Hexblast ignite and the new blackflame ring interaction
Don't wanna read if its mentioned but keep note.
Burning is fire damage over time. Ignite is burning but not every burning is ignite. In short this ring is sort of a spinoff emberwake. There is one thing to note on this ring, monster take chaos damage from burning when you have ignited them, so your minions can ignite with minion instability and do chaos damage and ground chaos damage from Siegebreaker belt with no penalty to duration of ignite. Also im wondering what is the interaction with mirage archer? Do they get -50% duration, i think not. There is also one potential hidden mechanic with regards to your ignite. If you remember cluster jewel notable Disease Vector - monster poisoned by you cant regenerate life, this could be also inflicted on you and this new unq 2H staff could do the job... Golden rule Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you The Fulcrum Elemental Ailments you inflict are Reflected to you Last edited by nEVER_BoRN#3512 on Jan 8, 2021, 6:12:50 PM
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" Your thoughtprocess is correct, and your conclusion is correct as well. After all the trouble you've went on, of course EE and EO are two very natural, and efficient, choices. And, if they kick in, then it would be extremely difficult for ChaosRes to be lowered enough. My thoughtprocess didn't went into scaling with other kind of damage except Chaos, while you go for Archmage (well, who wouldn't) and make the ignition scale with the enormous lightning damage it could offer. Even with a Voltaxic Rift, that would not be justifiable from my point of view. " According to Wikia, Mirage Archer is not a Minion but a "Distinct entity" - another example of "Distinct Entity" are General's Warcry's spectres. I believe those "Distinct Entity" should be something like Minions, in which the general rule "if there is no "minion" in it, then it does not apply". With the expection that not even "minion" modifiers apply to them - they can only scale with support to the skill that generates them. So, I expect Ignition given from Mirage Archer do not get the 50% reduced duration, but their Ignition will deal Fire Damage ("Enemies ignited by you", with that wording, means you and you yourself only. No minion, no proxy... and no Distinct Entity) |
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" Ring say, enemy ignited by you will take chaos damage instead of fire damage from ignite. In game there is no way to convert Damage Over Time there is only a way to change what resistance can apply to it, for example Divine Flesh, Apep's Supremacy. Well in short your ignite will change resistance they use against ignite damage from fire to chaos and all other sources of ignite will be resisted with chaos resist wile your ignite is on monster. Ignite is of course only possible with hits so this limit ways on how to do damage a well because default number of ignite is One. I'm not sure how thig are regarding Proliferation from ignite, you can for example reflect ignite on your self and if prolif gem is used then you can prolif it as aura. There is probability same debuf will apply to you but not so sure for monsters effected by prolif from your ignite because effect may be triggering with chance to ignite on hit and not as part of ignite debuf. 3.10.1f Patch Notes Fixed a bug where reflected poisons could prevent you from regenerating life if you had the Disease Vector cluster jewel notable allocated. This now correctly only applies to enemies. Depending how this is codded it can be interesting. Last edited by nEVER_BoRN#3512 on Jan 9, 2021, 9:02:26 AM
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" That's the point of the "If" from before, and what has been stated since the beginning. We don't know if Blackflame is the first case of DoT Conversion, or if it simply changes the resistance for Ignition damage. This is essential to understand whether Fire DoT or Chaos DoT multipliers work for Blackflame ignite. So far we have only talked about how things works if one of those theory is true. We can't have a way to tell it just by the wording, because it is not clear enough (as usual). As for the "what happens when you reflect a proliferated ailment", considering the Reddit, we are to assume this is impossible since, as stated, proliferation only works for ailments inflicted from skills, not from other mechanics like ailment reflection. It would, indeed make self-ignite build very, very interesting. |
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So here's my thoughts on it.
It doesn't convert the damage, it just functionally changes what it's taken as similar to that defensive mechanic (phys taken as fire or chaos etc). Fire pen and reduced fire res still counts as it should, in theory, because it's calculated in between the damage being taken as chaos but after it's calculated as fire. In theory, for ignites, this means you can reduce fire res with EE, exposure, ele weak and flamm and then while it's being taken as chaos, further increase damage dealt through despair and/or occultist. You can then wither and blight. I'm not sure if increases and mores boost chaos damage like this but it makes sense to me that they should. we can call it dot conversion on a hardcode budget. |
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" I mean you're wrong on a huge point. Fire pen and enemy fire res would have no effect on the damage dealt by an ignite while blackflame is equipped. The ignites base damage doesn't care about conditional effect and only cares about the hit's would be base damage. Basically for blackflame you want to scale all the normal things for ignite (fire DoT multi, fire damage, etc) but then want to reduce enemy chaos res and apply wither. No point in dealing with EE, flamability or the such as they have no effect on the ignites damage. With hexblast though it'd be kinda rough because the ignite still scales with fire damage but you'd want to increase your chaos damage to get the best base damage for the hexblasts ignite. Last edited by IonDrako#4482 on Jan 26, 2021, 7:20:44 PM
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