Flickerstrike Movement/stationary
This interaction is not broken. The teleportation is instant, so there cannot be any duration for which you are considered moving - the movement takes no time. You are stationary before teleporting and stationary after teleporting.
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"No. There is no "during" the movement because the movement is an instant teleport. It has no duration. Nothing can happen during it because it does not take any time. The amount of time you are moving for is none, so nothing can happen that would query those modifiers during that non-existant time. This is exactly the same as why flasks which provide only instant recovery don't get any benefit from stats that apply during the flask's effect - because that effect is instant and thus does not last for a duration at all. "This is not true. You are stationary at any time you are not currently moving. There is no possiblity to be neither - stationary is defined as not moving. When you start the attack you are stationary. at the point you teleport you are stationary, you instantly teleport (move) without any time passing and are immediately stationary in the new position as you finish the attack. It might help to think of it in terms of starting and stopping. For any movement, you are considered to be moving between the time you start moving and the time you stop moving. If you instantly teleport, there is no time between those two events, so there is no time during which you can be considered to currently be moving. |