Idea: to introduce Harvest Orb functioning like Bestiary Orb to make itemized harvest crafts

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Porlorence wrote:
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Snorkle_uk wrote:
tup the limit from 10, ok... so now everyone in TFT has 100 crafts in their bench for sale, so whats the point in self farming them now?

It's totally different.

For those who use TFT, the limit is 10 or 100 or 1000 doesn't make big difference, they are selling everything anyway, but they are real person who only have two hands and one head, increase the limit doesn't increase things they can produce, it only affect their pace a little bit.




it does though because they dont have to stop to sell them before they can farm more, they can keep farming and farming, and ones that dont sell super quick can sit there and stay on the market for days essentially. this will push the price of them down because the supply will go up, so theres even more reason to trade them rather than self find them.

its not totally different at all, if youre saying a 10 limit is pushing you into buying them because it takes too long to farm them that doesnt go away with a 100 limit. it will always be far faster to buy them if youre the sort of person who buys them.



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Porlorence wrote:

But for self farming, increase the limit to 1000 will make huge difference. There won't be such things like you deleted a craft but an hour later you found you need it then you have to farm 3 or more hour to get it back.
With this 10 saveable crafts limit, it feels like playing without personal stash, you can't even find a place to throw things on the ground and visit there every 5 minutes to keep things, if something is lost, it's gone for good, you have to farm until you loot it again, and who knows how long it will take.


but thats the problem isnt it? it WILL make a huge difference, its a massive buff to the mechanic for self farming players, who are most players, and the mechanic is already too strong. do you honestly think that harvest needs a buff?


its valid feedback, its your opinion mate and youre perfectly entitled to it, if you think they should massively buff the power of harvest then thats what you think and this is absolutely the place to tell the devs thats what you want. personally i think buffing it is utter madness, its so powerful already, not for the traders but for the self finding majority. thats my take on it and were probably going to have to just agree to disagree on it.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
The worst thing about all this system is the feeling that you waste the opportunity to craft something. In Vanilla Harvest you've limited the number of receipts by lifeforce you need to grow higher tier seeds.

Now every time i encounter Harvest i think, oh, no, half an hour is lost again, I need to use all this crafts to their best. Nothing similar was at the days of vanilla Harvest - I had unlimited amount of Horticrafting stations.

I think the best option is to make crafts/items account bound but give an opportunity to unlimited storage of receipts that you can use only by yourself.

There was no content in the entire PoE that causes this strange feeling that you have free orbs of alchemy, but you need to spend them right now.

Imagine, your currency is limited to
50 orbs of transmutation
20 orbs of alteration
10 chaos orbs,
2 exalts,
5 regals
10 regrets
2 Divines

How do you feel in the game than?

So lets the cost of itemizing be equal to its price: free alchemy = orb of alchemy, free augment/remove = exalt + annul, etc. just upgrading existing currency, making it special.
There once was an exile who found a map of infinite doctors.
If harvest was more available, trading crafts wouldn't even be needed.
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
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Ydoum wrote:
If harvest was more available, trading crafts wouldn't even be needed.

Than everyone will be equipped with mirror tier items.
There once was an exile who found a map of infinite doctors.
Gate the orbs with timers per item or per the whole station.

It would be functionally equivalent to TFT Discord overhead of direct messaging, in-game partying.

No instant Harvest orbing. You get to keep your slow-trickle of the harvest effect.

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