[3.15] Elementalist Discharge | 3M+ DPS 10M+ total damage ignites | Purple and no Purple version
Last league I put out a guide for a Chieftain Discharge build and it was a blast to play. After seeing the Blackflame unique ring and the reworked Elementalist I knew what had to be done.
Offering way more DPS than the chieftain variant. Still having automatic charge generation and boasting reasonable defense, I think this version will be able to push the burning discharge playstyle even further.
Use at your own risk, will still function. PoB DPS went from 7.1M to 3.4M. Golem version will be much worse I believe, non golem version will be ok, just weaker.
Mana may be an issue, will need to either drop a aura, or carry some mana flask. Welcome to 3.15
*Make sure you use the community fork version*
PoB - Blackfame - Slightly less damage, Much more purple -
alt link - https://pastebin.com/u8rhK51P (still getting reports the pastebin is not working for everyone)
A cluster jewel version will be worked on as well.
PoB - Traditional - Slightly more damage, much less Purple
Thanks to Trikzter for the work on this version.
- 7M+ ignite DPS easily reachable, 10M DPS gg gear.
- 30mil+ total damage per ignite easily reachable, 40m+ gg gear
- Up to 3000 hp shield from Bastion of Elements, plus ele reflect immune
- 100% uptime enduring cry (20% physical damage reduction, 20% all res)
- capped physical dmg reduction.
- 9 endurance charges endgame.
- 200% life from tree.
- Cheap to start, lots of currency sinks endgame to min/max
- Purple fire!
- Main damage skill has a cooldown. 2s standard, 1.6s with endgame gear
- Can't run 90% aliment immunity map mods. (can, but sucks)
- Not a one shot boss build - its a DoT, big bosses take awhile but are safe fights.
- Need Dex from gear/tree/jewels or run lower level gems. 126 with swift affliction, 79 otherwise. Level blood rage along with dex.
Endurance Charge Generation
Starting out will be slow and probably better to level at least some of the way as another skill/spell.
Enduring Cry - Low cooldown 3.8s, increased power from Deep Breaths. This will generate 4 at once around bosses and big packs. Keep on left click.
Eye of Innocence - Will generate "hits" on ourselves every time we discharge, or have OOS/Firestorm active. Since all of our damage will always ignite.
Replica Ambu's Charge chest. Coupled with Eye of Innocence we are instantly refilled on charges after every pack. Orb of Storms/firestorm gives us constant charges on bosses.
Rare w/ fire damage to spells, DOT multi, or burning damage - lower DPS but easier to obtain already linked.
Realm Ender\Realm shaper - Good DPS - Cheap
Searing Touch - Great stats for the build, gem levels and high dot multi.
Hunter Crafted OP staff - +3 or more fire gems, Dual Dot multi, faster burn. In case you have a ton of currency to throw at the build. 46%+ more ignite DPS over Searing Touch.
*Shield - While leveling and before a 5L searing touch use Redblade banner for easier charge generation, and a wand or mace with fire/burning damage. Nycta's lantern is also good for leveling.
Rare w/ life and resists
Hrimnor's Resolve - good mid game cheap helm. Fire damage, life, res, and freeze immune. Decent armor as well. Use this until a crafted -chaos res helm
Warlord Crafted OP Helm - Discharge enchant, life/res, -9 Chaos res to enemies. Craft in a Blizzard Crown for additional 7% MORE damage.
Enchant with Discharge damage.
Rare w/ life and resist. Cheap and easy to obtain, buy a corrupted 6l with the right colors.
Tabula or 5L Belly of the Beast if defense is an issue.
6l Replica Ambu's Charge - Instant charge generation with the Eye of innocence, needed to switch to discharge comfortably. Was very cheap last league, fingers crossed.
Rare w/ life/res/dex
Rare w/ better life/res/dex - crafted with Insanity essence for wither cast speed
Any of the on hit glove enchantments will help slightly with charge generation.
Rare w/ life/res/movespeed.
