Think i know why RNG is inconsistent in PoE

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Char1983 wrote:
No. It is rather easy to make a true random number generator. They are commercially available, as far as I know. You can use either radioactive decay or cosmic radiation (there are probably a few other possible sources) to trigger them.


Where's the facepalm button.

If the 'process and/or result' is 'reliant on/affected by' outside factors, then it's not true random. It doesn't matter if a random generator works through an algorithm, entropy or radiation, all of these equally invalidate it from being true random.

As far as mankind's current knowledge goes, true random is impossible and doesn't exist.
There. Is. No. Such. Thing. As. "True Random".
Randomization effort goes as far as to create something that we cannot predict. We add some complexity, sure, but cannot realize true randomness.


Did you try turning it off and on again?
I'm pretty sure one of the factors they use to compute "RNG" is time (whether they mean to or not). You ever notice two items dropping in the same pack, but it seems really out of place? Hard to explain, but happens for me occasionally.

I have some development experience and set up a random coordinate generator to test something. The coordinates generated in sequence, in a line, then reset after a set number of hours and repeated. Of course that was without complicating the algorithm further, but this "random" coding function was not actually "random".
There is no such thing as "actually random" either. Quit attaching adjectives to concepts you don't understand.
Last edited by Shagsbeard#3964 on Feb 2, 2021, 9:05:38 PM
True numbers to prove how human beings have trouble with random / statistics:

About 1995 there was AIDS a big theme and danger for peoples.
If you made an AIDS test it gave to 99% the exact result.

So if your Doc told you: "Test is positive" you had AIDS with 99% probability?

Wrong.

Because at that time about 1% of all people had AIDS.

So look at 100 peole making a test:
1 had AIDS and got a positive (assuming test is correct)
1 had no AIDS and got a positve because of test error
98 got a negative (had no AIDS and test was correct)

That means: Your chance to have AIDS when test was positive was 50% only.
(I know there are other combinations.)

I was suprised reading that.
Many doctors at that time didn't know that too.
(And I bet there are similar scenarios today.)


Many people are playing a lottery. I doubt that they really have a feeling or imagination for chances 1:1 million or even lower. It's all about hope :-)
1:1 million is about throwing a coin 20 times in a row with the same result.
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Jerexil wrote:

Many people are playing a lottery. I doubt that they really have a feeling or imagination for chances 1:1 million or even lower. It's all about hope :-)
1:1 million is about throwing a coin 20 times in a row with the same result.


1 is infinitely more than 0, even if that 1 has very small chance.
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
Was crunching numbers for few hours and found reliable way to increase odds of successful corruptions. Corrupted in game nearly 400 gems and rough avarage was 1 in 7 gems with increased level. Generated a string of 10000 numbers between 1 and 7 and applied my method to it. Increase in successful outcomes was 18,3%. If usual way you would get 100 successes, my way 118 (assuming PoE rng isnt biased). Anyway, got very late here, time to rest.
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
Last edited by Toshis8#1464 on Feb 2, 2021, 10:47:55 PM
Nevermind.
Last edited by EnderCN#1614 on Feb 3, 2021, 7:27:05 AM
I know my POE RNG really well

NOTHING WILL HAPPEN
Need more brains, exile?

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