Harvest - A statistical analysis, Too reliant on TFT

I’m really struggling to get into this league. The mechanic feels like a minor reskin of last league, harvest was gutted, legion was nerfed, my favorite builds were nerfed, nothing whatsoever was buffed, despite tons of underused skills and uniques... it just seems like no matter what I play, this is just going to be a watered down and less fun version of last league.

At this point I feel like all PoE’s dev talent is working on PoE2 and it might just be better to ignore PoE altogether until it releases.
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MichaelKnightro wrote:
It's the same as the other league mechanics. They nerf it so substantially


That sounds like a long way of saying 'balanced it'.
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innervation wrote:
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MichaelKnightro wrote:
It's the same as the other league mechanics. They nerf it so substantially


That sounds like a long way of saying 'balanced it'.


Have you read the rest of my post?

"Balance" would be to make it worth running. Not making it so bad that just alching maps is a better way of making currency or upgrading gear.
Last edited by MichaelKnightro#5797 on Apr 19, 2021, 5:55:08 PM
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Finnien wrote:
I’m really struggling to get into this league. The mechanic feels like a minor reskin of last league, harvest was gutted, legion was nerfed, my favorite builds were nerfed, nothing whatsoever was buffed, despite tons of underused skills and uniques... it just seems like no matter what I play, this is just going to be a watered down and less fun version of last league.

At this point I feel like all PoE’s dev talent is working on PoE2 and it might just be better to ignore PoE altogether until it releases.


I completely agree. I mean, last league was my favorite league they've ever done, so it would've been hard to top it, but I wasn't expecting a less fun version of the previous league.
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MichaelKnightro wrote:
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innervation wrote:
"
MichaelKnightro wrote:
It's the same as the other league mechanics. They nerf it so substantially


That sounds like a long way of saying 'balanced it'.


Have you read the rest of my post?

"Balance" would be to make it worth running. Not making it so bad that just alching maps is a better way of making currency or upgrading gear.


Sounds like harvest is in a great place!
I just entered my first Harvest in the new league.

Its SO SAD. :(


It seem nerfed to the point that I'm not sure I feel it is even worth allocating the atlas passives for it anymore, let alone spending 12 chaos forcing harvest.
I already suspected that the reduction in the number of crafts would be the biggest nerf, rather than the removal of annul and divine crafts.
But I thought it would be something like a 33% reduction or at most 50%, however it seem like it is closer to a 66-75% reduction.
I kill 3 packs of mobs. I get 4 speed reforges, 5 life reforges, 4 caster reforges and a 5-link craft. Doesn't seem unreasonable, especially with a lot of powerful crafts remaining. I've encountered harvest a few times now and its pretty consistently around that mark in terms of the number of crafts.

Comparing harvest to what it was in 3.11 or 3.13 is foolish. Simply removing targeted annuls, remove/adds and non-influence crafting is not enough. The grove providing something like 40 chaos + half a dozen targeted divines at a minimum was absurd. The nerfs actually make it somewhat balanced relative to other mechanics in the game now.

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Finnien wrote:
I’m really struggling to get into this league. The mechanic feels like a minor reskin of last league, harvest was gutted, legion was nerfed, my favorite builds were nerfed, nothing whatsoever was buffed, despite tons of underused skills and uniques... it just seems like no matter what I play, this is just going to be a watered down and less fun version of last league.

At this point I feel like all PoE’s dev talent is working on PoE2 and it might just be better to ignore PoE altogether until it releases.


Because they didn't need buffs. The vast majority of skill gems are viable, its only a handful that suck. What the game needed was nerfs to the most meta and overpowered skills, which is something that finally arrived in 3.14

They also added/revamped a bunch of stuff related to physical DoT and low life, as well as a lot pretty interesting unique items and new rare bases. If you are a poe vet (I am not), this is pretty much what you should expect from a non=expansion league.

I'll also add that Ultimatum is really fun. My first impression was that it was Ritual 2.0. And it kind of is, but I love it. Its much more polished, interactive, hectic and the risk/reward aspect is done just right. I feel like going forwards Ultimatum could just go core and they can remove Ritual for not only the reasons above, but also because it works better as a core mechanic.
Last edited by BrettLee#6388 on Apr 19, 2021, 7:55:11 PM
@BrettLee

I'll be taking up the offer that was provided to have more runs paid for to document more results, and I'll be recording more information on the subsequent runs(I'll be including all reforges, what socket/link numbers I get, etc).

It's quite possible you were simply lucky, or I am unlucky.

Within the next week I hope to have an edit of my OP ready with a sample size of at least 100. This will give a far better idea of what harvests will or won't have on average.
Last edited by anntari#6610 on Apr 19, 2021, 8:06:48 PM
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BrettLee wrote:
I Because they didn't need buffs. The vast majority of skill gems are viable, its only a handful that suck. What the game needed was nerfs to the most meta and overpowered skills, which is something that finally arrived in 3.14

They also added/revamped a bunch of stuff related to physical DoT and low life, as well as a lot pretty interesting unique items and new rare bases. If you are a poe vet (I am not), this is pretty much what you should expect from a non=expansion league.
.


I am a PoE vet, and when you see the same skills have less than 0.1% usage on PoE.ninja six or seven leagues in a row, it’s pretty clear they could use buffs. Also, how many uniques are just vendored on sight, not even used when leveling or in fringe builds? There are plenty of uniques that’d see a lot more usage without being BiS by just adding 20 more life and another resist, or increasing their stats by 10-20%.

Hell, didn’t GGG’s mid-Ritual league statistical analysis post say that if Ritual were to be added to the main game, it was clear that it needed some tweaks and enhancements due to the lack of engagement with ritual vessels? Yet nothing was done to address the flaws they admitted they needed to address.

It’s painfully obvious. All nerfs, no buffs, missing enhancements they admitted last league needed, the new mechanic is a reskin of the last one (which was practically just a reskin of breach, with vessels being lousy versions of breachstones.) It’s ‘all hands on deck’ for PoE2 while they just kinda mail in new leagues.

I just made it to act 4 last night. At this point last league I was playing 15 hours a day running red maps. I’m not even sure I’ll bother logging in today. Or this week. We’ll see how bored I get.

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