This game needs a death report.

"
Flu_Like_Symptom wrote:
I don't understand why so many people are working so hard to argue against this. Do you not want a death log? I mean you don't have to use it. It would have little to no impact on your gameplay if added, assuming you ignored it. Even if it's not perfect, even a mediocre implementation would go a long way towards making things more clear.


Its their hobby, and they have nothing better to do than jump into any thread that's asking for QoL changes and try to refute the points made by the OP.
"
CobaltNinja wrote:
"
ciel289 wrote:

poe is simply too fast to any value out of such a combat log
we kill,heal and die so fast (unless its a boss skill/mechanic) that it is impossible to keep track of the things that are going on

a log only helps when you can connect the information to the moment where it occured


A way to reduce clutter in the log would be to only track Savage Hits (or maybe a bit more lenient, like 10% hp instead), that way it's easier to tell which thing smashed you instead of having to scroll through an entire log of tiny hits.


the log would still be useless and unfunctional (imo atleast)

i cant even think of a situation where the information "you got hit for x dmg by y" would help me

there are only a handfull of cases where i could die

-on death effects,with the exception of detonate dead these effects have a visual+audio warning
the dmg they do is meaningless,i shouldnt have been there in the first place
(detonate dead is a bit special,since you really have to know which enemys can use it to avoid it)
-boss skills/meachanics,failing boss mechanics should kill you (or you should atleast exspect them to)
the dmg number is unintresting,these are made to kill you (dmg typ is normaly indicated by skill color red=physical,green=chaos etc)
-fighting dangerous monsterpacks the wrong way (not dodging the first volley for crusader/hunter influenced monsters etc or ignoring the danger of certain mapmods)
-doing new league mechanic and beeing overwhelmed by monsters/effects
again its more about the mechanic and skills of the monsters than the raw numbers itself

exact dmg numbers outside of bossfights are useless,they vary too much based on map mods,map tier,nearby rare with auras,buffs and debuffs

maybe this is the better way to say it
its possibel to display exact numbers in a combat log but the combat log wouldnt any valueable information
its unlikely that you which monster exacly it was (normaly there are more than 1 of the monstertype on the screen unless its a boss rare) and where that monster was on the screen

i either die when i fuck up (i can easy tell what i did wrong)
or when there is too much effects going on in a limted area (this can either be the whole screen covered with shit or beeing lock in an smaller area because of a mechanic like ritual)

in both cases the log wouldnt help (imo)
so a "simple" death log wouldnt work in poe
"
ciel289 wrote:
"
CobaltNinja wrote:
"
ciel289 wrote:

poe is simply too fast to any value out of such a combat log
we kill,heal and die so fast (unless its a boss skill/mechanic) that it is impossible to keep track of the things that are going on

a log only helps when you can connect the information to the moment where it occured


A way to reduce clutter in the log would be to only track Savage Hits (or maybe a bit more lenient, like 10% hp instead), that way it's easier to tell which thing smashed you instead of having to scroll through an entire log of tiny hits.


the log would still be useless and unfunctional (imo atleast)

i cant even think of a situation where the information "you got hit for x dmg by y" would help me

there are only a handfull of cases where i could die

-on death effects,with the exception of detonate dead these effects have a visual+audio warning
the dmg they do is meaningless,i shouldnt have been there in the first place
(detonate dead is a bit special,since you really have to know which enemys can use it to avoid it)
-boss skills/meachanics,failing boss mechanics should kill you (or you should atleast exspect them to)
the dmg number is unintresting,these are made to kill you (dmg typ is normaly indicated by skill color red=physical,green=chaos etc)
-fighting dangerous monsterpacks the wrong way (not dodging the first volley for crusader/hunter influenced monsters etc or ignoring the danger of certain mapmods)
-doing new league mechanic and beeing overwhelmed by monsters/effects
again its more about the mechanic and skills of the monsters than the raw numbers itself

exact dmg numbers outside of bossfights are useless,they vary too much based on map mods,map tier,nearby rare with auras,buffs and debuffs

maybe this is the better way to say it
its possibel to display exact numbers in a combat log but the combat log wouldnt any valueable information
its unlikely that you which monster exacly it was (normaly there are more than 1 of the monstertype on the screen unless its a boss rare) and where that monster was on the screen

i either die when i fuck up (i can easy tell what i did wrong)
or when there is too much effects going on in a limted area (this can either be the whole screen covered with shit or beeing lock in an smaller area because of a mechanic like ritual)



A "simple" deathlog, in the way you are describing it, probably wouldn't help much. I agree.

