[3.16] Armageddon Brand Build (League Starter) | Elementalist | Scourge | Path of Exile 3.16

Seems like a fun glass cannon build.
However, hextouch quite clearly says minions cannot apply a curse this via it.... why do you think that will work? Watching the video I do not see it procing.
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bushi wrote:
Seems like a fun glass cannon build.
However, hextouch quite clearly says minions cannot apply a curse this via it.... why do you think that will work? Watching the video I do not see it procing.

The hextouch is for the linked wave of conviction.

"
Wave of Conviction - Hextouch - Flammability / Summon Flame Golem

In the build guide's text version of the 4 gems uses / to show the golem socket can be unlinked.
The emberwake ring is the endgame ring or is possible to get better ring for that build?
Is there a reason why "Brand Equity" isnt used?
Would cost 4 Skillpoints an give 2 more Brands.
Neither in this Guide, nor in the others about ArmageddonBrand Ele it is used.

Its my 2nd League and im rookish to POE, but the build works fine and has a understandable mechanic.
Thx ;D

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The emberwake ring is the endgame ring or is possible to get better ring for that build?


As far as i understand, above a certain timeframe the brand will last, you want to switch over to "Replica Emberwake". it shortens the ignite timeframe.
But ignite needs to run at least 0.5 sec before doing the first dmg tick.

Im not at the point yet, but this should boost the whole brand thing
Would replacing all the ES gear with hybrid ES/armor be an effective defensive layer with investment?

I've played this character to level 86, and I'm about to upgrade my current ES gear. I'm at tier 4 of maps, and feel like physical mitigation isn't enough from block. Since this build has a lot of STR, wouldn't hybrid ES/armor be a free defensive layer with investment.
Hi, first, thank for your work.
Now, question, is'nt "Controlled destruction support" (44% more spell damage / 80% less critical strike chance) better support gem for flame wall than "Elemental Focus" (33% more elemental damage)? Can flame wall crit?
Hello, thx for a nice build. Have a question. What suggestions do u have for passive nods above 90 lvl. Is it profitable to take Iron will, additional basic jewel and increased maximum life nods? Or should I take something else?
Bro, only 1-2 unique items won't get you anywhere.
Also, using ES items for a Life build is useless on so many levels.
I don't see Replica Atziri's Acuity in your build for some reason.
Where's did you put your CSU?
I don't even have questions about this build. I will just leave this here, hope you learn some stuff.

Peace.
"
wishdropper wrote:
Hey guys, this is a possible starter build for next league. We don't know anything about next league and patch notes are not up yet but I wanted to share a starter build and here it is. Elementalist might get nerfed or not we'll wait and see. You can use this build as league starter and finisher. I managed to kill maven with this budget gear.

Leveling Gems:
Stormblast Mine (1) - Swift Assembly (4) - Added Lightning Damage (8)
Orb of Storms (1) - Arcane Surge (1) - Onslaught (1)
Flame Dash (10) - Steel Skin (4)
Clarity (10)

Switch to Storm Brand at level 12.
Storm Brand (12) - Added Lightning Damage (8) - Concentrated Effect (18)
Flame Dash (10) - Arcane Surge (1) - Steelskin (4)
Orb of Storms (1) - Onslaught (1)
Wave of Conviction (16)
Herald of Thunder (16) - Summon Skitterbots (16)

At level 28 or after first lab you can switch to Armageddon Brand and use the end game setup afterwards.


PoB: https://pastebin.com/9jvSx4bF

Build Video: https://youtu.be/j30MEp88cdk

Kill all for bandit


3.14 CHANGES:
- Bastion of Elements
Primal Aegis now takes 75 Damage per Allocated Notable Passive Skill (previously 100).

3.15 CHANGES:
- Elementalist
Liege of the Primordial: No longer has 25% increased Effect of Buffs granted by Golems, or 25% increased Effect of Buffs granted by your Golems per Summoned Golem. It now has 100% increased Effect of Buffs granted by your Golems.
Elemancer: No longer has 35% chance to Avoid Elemental Ailments per Summoned Golem.

3.16 CHANGES:
- Player Ignite now inherently deals 150% more Damage than before (previously 50% of base Damage over 4 seconds, now 125% of base Damage over 4 seconds).
- Armageddon Brand now deals 40 to 69 Fire Damage at gem level 1 (previously 34 to 51), up to 613 to 920 at gem level 20 (previously 398 to 597). It no longer has 120-250% more Damage with Ignite, or 25% chance to Ignite Enemies. It now activates every 1 second while Attached (previously 0.75 seconds), and has a base Critical Strike Chance of 5% (previously 6%). It now has “Deals 10% more hit Damage to Branded Enemy” at gem level 1, which scales up to 29% at gem level 20. It also now has 135% Effectiveness of Added Damage at all gem levels (previously 85%). Because of base Ignite damage changes, Ignite with the skill is now 10.1% higher. It received a harsher damage loss because it still works very well with Elemental Overload.


(Footage is from 3.13)


Gear:





Gem Setup:


Armageddon Brand - Deadly Ailments - Combustion - Burning Damage - Ignite Proliferation - Unbound Ailments

Flame Wall - Elemental Focus - Efficacy - Burning Damage - Swift Affliction / Malevolence

Wave of Conviction - Hextouch - Flammability / Summon Flame Golem

Flame Dash - Arcane Surge (Lvl 5) - Second Wind - Steelskin

Summon Stone Golem / Summon Chaos Golem / Summon Lightning Golem / Summon Skitterbots

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