We need a Delve Scaling Overhaul
The main problem with the current scaling is that it gives an INSANELY UNFAIR advantage to kiting builds to the point where they are the only option if you want to get to 5 digit depths. The damage mobs do one shots everyone at a certain point but the mobs don't increase in movement speed at all. The solution I'm suggesting is to reduce the damage scaling so it no longer one shots tanky melee builds but also increase mob movement speed so kiting won't be able to completely ignore the damage scaling. This is the only content we can push as far as our skill will let us.
Last bumped on Feb 10, 2021, 4:39:22 PM
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You're not supposed to get to "five digit depths". The ones who do play very deviant builds because they're in a very deviant environment.
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if you aren't supposed to get five digit delve they don't try very hard to stop people doing it, all they have to do is change the formula so they actually get more than just damage
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" Doesnt matter what formula they use. You need a very specific, disfunctional build to play at such depth. You get one shoted anyway out there so normal defenses go out of window for starters. Delve is fine and works as intended. |
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" They need to scale the damage down by a lot so it no longer one shots tanky characters but also increase the movement speed so kiting builds can't completely ignore all damage. If there is a hard wall that's impossible, it should be impossible for EVERYONE meaning you can't cheese it with specific builds. |
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" In most other games that would be called exploiting game mechanics because it gives you an insane advantage through unintended means. |
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If you're not supposed to go deep delving, why did the devs code it into the game ?
I agree that deep delving should be more balanced and accessible. Fractured and other fossils shouldn't be locked behind making specific zhp builds. Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
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only unintended game mechanics can be exploited, lulz.
in this case, in the case of delve, the monster damage increases somewhat linear. The monster HP however, does not. So while you don't need more than 3-4 hundred thousand deeps (no matter how deep you go) you need about every single defensive option the game has to offer.. the one thing here that is weird is that monster hp doesn't scale the same way monster damage does.. for instance, the current meta is a 90% max res transcendence build.. meaning 15% additional max resistance cap (from 75) and then as close to 100% physical damage conversion as you can get.. with as much block and fortify effect etc etc etc as you can get or you go the SC way, with 200 es, and glass-cannon your way through the mine, literally never getting hit and obviously ailment immunity and stun immunity etc etc either way, there is no exploiting and nothing unintended anywhere in any of these cases nor in the game itself Last edited by DesselDyad#6499 on Feb 9, 2021, 11:33:25 AM
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" Look at the leaderboards and tell me how many of those "meta" builds are at the top. I don't see any but what I do see is a majority of 1 hp Deadeye builds. I don't see a single build with over 4k hp on the first page of the leaderboards. |
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" yes, because that's the softcore meta.. that's literally what i wrote.. LITERALLY read what i wrote.. the transcendence build is primarily designed for hardcore.. for softcore that's just not the meta, and that's ok, and that's fine, and that's the way it is.. o: what's wrong with that? why is that even as issue to you? delve is the one infinite game mechanic.. everything else, literally everything else, even the Feared fight, eventually get's trivialized, especially in softcore.. Delve is the single one thing that remains challenging.. and that's a good thing.. Last edited by DesselDyad#6499 on Feb 9, 2021, 11:59:12 AM
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