Atlas Passive Skills Statistics

its cool BUT some skills SUPER weak or even useless...
Necropolis master craft service Necropolis My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Necropolis veiled crafting all service all crafts mods
Necropolis SC master craft service Necropolis SC craft mod!
Veiled crafting Service Necropolis craft PM: TreeOfDead
"
MRLAVA wrote:
hi
rework harvest , bring back seeds , we can trade seeds , then make incubators that we can incubate seeds in , seeds grow the more we feed them , so each cycle we have to kill monsters around the incubators to let them grow , and then we have our crafts

remove harvest from maps and give the garden its own entrance where we can drop keys to the groove similar to heist area .

remove the cap on number of crafts we can save , but make the increased value of crafts saved farmable similar to delve azurite system .

lots more can be added to this but i dnt want to make it a long msg ,


finally , make a harvest tag that prints into items that uses harvest and make these harvest tagged items untradeable or in other words account bound.

thanks.

Untradeble or account bound?No sorry i dont want another diablo 3.If you dont like harvest focus on another aspect of the game.For me harvest crafting is the thing that keeps me playing even after 2 months.
IGN:PornidioMegalo
Interesting? I think it was obvious what players would choose before the league even started. They will choose what’s the most profitable/strong to build up their characters every time. Harvest, legion, and then for the ones who can do 100% Delirious, breach and delirium.

Yeah. The uncharted realm is too hard to unlock. It’s very frustrating. Especially the last one with that silly Uber Atziri. 4 breachlords is also too tough IMO. I’m missing two points with a character that deals 40m Sirus DPS, is immune to ele ailments and has 6k life. I tried killing Uber Atziri but couldn’t. I die before I even have the time to deal damage. I’ll try again with reflect immunity but having 2 different chests for 1 character just for that is a HUGE pain. And definitely newer players have absolutely no chance. Which makes it...not fun at all.

The Maven fight same. I can’t do the memory game. Dunno why, maybe it goes too fast for my slow brain, who knows. I consider it “useless content”. Selling the writ is more profitable. Well yeah, 1ex is better than 0 so.

Heist is nerfed too hard IMO. I was running it at first because when you have no currency it’s not bad, but after like 40+ BP, spent 10 ex on the trinket which proc only once, I gave up. I’ll probably sell the trinket soon.

I made as much currency as in Heist but mostly it was just gambling, where in Heist it was playing. So Heist still better IMO.

The most fun I had this league was my self curse but it’s super expensive. I had more time this league for some reasons but it won’t happen every league.

The aura stacker being way too expensive now, such a shame, most players can’t play this build anymore.

To summarize, I think like every league, the nerfs never compensate for the new content, especially after a league like Heist, it’s hard to do better if you don’t put the new content at the same level. 40 ex a day doing Heist, I’m ok with that. Not unlocking all the passives and killing all the bosses after 200 hours, not ok with that.

PS: I know players who can kill UA and Maven. It’s not a problem. But I can’t and I don’t like it. I don’t want to play the game like it’s a job and in term of knowledge and playtime I’m above average (made 200+ ex this league) so imagine newer/more casual players. I would advise them to not even play the game.

PS2: and if you think I’m a noob who’s just complaining, look at my profile and you’ll see that it’s not the case.
Last edited by SlimShady63 on Mar 3, 2021, 5:19:57 AM
"We're using the Standard Ritual league as the... standard." Standard ritual league does not exist. That is an oxymoron. There is Trade RL, SSF RL, Trade HC RL, and SSF HC RL.

It annoys me so much that this writer's knowledge of the game is so empty. He hasn't even gotten past the log in screen.
Stop using uses "Standard" instead of "Soft-Core" as a soft-core player, I'm offended. And as a Standard player, I'm also offended.
"
SlimShady63 wrote:
Yeah. The uncharted realm is too hard to unlock. It’s very frustrating.
Funny thing is, I've been playing on/off in standard with couple 90+ characters, got all regions up to 10-boss fight (and fought/won some), and I still don't even know what the friend this "uncharted realm" is. I guess it's something you unlock when you win actual Maven fight? (e: i farmed uelder in ye olde atlas with my own build so i wouldn't say i'm an absolute noob. now think how new players feel when they see those stats)
Maybe I will get to it sometime in next league... but not in the actual league, that's just too many maps to run for my taste (here's hoping our standard Maven progress isn't reset after obligatory new-league atlas reset).
Last edited by zecoratul on Mar 3, 2021, 5:52:12 AM
I am the one who choose "Packed with Energy" in Lex Proxima and I still like it
[Blessed by Support]
didn't even complete atlas. 64/164 maps till now, what passives are all talking about?))
"
notaspook wrote:
So people are already talking about nerfs, buffs, and tweaks. I think it would be more fun to completely shuffle and rework the nodes, kind of like the how map device is shuffled. Let's not see Great Migration, Diplomatic Escort, or Bumper Crop for another league or two. Work in some (or all) new notables like, just riffing here, "Stampede: Areas contain 2 packs of 5 Red Beasts of the same variety" (which would be a hard fought and interesting battle!) or "Natural Selection: The Sacred Grove contains only a single plot which always has at least one Tier 4 seed." (Sacrifice increased chance of finding the grove and multiple plots for 1 guaranteed powerful craft)

This will keep Atlas metas from becoming stale within 1-2 leagues. I don't see the usual small tweaks having meta-shifting impacts based on the numbers we see here. This kind of tweaking works for builds because of the already hundreds of passives, skill gems, and unique items. Atlas passive trees just aren't that complex yet, and as the numbers show, the player base has already settled into Atlas metas. This league's same meta will just chase existing nodes around the Atlas if they are simply moved around or tweaked. If next league is all about Diplomatic Escort and The Grove's Call again, I'd see that as a missed opportunity to hold players' attention by allowing (aka forcing) them to create new Atlas strategies. I think it would be cool to see these notables rotate, so maybe in 3.15 I'd be super pumped to see Diplomatic Escort again.

Player agency over their end game has been a massive success for PoE and I hope to see what is next in store!

I agree with this. Flushing the atlas passive tree would make things a lot more varied and interesting.
Nice post, I like the analysis!
Bad Seed

Report Forum Post

Report Account:

Report Type

Additional Info