Abberath Hooves - The ignite chain will help with both charge gen and clear, fire damage boost as well - slow move speed though. **DO NOT USE WITH EYE OF INNOCENCE* You will blow yourself up.
Sunspite - Cheap, decent stats.
Shaper/Warlord OP Crafted boots - Life/res, +1 max endurance charge, cool down recovery
Alternate endgame - Deaths Door, +1 charge, no life but immune to bleed and some res. For the price these normally go for, the crafted boots are better.
80% stun immunity if killed recently is the best enchant imo.
Rare w/ life/res/fire damage
Eye of Innocence - main source of charge generation. Allows us to take constant hits with our CWDT setup and keep gaining charges from Replica Ambu's Charge. Anoint with Vigour for +1 Endurance charge.
Rare w/ life/res/fire damage
Kaom's Sign - +1 Max charge each, other stats fairly useless.
Kaom's Way - +1 Max charge and massive regen with our high charge count.
Blackflame - Whole concept of the build, makes enemies take our damage as chaos.
Malachi's Artifice - triggers EE on traditional version. Do not use on Blackflame verion.
Rare w/ life/res - Try for a stygian vise, added flat damage to spells does well. Couple with a fire/burning/life/dex jewel.
Rare w/ life/res/cooldown
Quicksilver for go fast - roll with curse immune
Instant life for scary moments - roll with freeze immune (unless using hrimnor's, bleed in that case)
Cinderswallow for good map life/mana sustain and we can benefit from the ignite part, life regen the best mod I think.
Atziri's promise - nice boost in damage, decent leech
Witchfire Brew - Our curse - big damage increase
Before getting a corrupted blood immune jewel drop cinderswallow and use a sulpher flask with bleed immune
I took one jewel node, throw a fire damage/dot/life/dex jewel in it. Corrupted blood immunity is main priority.
With Harvest crafting back a cluster jewel variant should be great, will work on it.
Discharge - Staff - chest if you have a +1 chest and ALL gems staff
Discharge - Swift Affliction, Burning damage, Ignite proliferation, Deadly Ailments, Unbound ailments.
*note - If damage feels overkill in maps, swap Second Wind for Deadly Ailments for faster discharge.
If struggling with Dex, drop swift affliction for Combustion.
Auras - Helm
Malevolence - Summon Skitterbots - Enlighten , Blood Rage (level along with Dex)
Wither/Boss mode - Gloves
Wither - Spell Totem - Multi Totem - Faster Casting/Despair
Despair is for long fights, helps with curse up time when flask are down. Since our wither stacks are perm, you do not need to cast wither again after the first 1-2 seconds.
Storm Brand - Vaal Molten Shell/Steelskin - Increased Crit Strikes - Power Charge on Crit
EC/Flame dash - Chest
Enduring Cry - Second Wind - Increased Duration - Flame Dash - Blood Magic - Vaal Blight
Vaal blight triggers 20% increased damage taken on mobs, mainly just use on bosses at the end of a map, or extra tanky rares/metamorphs. Does not have to be linked, but does benefit from the increased duration if so.
Elementalist - 1. Shaper of Flames 2. Mastermind of Discord 3. Heart of Destruction 4. Bastion of elements
For HC drop 2 and 3 and switch to Elemancer, messes up sockets a bit but gives more regen, phys reduction, ailment immunity, and some extra crit chance for EO. Boss DPS will suffer a bit.
Major Pantheon - Soul of Arakaali - With at least the Queen unlocked, huge regen buff when it procs. If struggling with stuns, use bring king
Minor Pantheon - whichever you like, I roll with Ralakesh a lot of the time.
Bandits - Kill all
If I missed anything just let me know! And this is just my idea of the build, feel free to improve on it as you see fit. I am not a veteran build crafter and could be missing some things.
