It's official, RNG is the worst thing you can implement to your game

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Kopogero wrote:

RNG - Random Number Generator"

Now, take notes...

Any developer who is going to produce their game RNG is a recipe for a disaster. Imagine, any sport or other competitive game where the winners are based randomly.



This time I have to completely disagree with you with everything :(.

RNG is the magic for replayability for all kind of game genres, even if its extremly simple games compared to RPGs or ARPGs like Online Poker for example. For a lot of people such simple rules paired with RNG is enough already to get entertained forever by it.

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Kopogero wrote:

Someone probably thought, well random will get my player base more "excited", when they gonna get lucky with something, but that equally goes the other way when they are NOT going to get something they're working toward.


Then they should find a cheap alternative or find stuff that always drops or can be bought at vendors or whatever. Its their job as gamers to make stuff work. It is way more fun to make sense with the stuff that the game throws at you and make stuff work for that particular character ad-hoc than preplanning it all and then being bitter about stuff not dropping.

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Kopogero wrote:

Now, I'm not going to go into details because I've read so many stories of players being disgusted by bad RNG, so here are just my recent terrible RNG experiences (within last two months).

1) I could not get a 5 link on a 20% quality with 6 sockets with over 600-700 fusing.


Then get 100 with a 5link yawning_hyena.jpg. Also 20% quali is nothing, you didnt 28% quali with hillock bench and if its a rare, not 38%+ quali with bench and delve crafting? Come on mane.

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Kopogero wrote:

2) I could not see a Harvest for over 50-75 maps.


And I once could not find the last fucking uber lab trial with a char before being lvl 95 eventhough I always did all prophecies for lab trial prophecy and zana lab trial maps from START on BECAUSE I KNEW THAT MIGHT HAPPEN. Imagine what horror that is, eventhough when most of your clearspeed is dependant on having the the last 2 ascendancy point.

Shit happens, I mean I whined about it in the feedback forum out of impulse but I also know that it was also my fault for playing a build that needs 8 ascendancy points to get its full clear speed. So yea why you playing a build that is dependant on harvest so much, when even stuff like uber lab is not as granted as you might think?

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Kopogero wrote:

Players need to know whatever they put their time and effort, after accomplishing the objective to know what they're going to get is GUARANTEED, unless you don't want your game to be competitive, which is fine if you want to exclude most of the market within this industry. I'm sure there are gambling, lotto/bingo and many other "successful" RNG based games, and it's so sad to see PoE choose the same road. Whoever will make the next ARPG will take advantage of this opportunity.


No, the remedy of RNG is rolling the dice a million/billion/trillion times. Its the 100 grind literally that equalizes RNG for players and makes something as unfair as RNG SOMEWHAT fair in the longterm in a mathematical sense. Thats why I even less understand how you could rant against the 100 grind in some of your previous threads and rather want some 2 days fast killing boss action, where the RNG has MUCH bigger teeth than in 1-2 week long ssf 100 grind.

RNG is fine, I love it, thats one of the things that the game does perfectly right in my mind.
I once dropped an unnatural instinct from the boss in a T16 promenade map after I managed to fully clear the map while still fully under the delirium fog and I felt in that moment like an absolute god at videogames.
I have never felt further from what I know and love
Last edited by Fauxxx_NL#0133 on Feb 5, 2021, 4:45:04 PM
i totally agree with that RNG shit, i never been so unluck i have played that game so long that is a AMAZING game but just been so mad about RNG. that i dont have option otherwise tham quit. for who thing im lazy crying baby its hard belive 2 chars 1 with 6days played another with 4days and i had spend a toons of craft stuff and didnt have seen a T1 roll that i wish(funny i already seen Streames getting Crazing gear with double phys roll t1 in heist just for get it), also only 2 ex drop oficial. when i gonna do legion farm that bug and apper less chest and officers because map layout was bad where monolite apper. just came here to say how tired of this RNG thing. plus Gratz for the warriors who still playing that Crazy GGG game, lets say GGG one more time just for see if a staff appers in that topic lol

cya have a nice drop!

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