PSA - Rituals trap and re-use monsters
I don't get the "trap" mechanism. Do you trigger the Ritual while the monster is alive nearby?
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This portion of the Q&A between Chris and ZiggyD makes it seem like these other non-Ritual mobs, while they make make the fight more interesting, do not affect the Ritual rewards.
" And from the FAQ " So I think the intent is that these other entities, like Map bosses, who happen to be in the Ritual area when you complete it, are not intended to affect the Ritual rewards, for precisely the reason that Cipp brings up. Whether or not that's actually how things are working ... I have no idea. - here's my sig Last edited by AcrylicHercules#1220 on Jan 18, 2021, 1:36:01 PM
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Thanks for the clarification. Seems like people are just playing into confirmation bias.
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Trap may be a wrong word.
You can't herd monsters to the site and have any difference, the monsters are "assigned" to a ritual site on map/area gen (they also have subtle effects on their skins to denote this), which could include Uniques/Bosses. Each pack of assigned mobs does get transferred to the next ritual and so forth, working as intended. This DOES incentivize "big pack/uniques" ritual sites being run first then doing others so those are repeated. I'd say overall its up to the player to "just run them fast" or try to micromanage order. BOTH LEAD TO DIFFERENT "EFFICIENCIES", it might be better to focus on clear speed or tribute value depending on what you are doing. I personally find kind of a hybrid approach the best... if I get a "dud" ritual first with basically no mobs around it, that won't be the one I run, but I don't go out of the way to check unique area first. |
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" Lured the unique Siren to the circle and killed it. Then activated the shrine which resurrected it, and gave increased tribute when killed again. The next 2 shrines in the area had the same Siren again, so in total it was 4 mini-boss fights and 3 times extra tribute. And a Wanderlust. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Jan 18, 2021, 2:13:58 PM
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Maybe the Ritual had the Siren in it already and didn't need you to lure the other one there. Maybe "revived nearby dead" was a mod on that particular ritual. There's all sorts of explanations.
Last edited by Shagsbeard#3964 on Jan 18, 2021, 2:20:58 PM
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The "treasure chest" she jumps from, spawned right on the edge of the circle.
But it didn't look like she had any relation to the monsters defending the shrine, when I triggered the chest. And when I did, she spawned outside the circle. EDIT: yes, the shrine had "revive nearby dead". Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Jan 18, 2021, 2:26:10 PM
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" i'd argue delirium doesn't promote backtracking, the way you think delirium should be run promotes backtracking. and ritual way less. sorry but you don't need to "100% efficient don't-waste-a-step 9000 chaos per hour loot guide!!!" the game. you want to backtrack its because its worth it to you. if it isn't worth it to you, then you don't backtrack. either because you don't like to do it or because you feel its more a waste of time and you'd rather get into a new map. keep in mind majority of the people who don't mind backtracking, or rather, the people who blast through the map at 400 movement speed and leave every drop on the ground, are people who have such insanely strict loot filters they isn't anything for them to pick up anyway. |
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Unique/boss enemies are only worth 100 points and not at all worth the hassle of backtracking to kill multiple times, that would be extremely inefficient compared to just deferring and running another map.
The enemies that are linked to the totem that you kill and become "trapped" by said ritual are not the only enemies that spawn when you activate the ritual. Another random cluster of enemies joins that can be like anywhere from 1 enemy to 20. The enemies standing near the totem all have a red effect on them, this effect appears to mean nothing and does not indicate that is one of the linked enemies. Multiple times I've had rare or uniques near a totem with a red skin effect that were not brought into the ritual fight once killed and triggered. So there is no way to know ahead of time which enemies are actually going to be trapped by the ritual or how many enemies will spawn when you activate it. Making the concept of picking the best one and backtracking through the map not really even viable. You can rush the boss and hope for a totem there and hope the boss is linked after activating it, but again you are only going to get a handful of extra points for that, assuming one of the other ritual locations on the map aren't better just from density. Last edited by Astasia#2760 on Jan 18, 2021, 2:54:15 PM
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" What's wrong with backtracking? If I can get an extra couple of thousand tribute by running in a more thoughtful pattern I just might do it. You don't have to and you can leave that extra tribute on the table. Seems about right |
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