Possible Trade Fix
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Look, we all hate how trade is: botters, dupers, price-fixers, etc.
Here is a possible solution: Every player gets a free Quad Stash Tab (with the option to buy more from the MTX store), but its purely for sale of items, meaning if you put something in there, it requires a listing price, or it can't remain in there. Making this the ONLY way to list and sell items. Then... Once said item is listed, a player can find the item on the trade site, and instead of whispering 99999999999 people for one item, it shoots a sell confirmation button to the seller, much like a group invite button. Once the seller okays the sale, it will be transferred to the buying players stash, from the seller's stash. Of course, you can still trade the traditional way if you want. So how does this eliminate price fixing, etc.? What a delicious looking question...! After receiving x amount of whispers (like 50 for shiggles), with no sale, you could be prevented from listing for a period of time: 1hr, 24hrs, then gradually moving to perm trade ban. Of course, the latter is like multiple trade bans. What about the DND'ers and the AFK'ers? Well, if you put up DND or AFK (or natural afk), your item is unlisted until that is cleared. That's right! If you try to do the "DND price fix", the item will be unlisted until you take it off. This eliminates a couple things: 1) The need to leave a map to trade 2) The need to filter through listing after listing just to get a response 3) Price fixing 4) The need for an auction house 5) Wasted time to complete your build This will help by: 1) Reducing the amount of time to complete builds 2) Reduce the amount of time to find a specific item 3) Letting you complete a trade ANYWHERE in the game 4) Eliminating scamming, by forcing a seller to sell an item at the price its listed at. That means no more bait-and-switch This is just an idea, but I think it will help with many aspects that players despise about the game. Last bumped on Apr 24, 2021, 4:25:00 PM
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Bump
Last edited by reaper2191#1007 on Apr 22, 2021, 4:41:36 PM
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Don't +1 your own post, that doesn't make you look good. :P
PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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I love this idea, and I think it's a suitable compromise to an in game auction house and the 'trading' we have now.
But Chris Wilson said himself in the recent 3.14 Ultimatum livestream shortly before it's release that instant trading isn't going to be a thing, and I get the feeling this would fall into that category. So yeah... Love the idea, but I don't see anything like this ever existing until the game has a different lead dev. Last edited by anntari#6610 on Apr 22, 2021, 4:41:59 PM
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" Was meant to be a bump. Fixed. Thank you. |
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" That would be SO gamed instantly to get rid of competition! The main purpose for the current trade system is to limit the amount of trading going on. Any system that result in more trade (as yours would) would be against that purpose. |
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" Regardless, something should still be done about price fixers. While I think 1 hour-24 hours-???-permanent is excessive, something that removes their listings temporarily would do some good. The tedium of trade should be enough of a limitation that it shouldn't need people listing items and refusing to trade. I'd rather a system be in place that tracks the 'heat' of an item (IE, how many people are requesting to buy it in certain time frames), and if the seller isn't AFK/DND and refuses to sell off the item if it gets too hot, the system flags the item as unlisted in the stash without warning, forcing the seller to have to change it back. This tedium of gaming the market to scam unaware sellers should reduce how often this is done. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Apr 23, 2021, 3:55:01 AM
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" The trade "time-out" is mostly for the price-fixers. Of course, this is just an idea on how to fix the trading issues the rest of us all face. As far as limiting trade: whats the point of that? The goal of this game is to equip your character to best suit the needs you are looking for, whether it be Delve, PvP (lulz), End-game, etc. We either have to craft or trade. Seeing as crafting can be stupid expensive to get end-game type gear, we have to trade with other players. So unless you price-fix, all this does is improve trading for everyone. Getting us to where we want to be in the game. Unless exalts start dropping like chaos', we have to rely on other methods. |
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What would happen in this scenario is that the price fixers and bots would literally insta-buy anything popular and resell said popular/meta items at a huge mark up. Even if there was a delay in reselling this would happen on mass making it insanely frustrating for anyone not on the "preferred streamer" server tag.
I like the idea it just wouldn't work out the way it is meant. |
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" Read the trade manifesto for GGGs reasoning... https://www.pathofexile.com/forum/view-thread/2025870 The problem with 'easy trade' is that it'll end just like D3, where you never found anything you could use because much better was always available for a pittance... In PoE we may not be able to find stuff to use once we high early-mid maps, but we sure do before... WoW found they had the same problem, so solved it with account binding left, right and centre... an approach GGG has said was one of their red lines. And then there are the problem of the difference between trading and non-trading players. Who to balance the game for? If balancing for the trading players, the non-trading players will not be able to play as the game will be prohibitively hard. If balancing for the non-trading players, the game becomes trivially easy for the trading players. Map drops are the prime example for this... |
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