hiccups on my primary computer. I wouldn't actually stream, I'd just record the game on a 5-10 minute loop. That would probably be a thousand or so dollars of my gaming related budget that isn't going to be spent on GGG's MTX. It's kinda ridiculous, but if GGG won't fix it then it's just a question of what work-arounds suit each individual. |