However, if, for example, the log said something like "Monster ABC hit you for x fire damage" and you notice that you are dying to that a lot, it might be an indication that you need more fire resist and then you can work on it and see if that reduces your death to fire. In that case, it would absolutely be helpful. I think that's the kinda thing the OP was getting at.

Something like that.

Keep in mind, we are discussing something here that doesn't even exit. So to say that it would be useless, without even knowing what kind of information would be in it, is not a fair assessment.
On the one hand, you shouldn't need a combat analysis report. You should be able to look on the screen and reasonably deduce what killed you.

But POEs screen is so cluttered, so chaotic, so overfilled with stuff, that this is just impossible.

POE just isn't ageing very well.

If GGG didn't want to put time/money into this, they could just release the last 30 seconds of combat data, and let someone make a 3rd party program application to read/interpret the data.

There just really isn't any reasonable excuse not to do at least the bare minimum

Last edited by lockjaw99#5379 on May 28, 2021, 11:39:05 AM
"
lockjaw99 wrote:
On the one hand, you shouldn't need a combat analysis report. You should be able to look on the screen and reasonably deduce what killed you.

But POEs screen is so cluttered, so chaotic, so overfilled with stuff, that this is just impossible.

POE just isn't ageing very well.

If GGG didn't want to put time/money into this, they could just release the last 30 seconds of combat data, and let someone make a 3rd party program application to read/interpret the data.

There just really isn't any reasonable excuse not to do at least the bare minimum



And then? Help me with it, but how does a combat log help you prevent further deaths? Lets assume there is a combat log that shows you the last 10-20sec and compress that into a readable data.
What does that do for you? You can't just say "aha, that killed me, so i have to prepare myself for it" Prepare against what? A modifier that will never happen twice in over 1000 hours of playtime?

I get that people want to know what killed them. Hell i would like to know sometimes too. But the question most "just implement it"-shouters wont answer is the reason why they want it? Just to see what killed you?

I can garantuee you, over 70% of deaths are through boss mechanics (why should i dodge the "DIE"-beam lulz) or not paying attention to the game, because you never died before, why should i not stand close to the "ice-nova" chest.
If you grind maps over and over again, you become dull to it. That just happends. You ignore the warning signs all over because your focus drifts away. THen you die.
Watch streamer highlights if you want. If you pay you attention you notice that most people die because they ignore the signs the game gives you. Lifebar decreases/increases like crazy, exploding corpses, ice nova. This will happen on every game you play over a longer period of time. People get sloppy.
"
Camatoo wrote:
"
lockjaw99 wrote:
On the one hand, you shouldn't need a combat analysis report. You should be able to look on the screen and reasonably deduce what killed you.

But POEs screen is so cluttered, so chaotic, so overfilled with stuff, that this is just impossible.

POE just isn't ageing very well.

If GGG didn't want to put time/money into this, they could just release the last 30 seconds of combat data, and let someone make a 3rd party program application to read/interpret the data.

There just really isn't any reasonable excuse not to do at least the bare minimum



And then? Help me with it, but how does a combat log help you prevent further deaths? Lets assume there is a combat log that shows you the last 10-20sec and compress that into a readable data.
What does that do for you? You can't just say "aha, that killed me, so i have to prepare myself for it" Prepare against what? A modifier that will never happen twice in over 1000 hours of playtime?

I get that people want to know what killed them. Hell i would like to know sometimes too. But the question most "just implement it"-shouters wont answer is the reason why they want it? Just to see what killed you?

