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sidtherat wrote:
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Rakushi wrote:
I'd argue that 90% of the skills that we have, used as your main skill, are completly viable, and useable, to make a build with, but they won't outshine the top end due to various reasons, and that is not a LACK of damage, but a lack of convenience or quality of life.
Let me explain by comparing skills that function similiarly, but one would see a lot more play than the other.
Viper Strike and Heavy Strike: One locks you in place and applies a degen that ramps up over time, the other can be used to stunlock enemies. Even if we would put both on similiar level of strength, you'd see the other use more.
Firestorm and Winterorb: You channel your skill up and walk away, as stuff rains down on your enemy. But Winter orb is played more often, because it can chill, freeze, and takes less charge up time for potential. Also, less visual clutter.
Lacerate and Cleave: Fightingstyle wise they are identical, you go towards an enemy, and a close-mid range, you swipe at them. But cleave sort of fell out of favour, while Lacerate still see's play. Why? Small bit of extra range. No, really, that's the only thing I can think of.
i cut the rest, but:
it is about the damage. Blade Flurry deals like thrice the damage of alternatives - oh look, it gets usage. Earthshatter deals thrice the damage of Sunder? oh look, it gets usage.
your examples.. Viper Strike has a damage built in, deals the most potent damage type (dot) and in general has great numbers. Heavy Strike 'can stun' and thats it. Heavy Strike deals comparable damage to Ground Slam or Earth Shatter yet it is a strike skill without any extra damage scaling unlike slams.
Firestorm.. have you actually played it? this skill has been changed and you no longer 'channel it in place'. like a year ago or something
Lacerate/Cleave - have you actually played them? you see no other reason why Lacerate is used? read the gem description. ill give you a hint:
90% MORE damage with bleeding
the list goes on and on. it is mostly about the damage and/or area.
- lightning tendrils? good damage, very small starting AOE
- cleave? bad damage, bad aoe
- sunder? ok damage, terrible area (missing moving enemies)
- heavy strike? bad area you fix by making your damage bad. it should have 300% effectiveness to be usefull, not 250%
- spectral throw? bad damage or bad area. forced gem swap
- venom gyre? bad damage (the only chaos/dot skill that has no flat damage, requires completely different and much more expensive weapon type)
- dual strike? bad damage, bad area (with a TERRIBLE threshold jewel, skill identity and pretty much everything about this skill is bad)
skills that have biggest mechanical problem/qol:
- chain hook.
- any skill you can cancel out of (barraged galvanic arrow with 12 arrows plays like shit 'thanks' to animation cancelling)
and then there are skills that have bonkers damage and bonkers area and auto-aim, and scale from gem levels etc. that last group you can see on the ninja because these are the best (recently new power category has been added: 'scaling compatibility with explody chest')
there are always going to be 'best' choices, noone expects otherwise
but it is simply a lie to say that current power disparities are 'cool' and cannot be fixed. another lie is that 'number changes are not enough'. while in practice it is exactly the other way around: most skills require simple damage updates and recent ones simply werent enough. you wont fix a skill dealing 50% damage of an alternative by increasing the damage by 6%. you buff it by 80% and see what happens. there is no mystic sh.. going around here, you have single target damage and you have area coverage. in most cases unused skills are those that lack in endgame damage area (or require sick investment to reach satisfying levels of it)
note: this ignores the 'fun' aspect. i like playing Cleave, i find it entertaining mechanically. ive done all content with various Cleave builds. but sorry, it deals HALF the damage skill with its AREA and playstyle should deal. it is simple as that. it deals HALF the damage it needs. it has no slam scaling, it has terrible aps penalty, tiny area and requires up and personal combat. and yet deals less damage than significantly better Ground Slam
so stop with 'it cannot be fixed' bollocks. it is untrue and the argumentation boils down to 'muh complex' when in fact is is (in most cases) very, very simple
+1 to Sid
Im glad there are still people who understand basics and reality of what has been happening in POE
People acting like poe.ninja isnt a good tool because of *insert random reason*
It is a very good tool because it show cases people who actually play the game
Just because some low lvl 70's are using lightning arrow does not mean lightning arrow is in a good place
Like what are you even stating rofl
Most of the players dont even comment or get to maps
Does that mean most of the players dont play POE for longer than a week each league?
