Maven Orb "fix" was to much, you dont have to care for them ever again! :(

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Shagsbeard wrote:
They can't hit it "just right" because there's so many other players to take into account. It will either have to be over the top, or a boring annoyance.

That's not how the labyrinth traps work. It doesn't matter how much life you have, each hit reduces you by the same amount. (At least in theory.)

I don't see why boss fight damage like this couldn't scale to each player too. It would level the playing field to some degree. Nobody would ever get one shot, but nobody would come away unscathed either.
Last edited by Sintactical#0765 on Jan 19, 2021, 10:39:37 PM
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Sintactical wrote:
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Shagsbeard wrote:
They can't hit it "just right" because there's so many other players to take into account. It will either have to be over the top, or a boring annoyance.

That's not how the labyrinth traps work. It doesn't matter how much life you have, each hit reduces you by the same amount. (At least in theory.)

I don't see why boss fight damage like this couldn't scale to each player too. It would level the playing field to some degree. Nobody would ever get one shot, but nobody would come away unscathed either.


Because then, everyone would play one-clap glass cannons.
I think this complaint in this thread would not exist if ES values were not so overtuned in this game. Int stacking, 1000 ES 6 link chests, 500 es shields, 400 ES helms and plenty of superior ES skill nodes cater to that.

Once ES values are balanced down to life values we wont hear a conplaint in this regard ever again. Life and ES are not distinctive anymore anyways except that Energy Shield builds can reach more than double of whats possible with maximum life.

Suggestions to fix Energy Shield supremacy:

- 10 intelligence provide 2% increased spell damage instead of 2% increased maximum ES
- Retroactive reduction of all existing Energy shield base stat items by 30%
- All 5% and 6% increases Energy shield skill nodes are set to 4%
-And to make it all fair: Chaos Inoculation sets player chaos resistance to 75% and life to 1. Chaos damage cannot bypass Energy shield.

It would balance the game so that blue life pool and red life pool are more equal (ES will still be slightly better after those changes but more acceptable range of difference)
Last edited by zzang#1847 on Jan 20, 2021, 8:04:11 AM
I mean, its easy to make the game harder for yourself. Opposite is much more difficult and in some cases impossible.

When you die in lab or shaper fight you almost always know what you did wrong and what you need to improve. When you die in some of the newer areas and boss fights, you are left scratching your head. I know what I prefer. With enough defences you should survive because you mechanically beat the game. Otherwise its just a frustrating lottery, reaction time and lag check. Not about mechanics anymore.
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zzang wrote:
I think this complaint in this thread would not exist if ES values were not so overtuned in this game. Int stacking, 1000 ES 6 link chests, 500 es shields, 400 ES helms and plenty of superior ES skill nodes cater to that.

Once ES values are balanced down to life values we wont hear a conplaint in this regard ever again. Life and ES are not distinctive anymore anyways except that Energy Shield builds can reach more than double of whats possible with maximum life.

Suggestions to fix Energy Shield supremacy:

- 10 intelligence provide 2% increased spell damage instead of 2% increased maximum ES
- Retroactive reduction of all existing Energy shield base stat items by 30%
- All 5% and 6% increases Energy shield skill nodes are set to 4%
-And to make it all fair: Chaos Inoculation sets player chaos resistance to 75% and life to 1. Chaos damage cannot bypass Energy shield.

It would balance the game so that blue life pool and red life pool are more equal (ES will still be slightly better after those changes but more acceptable range of difference)


are u crazy? EZ got nerfed years ago already... Life can still use instant flask... if a Life build doesnt get oneshot, it never dies. in ES you still face problems like burning ground, and more.

And funfact. the same build on Life would be 10k Life. so 10k Life or 13k ES isnt that big of a different. Would be 11k ES without auras..

The reason people go CI is cause they like the playstile more and chaos immunity is nice.

But stop act like CI is the holy grail... 90% of people who play hardcore Relict league right now play Life... guess why... Cause LIFE has instant flasks..

Right now there is not a single flask that refills energy shield when CI. Would be nice if CI gets a flask like forbiden taste. Cause u cant use regular life flask if your life is always 1 not even with the node "life recovery apply to ES... you cant use them cause 1 life" ....

