Idea: to introduce Harvest Orb functioning like Bestiary Orb to make itemized harvest crafts

the 10 crafts limit of Horticrafting station is "abused" by forcing players to use 3rd part discord channels to sell crafts, using reputation system and so on, dramatically reducing the quality of life for players.

Why not to make these crafts itemized and tradable via e.g. new Harvest Orb?

That will greatly improve QoL of players.
There once was an exile who found a map of infinite doctors.
Last bumped on Mar 19, 2021, 1:22:01 PM
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I'd honestly prefer the opposite approach. Make harvest crafted items account bound and adjust the rates accordingly. Right now they balance the rarity of good crafts around trade and the only way to trade them is via third party tools. Epitome of shit design in my opinion.
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Baharoth15 wrote:
I'd honestly prefer the opposite approach. Make harvest crafted items account bound and adjust the rates accordingly. Right now they balance the rarity of good crafts around trade and the only way to trade them is via third party tools. Epitome of shit design in my opinion.


Yeah, this is also good approach,

I think that forcing players not to play but to negotiate for craft service is very very bad design.
There once was an exile who found a map of infinite doctors.
Totally agree with this Harvest Orb idea, this will allow people to save as much crafts as they can, no need to stop mapping to sell crafts.
This will also significantly reduce the chance for people been scamed, since now we must hand over our gear to others for craft service.

It's also fine if you just remove that 10 saveable crafts limit, at least this will alow us to craft items by our own effort.

It feels comfortable than now even if Harvest craft will make items account bound.

Current Harvest system is forcing people either play TFT instead of play POE or just totally ignore it, which feels like throwing away free Exalts.
Last edited by Porlorence#3978 on Feb 13, 2021, 10:54:46 PM
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Porlorence wrote:

Current Harvest system is forcing people either play TFT instead of play POE or just totally ignore it, which feels like throwing away free Exalts.



...or just craft their own items within the restrictions of the current system, which is the intention and what most people are doing.


if u can bottle them, trade them and horde them the system is way too powerful and it will just be like exalts/eternals/mirrors etc where most of them end up in the hands of a tiny elite who make insane items for other people in the tiny elite to mirror.


i feel like what you guys want isnt gonna be how it is. if you were to get what you want they would have to balance the rarity around the fact you can buy them easily, and then they will cut the spawn rate of these exalt/annul crafts down to 1/20 of their current rate, and then you really couldnt craft yourself. you can craft yourself right now, youre saying you cant to try and sell your point but its not true. the price of being able to bottle them would almost certainly be a nerf to how many you find and then you wouldnt be able to craft anything, you would be forced to buy them to craft, and the people who have 3000 exalts in their stash will push the price beyond youre ability to afford to use enough of them to do anything worth while.


theres no world where you can easily bottle and sell/horde these crafts and they keep the same spawn rate of them, that would be utter insanity, its verging on a little insane to keep the current spawn rate even with the current restrictions. youre asking for a massive massive buff to the power of harvest, a mechanic that most people are betting will be nerfed to some extent in the next few leagues.


you can craft with this mechanic right now, anyone who plays a reasonable amount of hours can make some rly cool gear. i think what you want comes with a price tag of stopping that being true and i think ur fooling yourselves if you think otherwise.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Snorkle_uk wrote:
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Porlorence wrote:

Current Harvest system is forcing people either play TFT instead of play POE or just totally ignore it, which feels like throwing away free Exalts.

you can craft with this mechanic right now, anyone who plays a reasonable amount of hours can make some rly cool gear. i think what you want comes with a price tag of stopping that being true and i think ur fooling yourselves if you think otherwise.

You know, Harvest crafts are already much more rarer than in Harvest league, so what's the point of making Horticrafting Station can only save 10 crafts. This is an additional restrict, it's totally unnecessary.