No... you dont look at people who dont play the game and put them on the same level of people who ACTUALLY play the game......
Like according to statistics like that... a LARGE PORTION of POE's "playerbase" quit at Brutus
ZZZZzzz not even gonna waste my time talking about that anymore
Im sure anyone who understands the game knows what im talking about
Im baffled by how smart some people try to sound while saying some stuff that clearly shows they know nothing about the game
If you even actually play the game you dont need poe.ninja to know that there are only a handful of viable skills
If you didn't know that then you clearly are a beginner, barely play, or purposely think skills are fine even when they are clearly not
Its funny to visit their profile and realize they don't even play the game
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GGG should be trying to promote skill usage and viability among under used abilities
More-so abilities that have gotten years with no viability or EVER seen the limelight....
It is in their best interest because it would promote people trying more builds, buying more mtx, and enjoying the game for longer periods...
It is in the best interest for the game and that's just facts no printer
If you are against that then you are against everything POE stands for and everything POE was founded on
Last edited by Bloomania#2606 on Mar 17, 2021, 7:03:03 AM
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Posted byBloomania#2606on Mar 17, 2021, 6:34:43 AM
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sidtherat wrote:
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Rakushi wrote:
Of course it is about the damage, and we know both that but let's be real, even if Viper strike would deal 3x damage than it does now, it wouldn't see more play on the higher ends.
Firestorm never was a channeling skill, but the playstyle can be played fairly similiarly. You "cast it" and it creates an area where it gets shot at. And the more you cast the skill, the better it is.
lol wut?
viper strike is the highest damage potential attack poison skill in the game. any pestilent strike build can swap it for bosses (and most mid-geared builds DO swap it. the damage it gives is well worth the swap)
and firestorm does not 'stack' anymore. it has a limit of 3 and you play it just like any other skill - with cast speed to spam big meteors or scaling the big hit
im not sure if you are aware that both these statements of yours kinda make everything else youve said bit.. questionable
+1
Fact that he didn't know Firestorm had been changed since 3.12
speaks volumes
Its always people who have no reason to argue that show up and try to argue
Even against things that promote the health of the game
Some of them just want to watch the game die
They have no good feedback or ideas for the game
Some think no matter what GGG does, that its perfect and flawless
Last edited by Bloomania#2606 on Mar 17, 2021, 7:02:28 AM
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Posted byBloomania#2606on Mar 17, 2021, 6:44:25 AM
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One can only hope that GGG tries to improve the game
Then you see things like the harvest changes and its not looking good....
Last edited by Bloomania#2606 on Mar 17, 2021, 7:04:49 AM
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Posted byBloomania#2606on Mar 17, 2021, 7:03:36 AM
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Lightning Tendrils. The other day I literally had to check if it's still in the game, I thought perhaps they gave it the same treatment Arctic Breath received aka rework and name change.
Nope, it's still in the game, still called Lightning Tendrils, and it's still not played by anyone lmao.
Synthesised Synthesis of Synthetic Synthesising
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Revert 3.7 melee changes | Tfw Synthesis still not core | REVERT SUNDER
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IGN: JustineㆍFlorbelle [Removed by Support] imagine being a forum janitor lmao Last edited by kole#7904 on Mar 17, 2021, 7:04:10 AM
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Posted bykole#7904on Mar 17, 2021, 7:03:58 AM
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raics wrote:
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Rakushi wrote:
To everything else, GGG has been working on active skill gem balance. But there are simplly too many to all take into account for. Ideally every melee skill would reach the same power level as cyclone does, but I don't see that happening, simplly because that's too much to ask, personally speaking.
They aren't two guys in a garage for quite a while now so I'm pretty confident they have someone on hand that could be tasked with that, all they need is a guy who plays the game a lot to tell them what needs fixing and where. I'll be realistic and assume that very few on their staff seriously play it anymore, after all these years most of them are probably in "I'll puke if I see another rhoa" mode. But, that's an excuse that works for two guys in a garage that can't afford a burger to split, not a 100-strong company that obviously has no problem keeping out of the red.