If you want to nerf ES values. give us a Forbidden Taste ES version. So we can insta flask to full too.


♥ The Ice-Witch: Cold Snapping - *finger-snap* *poof* *shatter* ♥
Last edited by WaifuJanna#2116 on Jan 20, 2021, 6:55:30 PM
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WaifuJanna wrote:
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zzang wrote:
I think this complaint in this thread would not exist if ES values were not so overtuned in this game. Int stacking, 1000 ES 6 link chests, 500 es shields, 400 ES helms and plenty of superior ES skill nodes cater to that.

Once ES values are balanced down to life values we wont hear a conplaint in this regard ever again. Life and ES are not distinctive anymore anyways except that Energy Shield builds can reach more than double of whats possible with maximum life.

Suggestions to fix Energy Shield supremacy:

- 10 intelligence provide 2% increased spell damage instead of 2% increased maximum ES
- Retroactive reduction of all existing Energy shield base stat items by 30%
- All 5% and 6% increases Energy shield skill nodes are set to 4%
-And to make it all fair: Chaos Inoculation sets player chaos resistance to 75% and life to 1. Chaos damage cannot bypass Energy shield.

It would balance the game so that blue life pool and red life pool are more equal (ES will still be slightly better after those changes but more acceptable range of difference)


are u crazy? EZ got nerfed years ago already... Life can still use instant flask... if a Life build doesnt get oneshot, it never dies. in ES you still face problems like burning ground, and more.

And funfact. the same build on Life would be 10k Life. so 10k Life or 13k ES isnt that big of a different. Would be 11k ES without auras..

The reason people go CI is cause they like the playstile more and chaos immunity is nice.

But stop act like CI is the holy grail... 90% of people who play hardcore Relict league right now play Life... guess why... Cause LIFE has instant flasks..

Right now there is not a single flask that refills energy shield when CI. Would be nice if CI gets a flask like forbiden taste. Cause u cant use regular life flask if your life is always 1 not even with the node "life recovery apply to ES... you cant use them cause 1 life" ....

If you want to nerf ES values. give us a Forbidden Taste ES version. So we can insta flask to full too.




https://pathofexile.gamepedia.com/Supreme_Decadence

Also lol @ the "same" build 10k life.

You know and i know it doesnt matter what league starters people play.

All that matters is what players at the end of the league play with their endgame builds after they have shaken off the weakness of flesh and swapped to CI with overtuned Energy Shield values ir at least solid Energy Shield values with little to no skill point investment.

Also i play life builds and no one uses life flasks at the end. It isnt a valid point at all its just a question what better utility flasks are there to replace life flasks. A life flask is a outdated concept thats good for league start nothing more.

Energy shield is broken and a second retroactive nerf is justified for gear and skill nodes as well as my other suggestions.

I dont mind that kind of flask you posted for ES if ES gets tuned down to life levels.

I bet you would not be here complaining about this nonsense when ES values would be balanced according to life values. They are not distiguishable after all anymore there are too many workarounds that make them both look the same.

Besides Chaos Inoculation is the only reason that holds the game hostage from introducing chaos damage as a real thread because Chaos Inoculation (=CI) would be auto win. If any dev @GGG reads this think about it.
Last edited by zzang#1847 on Jan 21, 2021, 2:39:36 AM
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ExiledSarin wrote:
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Sintactical wrote:
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Shagsbeard wrote:
They can't hit it "just right" because there's so many other players to take into account. It will either have to be over the top, or a boring annoyance.

That's not how the labyrinth traps work. It doesn't matter how much life you have, each hit reduces you by the same amount. (At least in theory.)

I don't see why boss fight damage like this couldn't scale to each player too. It would level the playing field to some degree. Nobody would ever get one shot, but nobody would come away unscathed either.


Because then, everyone would play one-clap glass cannons.

No, you're missing the point. It wouldn't matter what kind of character you played—whatever your defences or offences, it would make no difference in absolute terms. The encounter would be entirely strategy based.

Her defences would scale with your DPS, just as her own DPS would scale with your own defences.

What might matter would be the type of damage or defence of your character, not its power level.
Op translation: im a bored nolifer living in my moms basement and i think everyone is like me..

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