It's like this, I have a body armour, I need 1 aug caster on it first, then 1 aug crit, then 1 aug lightning, then remove and aug lightning.
But I get 4 remove and aug lightning at first, and several remove and aug life/chaos/physical I will need on my boots or ring or dagger, combine together, 10 crafts room are gone.
Then I get 1 aug lightning, so I delete a remove and aug phy to save it.
Then I get 1 aug physical, after I use it on my dagger, then I will need remove and aug physical, but I already deleted it, I have to try get it again.

I already made a very detailed plan about in what order I should use those crafts since they are about 10 times rarer than Harvest league, but this kind of thing just keep happening, make the work even more harder.
If I just go to TFT to buy aug caster and aug crit, then at the time I get that aug lightning, it will be very smooth, but sadly I didn't go to TFT at that time.
So what's the point of do it all by myself.

Isn't this make me more focus on TFT instead of POE?
Last edited by Porlorence#3978 on Feb 14, 2021, 2:26:26 AM
thing is that probably a high percent, like 99%+ of players wont go to TFT, they will just take longer to make what they want to make. even players who regularly trade, im willing to bet 95%+ of those players will not use TFT, they may share back and forth with friends or guild but thats as far beyond the limits of the 10 saves they will go, and the game is banking on that when balancing how powerful theyve let this system be.

Everything will always be easier in trade. up the limit from 10, ok... so now everyone in TFT has 100 crafts in their bench for sale, so whats the point in self farming them now? how has that changed anything? however long it takes you to farm them yourself will always be vastly longer than it will take to trade for them. if you can bottle them or save more in your bench then the power of the trade scene will also increase, probably at a greater rate than self finding them.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Why not have the game track how many orbs you own? You can only own 10 Harvest Orb at any given time. Trading away the orb will open up space again. If you wish to sell off one of the orbs, the buyer must have an "orb slot" open as well.

I'd prefer Baharoth's option instead and make Harvest crafted items soulbound. You being able to trade the crafts at all is why their spawn rates are awful. I expect GGG to have anticipated people relying on 3rd party options to trade the crafts.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

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you vastly increase the amount of people buying and selling them tho right? the moment you do that you make it 100x easier to trade them and you get 100x more people doing it and what was a tiny less than 1% of players getting the power of instantly having access to all the crafts and being able to profit from selling their crafts suddenly everyone who trades can.

i would argue the game is tolerating that tiny 0.something% doing what they do in order to allow the vast majority who are not trading them in discords to have access to what we currently have. theyre not the ones the system is working fine for, people are acting like the tiny % of people trading them in discords are the people who are having the proper experience the system is balanced around. i think its the exact opposite, theyre the ones doing something completely unacceptable that basically shouldnt be allowed but because theyre such a tiny minority the games turning a blind eye to them in order to allow the people not trading them to have as much power as they currently do.

if you turn around and make them as easy to trade and a chaos orb you just looted then everyone who trades is doing the unacceptable thing. the balanced acceptable version of this is the one where you dont sell them through discord and you just use what you find occasionally swapping with ur mates, and this systems existence is only acceptable as long as the vast, vast majority of players are in that bracket surely?



exalts, eternals and mirrors were easily tradable back in the day. how did the ease of trading them and rarity balanced around the ease of trading them work out for regular players back then?

from listening to the devs over the years ive never heard anything that suggests they would even consider the idea of soul bound gear for a second.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Snorkle_uk wrote:
tup the limit from 10, ok... so now everyone in TFT has 100 crafts in their bench for sale, so whats the point in self farming them now?

It's totally different.

For those who use TFT, the limit is 10 or 100 or 1000 doesn't make big difference, they are selling everything anyway, but they are real person who only have two hands and one head, increase the limit doesn't increase things they can produce, it only affect their pace a little bit.

But for self farming, increase the limit to 1000 will make huge difference. There won't be such things like you deleted a craft but an hour later you found you need it then you have to farm 3 or more hour to get it back.
With this 10 saveable crafts limit, it feels like playing without personal stash, you can't even find a place to throw things on the ground and visit there every 5 minutes to keep things, if something is lost, it's gone for good, you have to farm until you loot it again, and who knows how long it will take.

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