I'm glad they changed harvest.
Did they nerf harvest with a patch or are they waiting for the next league?
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214 [3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978 |
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+1
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" That was exactly what I said when people said to do a AH league because it's temporary and what's the harm. This, this is what happens. You can't give something temporarily because people will think you took something away when it is done. I'm glad they did this with Harvest to learn this lesson and not an AH. Silver lining for me at least. Thanks for all the fish!
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" Harvest massively increased the long-term playability of this game for me. I know that you may not be able to understand my point of view, but it is the truth. It may not be true for you, but it certainly is for me. I've never run out of ideas on what to do in this game. I've only ever run out of possibilities to make them happen, and of motivation to try to grind/buy/gamble my way through the item system. Harvest changed that, because it gave me a clear path towards improving my gear. Now, that path is (mostly) gone, and that kills the longevity for me. Hope they come up with a better solution. Remove Horticrafting station storage limit.
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I wish I could say I was glad. I remember being glad once and it was nice.
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+1
The misconceptions about Harvest are so widespread; I’m very concerned with the community’s grip on reality. Keeping that content in was going to screw casuals SO hard, because game difficulty would have been buffed to match perfect t1 gear with no dead affixes. This has little to do with folks upgrading resistance tiers to 3 or lower; instead it’s about widespread availability of perfect gear screwing up the game’s itemization and basic difficulty. Unfortunately, this has turned into some kind of class struggle argument, which makes zero sense in a videogame. I’d be all for wresting access to economic power out of the control from the hands of the oligarchs in real life. But this narrative doesn’t apply to PoE at all. You can’t quit life to go play another one when you get bored; PoE needs to have long-term progression goals which are difficult to achieve, or people stop playing. I want casual players to have a good PoE experience. I am not trying to keep power from them (I’ve never been any kind of rich crafter; my gear would be laughable for that crowd). Harvest gave them crumbs while giving already rich players feasts. I’d support a system that did the former without the latter, but that was not Harvest. Also, feeling forced to farm Atolls and use a third-party Discord channel has been awful. The rest of the game’s content needs to have value. Now, I also want to say I hate the RNG crafting system this game has. It’s convoluted and unenjoyable for me. I’d like a system that makes getting mid-level mapping gear easier, although that can be addressed through loot reforms as well. This debacle exposed how much people dislike PoE’s crafting system, which is certainly a lesson GGG needs to pay attention to even while they ignore the Reddit overreaction. The problem is Harvest was NOT a good way of addressing crafting. It was incongruous with the rest of the game. The whole system needs to be changed in some way, not replaced by just one mechanic which distorts progression, itemization, and difficulty. The last thing I will say is that players’ standards for the items we need have been ruined by Reddit showcases. It’s understandable to see godly items and want one, but there’s an assumption that not having those items is some kind of embarrassing failure. Far from it. I never want this game to be balanced around that kind of gear. We're all in this leaky boat together, people.
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your post makes no sense you can literally dupe items with beast craft for crafting, if GGG is going to stand against this kind of crafting they need to remove beast crafting/ and fossils.
somethings can't be removed with harvest, but you can dupe to ensure those rolls aren't on the item. If it does roll those items you don't use harvest to remove it you use your dupe you made with beast craft. Last edited by momonami5#2026 on Mar 14, 2021, 2:25:55 PM
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" I agree. They should remove harvest completely. |
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" I don't like beastcrafting because it's at the root* of a lot of exploits at league start, but i don't see why you'd want to remove it due to its intended purpose. I worry a little bit that you don't fully understand how imprinting and splitting works when you say things like that. If you do just skip the next paragraph. It doesn't work on influenced, fractured, synth, or enchantments. So basically for gearing purposes, you are duplicating the base, or you are using it with incursion mods to try and get the ideal mods out of an item that rolled shittily. I don't understand why you're advocating that something like that be removed? It works perfectly fine with every other crafting system in the game, it just makes crafting more affordable to do. Harvest is literally replacing everything. It's not fitting into its own niche to improve crafting, it simply replaces it entirely. Last edited by Arkontas#3585 on Mar 14, 2021, 2:27:00 PM
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I don't really care if they nerf it, or not. You guys got to realize this is GGG. They be nerfing the shit out of stuff since 2013 just to balance Path of Exile. What else is new? I saw this coming since the league began. Oh well, I can't wait for the next league, anyone else????
This sentiment was summed up by a member of our design team who recently said "We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."
YOLO! I miss you Chris Wilson. 13 years of friendship! Enjoy life mate! |
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