Flickerstrike Movement/stationary

Ok so Can flicker strike please get corrected, My big issue with the skill is its considered movement and stationary. But at the same time your not considered moving or stationary during the use of the skill so you cant get the bonus's from certain items b/c I would love to make a build that uses movement or stationary for buffs etc... so for the love of god please change the skill where you either count as moving or stationary while using the skill Thank you very much.
Last bumped on Feb 19, 2021, 2:39:18 AM
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This interaction is not broken. The teleportation is instant, so there cannot be any duration for which you are considered moving - the movement takes no time. You are stationary before teleporting and stationary after teleporting.
Does that mean that during the movement youre moving and thus do not benefit from certain mechanics that require you stay stationary to stack up bonuses like Expansive Might or the Tukohama pantheon?
Precisely. I am actually impressed Mark_GGG had to repeat himself since this kind of mechanic and explanation was given already, albeit years ago.

While using Flicker Strike, or any Blink skill, you stop being stationary the moment you start performing the attack. Rather, you will be in a limbo where your character is not considered to be stationary and yet won't be considered as moving (since in order to be "moving" your character has to actually walk/cyclone following the cursor). So you won't get even bonus while moving when attacking.
Travel Skills, like Leap Slam or Whirling Blades, takes some time in order to be performed - during that duration you will be considered as moving.

Of course, since using Flicker Strike breaks your stationary status, anything that gives you bonus until then (like Expansive Might) or that rewards you the longer you stay stationary (like Tukohama) will stop working and will have their "duration" reset.
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Does that mean that during the movement youre moving and thus do not benefit from certain mechanics that require you stay stationary to stack up bonuses like Expansive Might or the Tukohama pantheon?
No. There is no "during" the movement because the movement is an instant teleport. It has no duration. Nothing can happen during it because it does not take any time. The amount of time you are moving for is none, so nothing can happen that would query those modifiers during that non-existant time.

This is exactly the same as why flasks which provide only instant recovery don't get any benefit from stats that apply during the flask's effect - because that effect is instant and thus does not last for a duration at all.

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Maxtrux wrote:
While using Flicker Strike, or any Blink skill, you stop being stationary the moment you start performing the attack. Rather, you will be in a limbo where your character is not considered to be stationary and yet won't be considered as moving (since in order to be "moving" your character has to actually walk/cyclone following the cursor). So you won't get even bonus while moving when attacking.
This is not true. You are stationary at any time you are not currently moving. There is no possiblity to be neither - stationary is defined as not moving.
When you start the attack you are stationary. at the point you teleport you are stationary, you instantly teleport (move) without any time passing and are immediately stationary in the new position as you finish the attack.

It might help to think of it in terms of starting and stopping. For any movement, you are considered to be moving between the time you start moving and the time you stop moving. If you instantly teleport, there is no time between those two events, so there is no time during which you can be considered to currently be moving.
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Mark_GGG wrote:

When you start the attack you are stationary. at the point you teleport you are stationary, you instantly teleport (move) without any time passing and are immediately stationary in the new position as you finish the attack.

It might help to think of it in terms of starting and stopping. For any movement, you are considered to be moving between the time you start moving and the time you stop moving. If you instantly teleport, there is no time between those two events, so there is no time during which you can be considered to currently be moving.


Ok, I did get the part where "teleport breaks moving", got the timing wrong - I understood the break started when performing the attack, not just before the teleport.

The start and stop analogy is well struck and helps a lot. Thanks Mark.

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