Bramble Valley is overtuned

+1
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Just like the T4 Yellow Harvest Boss wrecked me alone, it and friends destroy me in bramble valley. I was shocked when I first fought them... ultimately losing my map. They feel a bit more manageable now but they still feel a whole lot stronger than other bosses.

I'm hoping to see stats on how deadly the trio is! I always love those posts and these three are certain to make the showroom floor.
Worse map in the game - stupid - do it once and then never again. I am colour blind and I just cant see what's going on. I thought Sirus was bad but nothing compared to this terrible map. Lighten it up give the 3 overly hard bosses an aura or something. Don't mind dying but give the eye afflicted a chance.
+1 It's ridiculous. I beat The Feared fight with relative ease and i'm constantly dying to those bosses without rippy mods.
This boss is on par with Acid Caverns for me, as in it's an instant NOPE when I see it.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
So now we have to watch guides for regular map bosses? Not fun.
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I have no clue what the 'boss' even is, or does. Just pops up random shit with a hp bar and I run around until it's gone.

Same with the new laboratory-style map boss... like, wtf is even happening there???

GGG's true 'clutter the screen with so much random shit they cant see whats happening = difficulty"
I just ran in there (T14 rare Map with not any real atrocious map mods) with my BF/BB Templar Inquisitor with overcapped resistances, 705 life regen/sec., +15% Chaos resistance, Shield charged one to get fortify while shooting/moving in a circle on the targets, shield charging again to keep up fortify shooting/moving again over and over again until both were dead. I think it is better to more or less stay mobile in this one. Standing, Spinning, or staying in one general area aint gonna do justice. 0 deaths btw, just went in and got it done in that fashion.

Edit: I can imagine though some builds having a rough time at it, as I did in Ritual league even with the then OP Poison BV Assassin. Died like 3 to it in 1 map bc the ritual altar spawned on top of the dual-boss, and like a dumb-ass I ran it from that boss area for the 1st Altar thinking it would be np to handle it.
Last edited by AShugars#6351 on Jun 6, 2021, 10:48:41 AM
I have a different issue with this boss trio, they seem to bug out and not transition into their 'tree' phase.
Either something to do with Maven heal or stun, after you bring them to the treshold they just keep chasing you without moving on with the phase.
After a dozen minutes they'll finally phase, so might be Maven buff expiring.
Yes it's a bit overtuned when you take the damage it will one shot early league with scratch build/life/low mitigation. While some other bosses are dramatically easy.

Whats fucking overtuned is Baran influence monsters lightning detonation skill.
Last edited by Universalis#5776 on Jun 6, 2021, 12:01:30 PM

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