"Abyss jewel adjustments"

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kaijyuu2 wrote:
I don't think abyss jewels are supposed to compete directly with regular ones. Their niche is abyss sockets. You can't put a crimson jewel in a stygian vise or rare with abyss socket suffix.

Similarly, you CAN put a regular jewel in a cluster jewel slot, but it's suboptimal except in rare situations.


Thats a good argument.

But I think abyss jewels should not be balanced around how they perform against the +30 flat life implicit of a leather belt implicit but rather they should be the gate to niche playstyles like flat ele attack scaling builds that are out of mode for quite some time already.

Flat ele scaling attack builds have a bad time for several leagues already compared to phys conversion scaling or pure phys builds. Since 3.7 to be exact.

Thats more than a year already.

The auras for flat ele scalers, anger and wrath are dogshit, not even worth reserving 20% of your mana but they want actally 50% of it, the flat cold and lightning support gems are a joke compared to the missing slow hit warcry synergy and the flat ele stats that lots of attack skillgems themselves give.

All in all, flat ele scalers are far behind their pure phys/phys conversioon competetiors for several leagues already since the stagnating auras/support values and flat ele damage on weapon/ele penetration craft nerfs, that abyss jewel buff could and should have made all the difference to get some real build diversity going again but yea it seems to be rather about flat life regen, avoiding ailments and flat chaos damage.

Last edited by The_Human_Tornado#7752 on Apr 14, 2021, 9:53:26 PM
all 'old league rewards adjustments' are like that - very, very bland

newly released 'essences adjustments' are just.. i dont know even. the worst part of that: you kinda are forced to use them to craft melee weapons that are better than 't2'+'aspd'+multimod. getting them is tedious, buying them is atrocious and outcome is mostly garbage

but thats all you have.



abyss jewels. lets get real: stygian vise is the problem. they cannot buff abyss jewels unless stygian vise dies. it is simple as that. given that now you can influence them 'easily' it is even more so. right now you can buy AMAZING non-stygians for peanuts just because mediocre stygian beats them with one 10c jewel.

so they touched on the 'misc filler affixes' because thats what they can do 'safely'.

on the other hand - 'flat added attack builds' are in fact one build: attack speed stacking with fastest sword you can find. the scaling is 100% degenerative and boring. no wonder they are not really promoting it that much


regarding the new rolls:

i like the 'chance to avoid X' allowing you to get X immunity in 3 jewels + one roll on regular gear. moving away from flasks for ailments is cool and i like it.

and the real problem is the existence of stupid '%life + 50% crit multi' jewels. this item sets a stupid benchmark that should have never existed in the first place. one jewel having more crit multi point for point than ANY crit related notable on the tree. sure, why not, what problem can it cause? Transcendent Flesh usually nets you 49% with a drawback and is considered strong and worth it. GGG really has weird relation with crit multi
Hey sidtherat,
it seems you are begging for more nerfs. Don't worry, GGG is eagerly listening and next league jewels witll give 10% crit multi total of three affixes. 3% max per affix and 1% affectionate bonus for going to the trouble of getting such a jewel after the "adjustment".

no buff to melee mods made my sad
Forum pvp
https://www.instagram.com/critterspencils/
the abyss jewel buffs are so dame nice especially with the rare items that have an abyss socket,if you can spare the sockets

having the option to reach stuff like stun and ailment immunity is a lot more valueable that raw dmg
we have more than enough dmg already

but i gues this is something some players will never learn
cant wait for the next "omg i got 1 shot" threads
Not really impresses by the Abyss jewel rework.

The suffixes grant really strong options like 8% atk speed and 12% crit multi.
Stun and other Ailments avoidance from Harvest Implicits are already given.
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sidtherat wrote:


and the real problem is the existence of stupid '%life + 50% crit multi' jewels.


And the 'real problem' behind that is the existence of unlimited scaling via crit multi. I've never liked critical strike as a concept the way it is implemented into this game - it's too reductionist. You have all these wonderful modifiers for your damage: increased, more, enemies take more damage, resistance pen, reduce/negative/ignore resist, chaos damage/Dots (part of ignore resists i guess), critical strikes, overwhelm, you can scale your damage off of minion damage, attributes, etc.

But crit multi tended to consume all other avenues. Once you decided to go crit it felt like you chased that one stat at the expense of everything else (once you got 'everything else' to a pretty low threshold).
Yea the Stygian Vise is the main problem when thinking about abyss jewel balance, just delete it from the game tbh.

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on the other hand - 'flat added attack builds' are in fact one build: attack speed stacking with fastest sword you can find. the scaling is 100% degenerative and boring. no wonder they are not really promoting it that much


The rare weapon crafting for flat ele scaling is indeed quite unimpressive. But thats where the unique items like paradoxica, frostbreath, Trypanon etc come into play.

Also there is more to a scaling method then just the weapon. Is it just me or does pretty much every melee pure phys or phys conversion build take the same auras, same flasks, is life scaling, has quite a similar skilltree and levels in a similar way?

This is where pure phys/phys conversion stuff is boring at the moment, a lot of choices like lions roar or blood and sand are so strong that there is no excuse for not using it, it all seems like most choices are written in stone already, while flat ele scaling becomes more interesting in that regard because it has far more dilemmas and its stuff is not crystal clear when it comes to MoM vs Life, auras/heralds, flasks, guardian skills, levelling and so on.

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ciel289 wrote:
the abyss jewel buffs are so dame nice especially with the rare items that have an abyss socket,if you can spare the sockets

having the option to reach stuff like stun and ailment immunity is a lot more valueable that raw dmg
we have more than enough dmg already

but i gues this is something some players will never learn
cant wait for the next "omg i got 1 shot" threads


They are OK on their own but they aint bringing back the abyss league vibes where with hard enough abyss spam Elemental Overload was a viable alternative to crit even for non ailment low budget attack builds.

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