Explosion chest nerf seems to address the wrong thing
Issue with the current/soon to be old version:
With a tiny bit of investment it could delete screens of enemies because of how well the explosion scales The non-issue with the current/soon to be old version: All enemy corpses were removed on kill Yet the change doesn't fix the issue since they increased the base % of enemy max health that is dealt which means they'll deal even more damage and even through probability still clear screens yet they f'd up the non-issue. The core reason people originally made explode chests a nigh mandatory part of builds was because of how many bad on death effects enemies have (some that should really be addressed or removed imo) but because of how hard the chestpiece ramped clear speed they became even more used. What GGG really should have done is make it so you can't ramp the explosion damage instead of killing the guaranteed corpse removal. That would immediately curb the people with mediocre builds wiping out screens of enemies with a chestpiece mod but still let it be used for it's original core use of removing all corpses. Last bumped on Apr 16, 2021, 3:28:13 PM
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I doubt the corpse removal was a significant reason for people rolling explosion chests compared to the crazy clear speed it offers. If corpse removal is important, then we'll probably see more people running builds focusing on cold damage or other mechanics that can destroy corpses.
PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. |
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Nah what I meant was when the mod was first shown/found or what have you most people were happy with it in the thought that now most build can get easier access to corpse removal at the cost of a chest modifier (and I'd roughly guess that was the intent that GGG had when they made the mod)
Then the reality of the mod came out that you could scale it and chain wipe out mobs with it and it became super sought after almost solely due to that fact. My suggested change in my first post was to make the mod most likely stay in line with what I'm guessing GGG had intended it to do rather than what it became used for. Where as what they did to it would seem to not fix what it became but make it worse for what it seems like the mod was originally made to do. Plus it is somewhat my own opinion on it all because I find the screen wipe from a single rare chest mod kinda silly to have in the game (which the nerf/change doesn't fix) yet the corpse removal which I personally find good since it's actually kind of annoying to get outside of freeze or shock builds and while not playing glad or occult. Like I think there are some weird conditional uniques/cluster nodes that work but the conditions can be annoying to build around and otherwise I think infernal cry is the only other semi-easy access to it but it's a warcry. It's really too bad the punishment change from a bit back didn't make it explode cursed corpses on kill with the overkill reflect damage part of the skill. |
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They could have made the damage non-convertible, same as physical degen damage. Generic phys damage is much harder to scale without converting to elemental.
But GGG never wants to remove OP stuff, they just want to make it accessible to a very small part of the players. Harvest was the real issue and what made it super easy to roll the mod (its still gonna be easy just by doing phys reroll, at least now obtaining the base will be harder with blisterlord nerf). So I guess now the chase item will be the elevated one which has higher % chance and that will again only be accessible to very few players like they intended. Last edited by stalkingjackal#2441 on Apr 15, 2021, 11:13:10 PM
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They should have deleted the mod
Need more brains, exile?
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+5 to mana
+4.5 to life regen the only wants for REAL men Still mazo, Exile? |
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I just think its kind of silly that it WAY stronger than Herald of ash/ice
If you're really that upset about the explode chests, try out the Beacon of Madness explode boots that also allow all your elemental damage to poison, pops are more difficult to scale but their base value is literally 5 times greater. I have never felt further from what I know and love
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" Actually, at least according to the reddit topic on this that i've checked, the corpse removal IS the main reason people run it. There only a select few builds that could cause chain explosions to begin with but pretty much anyone ran explosion chest, even when his build couldn't chain them. It was a powerful defensive tool that's way less reliable now. Not sure how far the chains will be affected but i guess the chain potential will go down significantly as well. Also makes sense from a GGG perspective to do it this way. They probably felt really bad about all the effort they put into deadly on death effects aimed to kill players and yet those evil players just used explody chest to negate all of them, can't have that can we? Last edited by Baharoth15#0429 on Apr 16, 2021, 2:06:14 PM
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" Then if that's true, I expect to see a large shift in cold damage focused builds moving forward if that's the case. And if that happens, will cold get the nerf hammer? Will freeze no longer destroy corpses? PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. |
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Explode made this game look ridiculous to any onlooker thinking about trying out PoE. Look at all the ARPGs coming out and the gameplay being showcased; including PoE2. It's more tactical and much slower. I'm sure PoE2 mapping won't be anywhere near as slow as what was shown, but my guess is they are going to try and dial it back.
Is it satisfying to explode 2 screens in 1 second? Sure, but then what do you think they are doing to the loot? It's being nerfed into the ground to compensate for clear. Their servers are also chocking on it. So yeah they need to dial that shit back especially when heralds could pop screens before explode and then the go add explode. If you can clear in under 2 minutes at that point the game should just generate loot when you enter a map without bothering to spawn any monsters. Just go run around and collect your RNG loot all sprinkled throughout the map and then rinse and repeat. No monsters necessary. ✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags. |
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