Trigger Socketed Spell when you use a skill
Hey together,
3.14 I want to play an Occultist Vortex/Creeping Frost build with elemental equilibrium proggt with a orb of storms socketed in a wand with frost bomb and smth else. Now they have changed the cooldown of the trigger socketed spell when you use a skill. Elemental Equilibrium lasts for 5 sek. The cooldown of the trigger is now 8 sek. Do you think the build will loose a big amount of damage in the 3 seconds elemental equilibrium wont be up due to the longer cooldown? Or do I may missunderstand smth here? Thanks for your answers! :-) Last bumped on Apr 16, 2021, 2:31:43 PM
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EE doesn't have a duration, do you mean elemental overload?
basically EE doesn't have a duration, it applies the reduced resistances to an element it wasn't hit by and that will stay put until its hit by another element. so with your setup you may screw yourself due to EE, yes, because vortex/CF do hit with cold damage. so after they hit, you want them to be hit with another element so that the cold damage over time is benefited by EE. so having orb of storms etc on a trigger isn't ideal to begin with, IMO |
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I'm pretty concerned about this change also as it will affect pretty much every build I play.... I like using this enchant with Cold Snap to give me free frenzy charges. I may have to add Cold Snap to my CwDT lineup as well to make it consistent enough with the new cooldown.
xMustard pointed out the problem pretty well the real question will be are your lightning spells too inconsistent now (they worked pretty well before this change). I always ran both OoS and Storm Brand in my trigger weapon with my CDOT characters, maybe you need to run 3 such spells now, you will need to test. You can also cast it manually if you need to I suppose. |
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the answer is right there in your own post.
yes it's obviously a substantial damage loss, if you have ~60% EE uptime instead of 100%. and to the guy saying EE stays up indefinitely: no, EE has a 5sec duration. overall the nerf to trigger is very good, I'm happy with it. why? because it was by far better than anything else. now it might be more of a choice, in some cases... if you trigger high dura skills like offerings, curses, it's still a no-brainer... |
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Switch to storm Brand to Trigger EE.
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Thank for the answers.
Thr guide says 3 skills in the trigger wand: Frostbomb Orb of storms Stormbrand Cold snap is used as vaal cold snap socketed im the helmet. At all I dont know when does the cooldown start? At the start of a spell or after the spell ended? Orb of storms for example lasts for, lets say 4 second, will the cooldown start counting when the skill is placed or when the duration is over? I hope you guys know what I want to tell you. |
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It should start after the spell is cast - the duration of the spell itself is not important. Means with Orb of Storms it will start after you cast it, the orb will do its thing for 4 seconds and then you'll have to wait another 4 secs before it can trigger again.
I see no way how you could keep EE up 100% of the time with the change. Even with Stormbrand as well, as even if you could wait for 4 seconds using only one skill while Orb of Storms is active (to not trigger Stormbrand early) Stormbrand would not last long enough to bridge the remaining 4 seconds. Not that it is feasible to not use more than 1 skill for 4 seconds in the first place. Also having both spells up at the same time makes it more likely to keep EE up in between your cold-spell casts. For mapping it is probably fine, you already didn't have the trigger-spells active for each pack if you mapped at a normal speed. For bosses you'll probably need a dedicated setup that you cast yourself in between Vortex / Cold Snap / Creeping Frost casts. At least with that build it should be possible to find the time to do so as the dots do their thing by themselves and do not need to be cast all the time (as you do not care about the hit-part of the spell). The bottleneck will probably be gem-slots to socket those spells. Maybe best to forego the trigger-craft on the wand and simply socket those spells and cast them by hand for bosses or hard rares. In that case you'll only need Stormbrand and Frostbomb and could potentially put in Inc. Duration so they last longer. Or have 2 setups, a trigger wand and another wand in the second slot without trigger for long boss-fights. (Or maybe some completely different setup, I haven't played that build in earnest for some leagues.) |
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Trigger was insanely broken 8s is not as bad as it could/should be honestly.
"Life isn't a problem to solve but a reality to experience." - Frank Herbert
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Hello,
thanks again for all the answers. Okay maybe the debuff or the change sounded for me a bit more than it really is. Often i play only one build in a league till the very end and I try to start a good build and be sure to not start a build with isnt playable due to changed things. In summary if i got the mechanic right now: Before patch: Frost bomb curses with cold exposure 4 sec cooldown of trigger No EE Orb of Storms (6 sec duration) 4 sec cooldown of trigger EE 5 sec duration Stormbrand (5 sec Duration) 4 sec cooldown of trigger EE 5 sec duration Due to matching cooldowns there is time where we dont have EE. After patch: Frost bomb curses with cold exposure 8 sec cooldown of trigger No EE Orb of Storms (6 sec duration) 8 sec cooldown of trigger EE 5 sec duration Stormbrand (5 sec Duration) 8 sec cooldown of trigger EE 5 sec duration Due to not matching cooldowns there is no EE 2 sec after Orb of Storms and no EE 3 sec after Stormbrand. Well in my opinion this hits us hard, but its not unplayable and if you guys say the trigger was broken anyways - than its maybe better that they changed it. Its my first time I will use trigger mechanic - maybe not the best timing. :D |
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" It's also worth noting that you can apply EE using totems and Ball Lightning with Greater Multiple Proj and Multiple Totem supports will cover most of the screen with lightning damage that constantly reapplies EE. It's not as no brain as the trigger weapon as you need to cast the totems yourself and they can be killed, but it's a viable alternative. |
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