Think i know why RNG is inconsistent in PoE
You know how it goes, sometimes you get streaks of good luck and sometimes you just cant find or craft something good for a long period of time. Well, i think i know why GGG wrote RNG algorithm that way.
Was wondering to myself that i would like to corrupt some expensive gems and if there was a way to push it in my favor, "cheat" a little. Usually, after successful attempt the next one is rarely a successful. Usually it doesnt happen very often that you get lucky outcome 2, 3 or 4 times in a row. So, after a successful corruption, use vaal orb on trash gems 1 or 2 times to "get rid" of those bad rolls and then try again on good gem. I wonder how that would work out (Knowing how "crazy" RNG sometimes is in PoE). Probably they wrote RNG that way to be exploit-proof. "The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke Last edited by Toshis8#1464 on Feb 2, 2021, 3:19:29 AM Last bumped on Feb 8, 2021, 4:39:48 AM
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" I think you dont understand what RNG means... |
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Did a little experiment. Corrupted 35 gems. Red dots are bad outcome, green - good.
![]() Imagine all 35 gems were expensive gems. If, after each successful corruption i used vaal orb on 2 trash gems, i would have saved 9 expensive gems (in other words, saved nearly 26% of gems) "The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke Last edited by Toshis8#1464 on Feb 2, 2021, 3:00:52 AM
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It seems more likely that GGG would use this to increase odds of success after long streaks of failures. No one quits the game because of good RNG streaks, but they do because of bad RND streaks (seen people quit for 6,000 fusings failing to 6 link, or two leagues with no exalt drops even with sirus dead, etc).
But even if that is true, shouldn't your argument be why RNG is so consistent? Not inconsistent? RNG means a percent every X times, and getting two good in a row would be the weird outcome, not the consistent one. Last edited by trixxar#2360 on Feb 2, 2021, 2:51:26 AM
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" I mean this method could be done, but i wonder how it would work out in the long run. Sometimes some crazy things happen with RNG. Are those inconsitencies intentional? Successfully corrupting gems 5 times in a row isnt normal, but it can happen. edit: For example, some people were complaining that they didnt find harvest for like 100 maps and found 4 almost one after another. "The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke Last edited by Toshis8#1464 on Feb 2, 2021, 3:09:53 AM
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when it comes to RNG people believe in all kinds of bullshit, but this one is very easy to prove.
early in this league, i experience a lot of crash/dc and rollback, there is plenty of time that i use orb of chance on my maps before DC and rollback, when i get back and use orb of chance again on the same exact map the outcome is different every time. |
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" Cool, I think you still don't understand how RNG works ;). The results are perfectly in line with what one would expect, the fact that it is 2 gems that didn't corrupt as you wanted after each successful corrupt is just by chance, it could also have been only one, or none, or three. Remove Horticrafting station storage limit.
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" Technically there will always be red gaps between successful corruptions, they can small or big, but they are always there. How about trying to fill those red gaps with trash gems? Ofcourse, because of randomness you wont fit them perfectly, but i wonder how much you can cut you losses by doing this? Hope you know what i mean, its hard to convey my thoughts perfectly in english while its not my native language. "The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke Last edited by Toshis8#1464 on Feb 2, 2021, 3:53:20 AM
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what a crap game , 35 gems : 5 win , 30 lose this is straight bs
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