I can garantuee you, over 70% of deaths are through boss mechanics (why should i dodge the "DIE"-beam lulz) or not paying attention to the game, because you never died before, why should i not stand close to the "ice-nova" chest.
If you grind maps over and over again, you become dull to it. That just happends. You ignore the warning signs all over because your focus drifts away. THen you die.
Watch streamer highlights if you want. If you pay you attention you notice that most people die because they ignore the signs the game gives you. Lifebar decreases/increases like crazy, exploding corpses, ice nova. This will happen on every game you play over a longer period of time. People get sloppy.


So essentially your saying, 'I'm awesome, we don't need a death report'.

Well great for you. :)

In the year 2021, there's just no reason not to have a quality of life improvement such as what killed me. If you can't visually see what kills you due to the cluttered screen, then a report is the next best thing.

"
lockjaw99 wrote:
"
Camatoo wrote:
"
lockjaw99 wrote:
On the one hand, you shouldn't need a combat analysis report. You should be able to look on the screen and reasonably deduce what killed you.

But POEs screen is so cluttered, so chaotic, so overfilled with stuff, that this is just impossible.

POE just isn't ageing very well.

If GGG didn't want to put time/money into this, they could just release the last 30 seconds of combat data, and let someone make a 3rd party program application to read/interpret the data.

There just really isn't any reasonable excuse not to do at least the bare minimum



And then? Help me with it, but how does a combat log help you prevent further deaths? Lets assume there is a combat log that shows you the last 10-20sec and compress that into a readable data.
What does that do for you? You can't just say "aha, that killed me, so i have to prepare myself for it" Prepare against what? A modifier that will never happen twice in over 1000 hours of playtime?

I get that people want to know what killed them. Hell i would like to know sometimes too. But the question most "just implement it"-shouters wont answer is the reason why they want it? Just to see what killed you?

I can garantuee you, over 70% of deaths are through boss mechanics (why should i dodge the "DIE"-beam lulz) or not paying attention to the game, because you never died before, why should i not stand close to the "ice-nova" chest.
If you grind maps over and over again, you become dull to it. That just happends. You ignore the warning signs all over because your focus drifts away. THen you die.
Watch streamer highlights if you want. If you pay you attention you notice that most people die because they ignore the signs the game gives you. Lifebar decreases/increases like crazy, exploding corpses, ice nova. This will happen on every game you play over a longer period of time. People get sloppy.


So essentially your saying, 'I'm awesome, we don't need a death report'.

Well great for you. :)

In the year 2021, there's just no reason not to have a quality of life improvement such as what killed me. If you can't visually see what kills you due to the cluttered screen, then a report is the next best thing.



I never said that im great. You would know that, if you would have took a look at my profile and my characters.
But thats not the point. You avoided my question. In which scenario does a deathlog help you in the future? The year has nothing to do with it. As far as i know, Diablo 3 has no deathlog either. And that game is easier than a puzzle for 3 year old children.
You play on everchanging maps against everchanging mobpacks with a everchanging character.
It would mean more work, testing, fixing for the develeopers. And after its released, people would instantly complain about it, because it does not help you. Your character is still dead, till you get another character up to that level, you have already forgotten what killed you.
yeah, we need it because I'm really curious how I got one shot through 7.4k ES, 86% phys damage reduction, 75% block attack damage, 72% block spell damage, 80% evasion change and chaos innoculation
I could facetank all Sirus attacks but somehow something in a map after the enemies were dead oneshotted me... I really want to know what that was
A death log would tell you if you died from chaos damage, a big critical hit, multiple hits at the same time, etc.. If one has died a few times from say chaos then improving chaos resistance might become a priority. Or maybe juggling around flasks might be a solution to some other issues.

If nothing else, a death log would significantly reduce the threads on this forum complaining about no death logs and probably also one hit death complaint threads. :-)
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
It would also be nice if you got an icon for whatever dot was hurting you. Im sometimes taking damage and i dont see any icon on my screen telling me what it is.

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