Last edited by bodhe on Jul 22, 2021, 4:12:24 AM
Last bumped on Oct 16, 2021, 7:48:51 PM
Error, this is a private paste or is pending moderation. If this paste belongs to you, please login to Pastebin to view it.
not sure what is going on with that, It's public. I wonder if maybe I triggered something naming it "blackflame" o.0
Below is the code
FYI wouldnt Shaper of flames negate - "Can't run 90% aliment immunity map mods. (can, but sucks)"
Last edited by 666gene666 on Jan 13, 2021, 6:58:08 PM
on Jan 13, 2021, 6:57:47 PM
The 90% isn't the problem, Once you are Awakener 4 or higher it is 100%+ which without at least a 1% chance it wont ignite. Unless this was changed from before.
I know never > always. So without a "reduced chance to avoid ailments" source to bring it back down to 99% avoid it will still brick ignites as far as I know.
But hey, at least we can run reflect.
yeh reflect!!!! yay
on Jan 13, 2021, 11:38:09 PM
What do you think about Storm's Gift gloves (if you have enough dex) and 1 synthesised ring with +1 endurance charge implicit ?
What is the purpose and benefit of equipping Blackflame? You can reach exactly the same DPS (higher even) if you go the EE/exposure route, and your ignite will last longer meaning you don't have to Discharge as often.
Also, if you're sticking with Blackflame, taking Mastermind of Discord doesn't really give you anything. Wasting 2 ascendancy points only to reach Heart of Destruction seems like a bad idea. IMO you should either take Shaper of Storms and Liege and replace Skitterbots with another aura (Aspect of the Spider or Flesh and Stone come to mind), or go full on golems to take advantage of the sweet, sweet regen, phys reduction and crit chance (for higher uptime of EO). Dunno, just my 2 cents.
Last edited by Trikzter on Jan 14, 2021, 4:59:18 AM
Storm's Gift would be a hit on life for negligible damage. With really good synth mods they could be great. The only time shock will come into play is on bosses which skitterbots will keep them shocked. Nothing in maps is going to need shocked to be one shot. 248k hit + 7M dps burn will nuke everything maps can throw at you. PoB shows a 2.7% DPS increase. from 6.9M to 7.09M. Not factoring in synth mods. Will most likely have to go EV based helm to get dex or put it on the tree, which would either cost life/damage on the tree or drop us in phys dmg reduction.
Synth ring with +1 EC and good stats would be great. Regen can cover ambu's degen without a Kaom's Way although it cuts it in half. Unless you get really lucky, buying anything before crafting/buying the OP staff will be wasted currency. +1 EC, dex, life, res would be ideal.
A crafted staff gives 40-50% MORE dps. No other slots can compete.
Also I am being conservative on gear possibilities until we see just how much Harvest crafting is back. If it is similar to before we will be cruising passed 10M dps ignites without issue.
I built it both ways in PoB and the blackflame version always stayed about 1.5M DPS ahead across the same gear levels. 5.4M vs 6.9M. That's with EE and WoC added back in and taking advantage of mastermind of discord (providing PoB is calculating it correctly).
Gaining perm wither stacks and vaal blight 20% more damage taken is pretty strong. The wither stacks alone take it from 4.3M to 6.9M dps. And since they're perm it will be incredibly easy to keep that buff alive on bosses.
I agree on the ascendency, it feels bad wasting 2 points and I've gone back and forth a few times.
DPS is lower with Shaper of storms, we get the same 15% shock but it only last for 2 seconds, with a 5 second ignite. On single target you aren't getting back 8-9 charges in 2 seconds either, so your shock only really applies to about 1/3 of your DPS. With skitterbots you have some freedom of movement between discharges and time for your charges to regen.
Going the golem route we lose 1.5M dps, gain 250 regen, 5% crit, ailment immunity and 10% phys reduction. It also cuts into gem slots, I dropped the CWDT setup which helps with charge regen and molten shell shield. I think for HC this would be the way to go.
Considering the biggest drawback to the chieftain version was boss damage, Heart of Destruction gives screen wide clear on maps and 30% punch on bosses. Once geared I will swap around and see what feels best in practice.