That said, some of the numbers in there are so wrong you don't even have to play the game to see it.
+1
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Posted byBloomania#2606on Mar 17, 2021, 7:04:03 AM
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kole wrote:
Lightning Tendrils. The other day I literally had to check if it's still in the game, I thought perhaps they gave it the same treatment Arctic Breath received aka rework and name change.
Nope, it's still in the game, still called Lightning Tendrils, and it's still not played by anyone lmao.
One of many many skills that NONE touches..
Even more that are considered TERRIBLE skills
There are so many skills just waiting for number tweaks to become usable once more
Or perhaps just some added mechanics to breathe new life into them
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Posted byBloomania#2606on Mar 17, 2021, 7:05:46 AM
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benjaminbona wrote:
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kole wrote:
Lightning Tendrils. The other day I literally had to check if it's still in the game, I thought perhaps they gave it the same treatment Arctic Breath received aka rework and name change.
Nope, it's still in the game, still called Lightning Tendrils, and it's still not played by anyone lmao.
One of many many skills that NONE touches..
Even more that are considered TERRIBLE skills
There are so many skills just waiting for number tweaks to become usable once more
Or perhaps just some added mechanics to breathe new life into them
In LT's defence, it's actually a decent spell now, I think a big reason as to why it's not played is because most people don't even know it exists.
Compared to Incinerate for example, used to be everyones favorite back in the days (man I'd even pay money for a revert), got reworked, now no one plays it because it's genuinely trash with the stupid channeling & stages gimmick, not only that it's weak, but it's also clunky as hell to play lol.
Synthesised Synthesis of Synthetic Synthesising
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Revert 3.7 melee changes | Tfw Synthesis still not core | REVERT SUNDER
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IGN: JustineㆍFlorbelle [Removed by Support] imagine being a forum janitor lmao Last edited by kole#7904 on Mar 17, 2021, 7:13:12 AM
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Posted bykole#7904on Mar 17, 2021, 7:12:32 AM
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ive played LT till 93 (CWC with Arc)
LT has a big problem and that one is called 'no AOE'. people would play LT if it behaved like the skill Eradicator uses. but we get a wimpy version of that. it looks weak, it has no reach and the numbers dont really compensate for that
and you end up with a skill you pretty much HAVE to pair with explody mechanic to reach a decent clear speed. otherwise you have no clear and CWC has a startup lag
if you stack cluster jewels like crazy youll get usable AOE but.. no damage, life etc. so that is not an option. explody or bust.
and we have arc+archmage for that. any spell that cannot be used with archmage is by definition garbage as you miss out on everything mana stacking gives you for free
root cause here is archmage and mana stacking but the result: LT is a skill that is 100% not worth touching. and to play it for fun - it lacks AOE above all else
there are more skills like Tendrils, made obsolete by outside factors. because these factors wont be changed (mana stacking casters are absurdly powerful since 2019?) skills have to be adapted to these new circumstances. more damage, MUCH LARGER aoe, updated visuals (the new visuals make this skill look gimped, sorry)
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Posted bysidtherat#1310on Mar 17, 2021, 9:43:25 AM
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raics wrote:
They aren't two guys in a garage for quite a while now so I'm pretty confident they have someone on hand that could be tasked with that, all they need is a guy who plays the game a lot to tell them what needs fixing and where. I'll be realistic and assume that very few on their staff seriously play it anymore, after all these years most of them are probably in "I'll puke if I see another rhoa" mode. But, that's an excuse that works for two guys in a garage that can't afford a burger to split, not a 100-strong company that obviously has no problem keeping out of the red.
That said, some of the numbers in there are so wrong you don't even have to play the game to see it.
I prefer the 'buff cautiously, nerf aggressively approach' to keep power creep from, well, creeping too far but where are the nerfs? It was widely foreseen that the carrion golem nerfs weren't going to come anywhere close to knocking them out of top tier and every fucking streamer and their mothers were salivating over BF/BB and toxic rain builds.
They don't even need someone in house playing the game, this community can't keep secrets they just need someone who can read.
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Posted byinnervation#4093on Mar 17, 2021, 2:59:02 PM
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Posted byRakushi#4150on Mar 17, 2021, 11:13:39 PM
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